Go Back   MaxConsole Forums > WII > Wii Hacking, Tuning & Customization


    N64 emu on wii - tutorial
 
Thread Tools Display Modes
Reply
  #1  
Old 03-25-2007, 02:20 PM
jakefell jakefell is offline
Registered User
 
Registered: Aug 2006
Location: Hertford
Posts: 168
N64 emu on wii - tutorial

Heres the tutorial by Icetoad from wii-ftw

please go onto there site a direct any questions you have to him, not me

Quote:
In order to be able to emulate N64 titles using the Gamecube mode on your Wii, you will need the following:

1. Selfboot GCOS Multigame version (make-multiv2.exe)
2. GC-Tool Version 1.20 beta (Paradox release)
3. Nintendo 64 Emulator V2.0 (Experience release)
4. N64 roms (only a few will work unforunately, see below)
5. A hex editor (optional)

Step 1.
Open GC-Tool and open the .gcm file included with the N64 Emulator. Now, use the menu on the right side of GC-Tool to replace the file zelda2p.n64 with your rom file. When it asks you to change the filesize in the TOC, say No. Now you have a .gcm file with the chosen rom inserted into the emulator.

Step 2 (optional, but recommended)
Now you are going to want to edit the gcm image name to make it easier to choose the rom in GCOS. To do this, open your hex editor and choose the gcm file. Set the hex editor to ASCII mode and find the title of the image file. Now replace the default title with the name of your rom.

Step 3.
Once you have a collection of gcms with different roms inserted, you are ready to make a multigame boot disc. Move all your gcm files to the same directory as the make-multiv2.exe program. Open a dos command prompt and type the following in the same directory as the exe.

make-multiv2.exe output.gcm USA game1.gcm game2.gcm etc

Make sure to specify your region. Once the program has finished, you now have a GCOS multigame boot disc containing a number of different N64 bootable images. Burn this image using your favorite burner.



Note about compatible roms:
Since this uses the Zelda emulator contained on the Masterquest disc, only certain roms will function correctly after they are inserted.

Confirmed working by myself:
Mario 64 - perfect w/ save functionality
Mace: The Dark Ages - perfect
Star Soldier - perfect
Wave Race - perfect
Pilot Wings - some graphical glitches, save functionality
Duke Nukem 64 - perfect w/ save functionality
Star Fox 64 - perfect
Kirby 64 - no audio
Mario Kart 64 - some small graphics and sound glitches, save functionality

The following are games which have been mentioned on other sites as working, but which still gave me problems.
Banjo Kazooie - doesn't load
Blast Corps - doesn't load
NHL 99 - doesn't load
Body Harvest - doesn't load
International Superstar Soccer 98 - freezes when entering game
Hercules: The Legendary Journey - doesn't load

Apparently some of these need to be patched before they will work. I will explore this further in the future.
Source

Last edited by jakefell; 04-03-2007 at 11:23 AM.
=================================

=================================
Reply With Quote

  #2  
Old 03-25-2007, 02:24 PM
Lush78's Avatar
Lush78 Lush78 is offline
Registered User
 
Registered: Aug 2005
Posts: 563
nice tutorial... good job.
Reply With Quote

  #3  
Old 04-03-2007, 11:13 AM
EdGe7 EdGe7 is offline
1337 Moderator
 
Registered: Dec 2003
Location: Sunny Kali
Posts: 291
Has anyone got this to work on an NTSC console. The Experience version of the N64 emulator was a PAL release. I have tried numerous ways of putting this disc together with different injectors, trying different type roms (Little Endian, Big Endian, and byteswapped), and using the GC Tool method, and it doesn't work. The screen just goes green after running the game. Those of us running NTSC will probably have to use the Paradox release or the Jurai release (basically paradox release with a lot of padding) of this emulator.

Going to give it a shot tonight, all I really want to play is Mario64 and Mario Kart64.

EdGe7
The difference between intelligence and stupidity is that intelligence has its limits.
Reply With Quote

  #4  
Old 04-03-2007, 02:53 PM
Icetoad
Guest
 
Posts: n/a
I own an NTSC-U console, so yes...the experience release works.

