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d2sun

posted by malloc at 08:11 pm on 2007-02-18

Quake comes to DS Unofficially - Pre Release Available NOW!

And it is with great pleasure that we announce a port of Quake is now available for DS! It has been a long time in the making and hotly anticipated by all in the development scene. It is a pre-release, and while it is was started in October 2006, it is now nearing completion. So what are you waiting for? Give it a while and let us know what you think in the forums! Spread the word of this great release and DIGG IT!



quote:


This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.

The game

the program, working state and game data have been squeezed into the four megabytes of main memory
it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used

total conversions and mods should work, assuming they respect the tiny memory size
networking currently has been removed, but will return at a later date

Graphics

the majority of the software renderering has been moved over to using the 3D hardware
world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
there's no dynamic lighting yet

there are no textures on the Alias models yet
sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
no water, teleporter or sky animations yet

Sound

sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
CD music is currently being investigated

the existing solution requires the CD soundtrack to be ripped to your flash card
uses an MP3 decoder, running on the second processor
...but the file streaming slows down the primary processor a bit too much

Tech info

uses the libfat DLDI interface, so should hopefully work on all supported flash cards
built using the latest toolchain, devkitARM r20
in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
performance is timed using a custom function-instrumenting profiler (a bit like gprof)



Official Website: quake.drunkencoders.com






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