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  #1  
Old 03-31-2007, 04:54 PM
SpeedyVT SpeedyVT is offline
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Serious Sam port... Need people.

Well I'm doing some looking around, I found that the game Serious Sam has source code available at their download site, So I want to find some people who might help me work on a Serious Sam port. I have no experience with porting games what so ever so I kinda need the help. Unless some has already done this than thats cool tool. Hook me up with their site if anyone else did this.
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  #2  
Old 04-01-2007, 11:10 PM
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hersuri hersuri is offline
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Is this an April Fools' joke? I really don't think the DS is capable of running the Serious Sam engine.
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  #3  
Old 04-02-2007, 10:13 AM
deeppurple deeppurple is offline
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Hey can I get some help on my DOOM 3to Ds port
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  #4  
Old 04-02-2007, 02:57 PM
SpeedyVT SpeedyVT is offline
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Serious Sam uses a completely different graphic system than doom 3, most monsters are a basic 2d to 3d renders so I don't know what your talking about.... I'm talking about the old game

this

http://www.mobygames.com/images/i/05/35/177385.jpeg

not this

http://www.pcinlife.com/article_phot...pproaching.jpg

Serious Sam has simplified rendering system making it the prime for a port.

fuckin noobs... I just want to try to get this to work... and I get the noobs response.

Another thing is that the game has simplified graphics compared to Quake and Quake 2 engine which the game is partly based on.

This post before hand from me was before april 1st.

Last edited by SpeedyVT; 04-02-2007 at 02:58 PM.
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  #5  
Old 04-02-2007, 03:11 PM
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doome doome is offline
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what about cs?
gaming lagoon do surveys for free wii points cards other gaming stuff

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  #6  
Old 04-02-2007, 06:52 PM
SpeedyVT SpeedyVT is offline
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CS is one game too, but it has been mentioned before. Maybe not here but else where... Too bad I don't see anyone working on it.
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  #7  
Old 04-02-2007, 10:05 PM
deeppurple deeppurple is offline
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Sorry man..I didn't mean to get you pissed, it's just that if the ds can't run The Curse of monkey island because of RAM limitations,then how could it run a port of the Serious Sam engine which the min sys requirements are:

AMD K6 400Mhz ,PII,or Celeron-A 300 Mhz
128 MB of RAM.......
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  #8  
Old 04-03-2007, 03:03 AM
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hersuri hersuri is offline
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Quote:
Originally Posted by deeppurple
Sorry man..I didn't mean to get you pissed, it's just that if the ds can't run The Curse of monkey island because of RAM limitations,then how could it run a port of the Serious Sam engine which the min sys requirements are:

AMD K6 400Mhz ,PII,or Celeron-A 300 Mhz
128 MB of RAM.......
Agreed. It's not going to work and is just wishful thinking on the original poster's behalf. Even if it does run, it'll look buttugly and be more laggy than someone playing TFC on 28.8k in Antartica.
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  #9  
Old 04-04-2007, 08:21 PM
SpeedyVT SpeedyVT is offline
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It's about programing so the devices in the DS are taken advantage of you don't realize the true potential until it slaps you in the face. It is a matter of programming for it to work even more efficiently than what it is. You don't use memory on the DS... It may have memory but the DS isn't design that way, it's it designed to store and take information, Information that it runs is store in the card... than the memory on the DS stores the information for the job so it locates information on the card, this is similar to virtual memory... the person who is working on the Quake port is realizing it very fast as they started moving it over to Quake 2, and I'm guessing they are doing something like this now. Another thing is the max information on that can be used like virtual memory on a card is in 32mb, thats why lots of games come in 16,32,64,128mb sizes to allow swapping of files so basically the DS has a lot of potential not used by most homebrew developers.

Last edited by SpeedyVT; 04-04-2007 at 10:54 PM.
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  #10  
Old 04-07-2007, 07:55 PM
no2 no2 is offline
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Good idea

Ya, this is a good idea, id like to help, but i dont know how,

ive got 1GIG 800mghz ram and a 4200 Dual Core if thats any help
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  #11  
Old 04-11-2007, 06:45 PM
bgmnt
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Quake may have been ported to the DS, but I wouldn't be caught dead comparing the Serious Sam engine to the original Quake engine. Have you ever played Quake and Serious Sam? With Quake, you may as well be playing Doom... in fact...
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  #12  
Old 04-11-2007, 09:48 PM
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voteforpedro36 voteforpedro36 is offline
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Well, what about Quake 2? Does that compare to the SS engine? I don't know, never played either, but Q2 is being ported to the DS by SimonJHall. (He also ported Q1)
At first, I was like

, but then

I lol'd
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  #13  
Old 04-12-2007, 09:41 PM
no2 no2 is offline
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Q2 engine to Serious 1

Nah, no comparison, Q2 is nothing, but still, i HAVE seen some rather (high, i guess) good graphics on the DS for [SIZE="4"]SOOOMEEE[/SIZE] games.............
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  #14  
Old 04-13-2007, 11:54 AM
SpeedyVT SpeedyVT is offline
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It's just an Idea that would be kick ass.
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  #15  
Old 04-13-2007, 04:06 PM
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voteforpedro36 voteforpedro36 is offline
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Quote:
Originally Posted by SpeedyVT
It's just an Idea that would be kick ass.
Um, nice half sentence? :/ ...
At first, I was like

, but then

I lol'd
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