Source included but to get it working I wrote a pre-loader which i'm not going to post here due to it being a bit hard to work and all i would get is non-stop questions. Basically, the GPL'd code is all here for peeps to modify later on etc if they discover anything new.
Mhh.. well.. In the Gamecube mode where you start the GC-Homebrew (GCOS) it's not possible to start the special functions of the Wii, right? That should be the only problem, shouldn't be?
You can Burn GCOS on a normal-sized DVD. It should be no problem. Its the same as the gc backups. They were also only 1,4gb big and were able to get working on the gamecube.
I dont understand, why does this code could not be build inside the modchip?
The Wiinja just sends data to the Wii's DVD-ROM. It tells the drive that it has already checked the copy protection. So the Wii's DVD-ROM skips the copy protection parts of its code and loads up the game.
The Wiinja can not communicate with other parts of the Wii, so it can not run code stored on itself.
I have a question, we currentley dont know if the winja has an audio-fix for the few gamecube games that need it but signs point to no would it be possiple to do something simmalar to this that can correct this?
I have a question, we currentley dont know if the winja has an audio-fix for the few gamecube games that need it but signs point to no would it be possiple to do something simmalar to this that can correct this?
Looks like things will have to be stream fixed if the mod doesn't support it, but I think GCOS can work it out.