I am wondering, if you just want Mario and Mario Kart, why bother testing all those other roms?
Reply With Quote

  #5  
Old 04-03-2007, 03:06 PM
EdGe7 EdGe7 is offline
1337 Moderator
 
Registered: Dec 2003
Location: Sunny Kali
Posts: 291
Hey Icetoad...

I haven't bothered with any other roms other than those two... but I can't get either one of them to work using your method. I am going to play around with it tonight again. Any suggestions will appreciated.

EdGe7
The difference between intelligence and stupidity is that intelligence has its limits.
Reply With Quote

  #6  
Old 04-03-2007, 04:41 PM
pottageb pottageb is offline
Registered User
 
Registered: Mar 2006
Posts: 13
im guessing goldeneye won't work?
Reply With Quote

  #7  
Old 04-03-2007, 05:30 PM
M37R01D M37R01D is offline
Registered User
 
Registered: Apr 2005
Posts: 80
Reply With Quote

  #8  
Old 04-03-2007, 05:34 PM
EdGe7 EdGe7 is offline
1337 Moderator
 
Registered: Dec 2003
Location: Sunny Kali
Posts: 291
Hey Metriod... Yeah, I went through all of that. I am hoping I was just tired last night and not thinking clearly... but I am pretty sure I did everything right. I will give it a shot again...

EdGe7

Metroid, I will add ya to my Wii... if you find a thread here that says Wii Friends list, you can find my ID.
The difference between intelligence and stupidity is that intelligence has its limits.
Reply With Quote

  #9  
Old 04-03-2007, 10:15 PM
serdnaclsg87 serdnaclsg87 is offline
Registered User
 
Registered: Jan 2007
Posts: 41
Me too

I have an NTSC-U console as well, and none of the games load up. Just a green screen when I pick it from the GCOS screen.what's the problem?
Reply With Quote

  #10  
Old 04-03-2007, 10:24 PM
M37R01D M37R01D is offline
Registered User
 
Registered: Apr 2005
Posts: 80
yea i have an ntsc-u console as well
load it up in GCOS till u see the roms
highlight one
hit start, then hit auto detect, i think it changes it to pal.
Reply With Quote

  #11  
Old 04-03-2007, 10:52 PM
EdGe7 EdGe7 is offline
1337 Moderator
 
Registered: Dec 2003
Location: Sunny Kali
Posts: 291
I remember hitting auto detect and it would just freeze. If I hit Y for NTSC it goes green. I haven't tried PAL. I'll see what happens.

EdGe7
The difference between intelligence and stupidity is that intelligence has its limits.
Reply With Quote

  #12  
Old 04-03-2007, 11:26 PM
emu_kidid emu_kidid is offline
GCOS Author
 
Registered: Mar 2005
Posts: 644
Quote:
Originally Posted by EdGe7
I remember hitting auto detect and it would just freeze. If I hit Y for NTSC it goes green. I haven't tried PAL. I'll see what happens.

EdGe7
hit pal60 perhaps.

I'm investigating what makes this n64 emu work.. hopefully I can find the solution and have it working nicely
Reply With Quote

  #13  
Old 04-03-2007, 11:34 PM
mrpeterparker mrpeterparker is offline
Registered User
 
Registered: Jan 2007
Posts: 28
emu_kidid-FTW !
Reply With Quote

  #14  
Old 04-03-2007, 11:54 PM
EdGe7 EdGe7 is offline
1337 Moderator
 
Registered: Dec 2003
Location: Sunny Kali
Posts: 291
Quote:
Originally Posted by emu_kidid
hit pal60 perhaps.

I'm investigating what makes this n64 emu work.. hopefully I can find the solution and have it working nicely
It doesn't seem to matter what I chose on the video selection screen. I always get a green screen. Although if I press "A" it goes to a black screen.

EdGe7
The difference between intelligence and stupidity is that intelligence has its limits.
Reply With Quote

  #15  
Old 04-04-2007, 12:08 AM
DaveMode DaveMode is offline
Registered User
 
Registered: Feb 2007
Posts: 38
Holy ****! If this works properly then it's going to be like this on my Wii:

Reply With Quote

Reply



Thread Tools
Display Modes


You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of Maxconsole.net
Copyright © 2009 MAXCONSOLE
All images are protected by the copyright of their respective owners.