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    Sega saturn on the DS is it possible?
 
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  #1  
Old 07-28-2006, 06:09 PM
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Sega saturn on the DS is it possible?

i want to no if its posible for a Nintendo Ds to emulate a Sega saturn, we already no the graphics are as high as a playstation 1 and nearly an N64, and we no the the saturns graphics were below the ps1 so is it possible?
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Old 07-28-2006, 08:48 PM
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it looks like it is possible but if you want a simple answer then no
the DS do not have enough speed to emulate the speed of saturn. The DS has 2 CPUs but I don't think both of them will help emulate the sature properly. It maybe possible until some one actually work on it. dunno
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Old 07-29-2006, 06:51 AM
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At first i thought so (that the DS wouldnt have enough speed) but its got a 64mhz and another 33mhz i think, now what if these were overclocked to double what they are now because ive heard someones developing a software which is going to do this, that would be a massive 194mhz, the ps1 runs at 300mhz i doubt that the saturn gos over that?
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Old 07-29-2006, 07:36 AM
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From here:
http://en.wikipedia.org/wiki/Sega_Saturn#Processors

Sega Saturn has 2 RISC processors running on 28.2MHz. When you compare Saturn's MIPS to DS, DS's processors have more MIPS which means theoretically the DS can emulate Saturn. However, Saturn is a complex machine and up to date, there is no good working Saturn emulator on PC.
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Old 07-29-2006, 09:51 AM
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And i just realised that even if i did or someone else made a workin saturn emulator for the DS there would be a big problem, the games are about 128MB and over, you would have to shell out a lot for memory cards in your flash cart but still there could be ways around it thanks for the info
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Old 07-29-2006, 03:00 PM
Omegatron Omegatron is offline
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kinda of a side question but i never really played n64...which is the more powerfull console ps1 or n64...and is ds above or below n64
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  #7  
Old 07-29-2006, 06:08 PM
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Quote:
Originally Posted by Omegatron
kinda of a side question but i never really played n64...which is the more powerfull console ps1 or n64...and is ds above or below n64
the n64 i think i no the n64 had slightly better graphics than the ps1, the DS has better graphics than the ps1 hands down i dont no if it is or has better graphics than the N64 apparently some games on the DS look better then some of the games on the N64 (graphics wise) i dont really no but apparently mariokart DS is better then Mariokart for the n64
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Old 07-30-2006, 01:10 AM
DoeDill DoeDill is offline
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if the saturn runs at 28.2 then the DS won't be able to emulate it. Emulation needs AT LEAST 2.5x the power it's emulating. you'll need 71 MHz to emulate it and the ds only has 64 (think the 33 is for graphics only)

True if you overclock the DS by like 10 MHz you could run it, but I've haven't seen or heard of such thing or if the DS would be stable at that point.

N64 is more powerful than the DS simply because it can handle 3D without a problem. DS could do simple 3D, BUT unlike the N64 cartridge, DS could hold double the information. SO, DS could use alot more textures for 3D than the N64 can (N64 mainly use gouraud shading) hence the games look better.
Well that and artist have gotten better at 3D modeling.
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  #9  
Old 07-30-2006, 07:16 AM
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Quote:
Originally Posted by DoeDill
if the saturn runs at 28.2 then the DS won't be able to emulate it. Emulation needs AT LEAST 2.5x the power it's emulating. you'll need 71 MHz to emulate it and the ds only has 64 (think the 33 is for graphics only)

True if you overclock the DS by like 10 MHz you could run it, but I've haven't seen or heard of such thing or if the DS would be stable at that point.

N64 is more powerful than the DS simply because it can handle 3D without a problem. DS could do simple 3D, BUT unlike the N64 cartridge, DS could hold double the information. SO, DS could use alot more textures for 3D than the N64 can (N64 mainly use gouraud shading) hence the games look better.
Well that and artist have gotten better at 3D modeling.
im sure 64mhz would be alright it doesnt have to be dead on, i think they faced the same problem when putting the N64 emulator on the psp, im sure it could handle the loss of that 7mhz? The 33mhz is for the GBA if im correct it can be used for the ds also, but usually people who are making homebrew on the DS bring the audio through the 33mhz proccesor to save space on the 64mhz one i think?

Last edited by Dom29; 07-30-2006 at 07:25 AM.
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  #10  
Old 07-30-2006, 04:03 PM
DoeDill DoeDill is offline
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Quote:
Originally Posted by Dom29
im sure 64mhz would be alright it doesnt have to be dead on, i think they faced the same problem when putting the N64 emulator on the psp, im sure it could handle the loss of that 7mhz? The 33mhz is for the GBA if im correct it can be used for the ds also, but usually people who are making homebrew on the DS bring the audio through the 33mhz proccesor to save space on the 64mhz one i think?
well yeah it would have to be dead on since 71 Mhz is the bare minimum needed to run saturn emulation. Even n64 emulation on my 1.7 Ghz is slow at times and the bare minimum need is 255 Mhz.

the 33mhz isn't for the GBA, it's for the touchscreen, wi-fi and sound (mic & output) and from what I've read thru homebrew, you can only use one processor at a time.
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  #11  
Old 07-30-2006, 04:48 PM
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Quote:
Originally Posted by DoeDill
well yeah it would have to be dead on since 71 Mhz is the bare minimum needed to run saturn emulation. Even n64 emulation on my 1.7 Ghz is slow at times and the bare minimum need is 255 Mhz.

the 33mhz isn't for the GBA, it's for the touchscreen, wi-fi and sound (mic & output) and from what I've read thru homebrew, you can only use one processor at a time.
im not sure thats true the person who is making the Quake port to the DS is using both the processors not sure?
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  #12  
Old 07-30-2006, 07:17 PM
DoeDill DoeDill is offline
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Quote:
Originally Posted by Dom29
im not sure thats true the person who is making the Quake port to the DS is using both the processors not sure?
well you have to if you're using the touchscreen and sound. But you can't use them at the same time together as one processor.
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  #13  
Old 08-01-2006, 01:42 PM
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Do any of you no of a sega saturn emulator for the PC that actually works, it feels like ive tryed them all but they dont work, the best ive got on a sega saturn emulator is to get the menu working, anyone else found one that works?
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  #14  
Old 08-02-2006, 02:25 AM
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Compare to the x86 architecture. What's the speed comparison of ARM processors of DS?
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  #15  
Old 08-02-2006, 03:39 PM
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dont have a clue, help me out with my question over the page someone please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by Dom29; 08-02-2006 at 09:28 PM.
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