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posted by malloc at 09:28 pm on 2008-08-24

Kojima: Killzone 2 controls are rushed... maybe

Speaking in a recent interview, Hideo Kojima admitted that he played Killzone 2 and found it funny as it used a traditional FPS control and then suddenly you had to use the SIXAXIS to open a door in the game but nobody was succeeding in doing so. From this perspective he speculates that they "were kind of rushing to implement the technical design, which might not be the correct way to do it in that title."

quote:


For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.



News Source: Kikizo.com






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