View Full Version : NDS Patcher v0.1 by ]{ain
NDS Patcher v0.1 by ]{ain
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This program will patch a normal (ie. not a GST release) rom to allow it to load from a GBA flash cart instead of the usual NDS card. It also attempts to patch the saving functions so that it can save on the flash cart's SRAM instead of using the NDS card's SRAM.
Usage :
ndspatch.exe <file to patch.gba> [options]
If the programs doesn't fail (sometimes it can't find the code to patch on some older releases), you will have a new file with .gba appended to it. Just flash this file on a GBA flash cart and you're all set. Looking through the text on the console will also tell you if it patched the saving code. If it did not patch it, be warned that if you save your game, it will overwrite any game that you currently have in your NDS card slot.
Currently the only option available is -nosave, which will skip the save function patching. This is only present because some games do not work properly with it.
Note 1 : If you don't have a NDS card in your DS when you close the lid, it will start to rapidly go in and out of sleep mode. I believe it has todo with the card removal interrupt but haven't had time to fix it yet.
Note 2 : Some of the first generation of GBA flash cart are not fast enough and will result in your gaming crashing at random.
Castlevania note : This is the main reason I made this patcher. The game works flawlessy, I've played it completely without any glitches. For 32 megs card owners, it is possible to cut the file to exactly 32 megs. This will only cut part of the intro, so simply do not allow it to play wholly or the game will crash.
Download: <A href="http://www.maxconsole.net/?mode=gotodownload&downloadid=1082">here</a>
Thankgs goes to Starteck2002 for the news tip!
Social-Zero
09-20-2005, 04:52 PM
Great stuff, worked great on a few clean dumps I tried, apart from Band Brothers, that one crashed the prog
brakken
09-20-2005, 04:52 PM
I've had the program all day and have tested it throughly. 85 / 101 images convert and most save using GBA save. The origial release was from #ndstemp on efnet/irc earlier today. Testing hardware is the F2A 1Gb cart, PassMe and FlashMe.
Good things happen in time. I would feel sorry for the people who invested in a neoflash, but don't as they were warned to begin with. There's a $100+ down the drain!
Additionally, these images work on the various flashcarts such as SuperCard, M3, etc and do not require special types of SRAM in the NDS slot via original carts to save.
dreary79
09-20-2005, 05:18 PM
I'm very impressed, I just can't figure out how to backup the saves on my M3. I get a file missing error. But the games work great!
chrism
09-20-2005, 05:31 PM
So this 'essentially' means that the purchase of an M3 or G6 is not necessary considering the majority of stuff can be ran from a GBA flash cart??
DjoeN
09-20-2005, 05:32 PM
Can there be a list made of games working and if save work to ?
Like:
Advance Wars (U) | Working | No Save
Nintendogs - Dachshund & Friends (U) Working | Save OK
Meteos (U) | Not Working | Save ?
GamerzInc
09-20-2005, 05:33 PM
I get a white screen when running through my EZFA cart. Does this mean I need to flash my DS??!?!? How would I do it, I don't have a router here.
cirko
09-20-2005, 05:40 PM
You need a passme!!!!!!!!
dreary79
09-20-2005, 05:42 PM
Yes you have to have some type of flash or pass on your DS. I've tried it with both flashme and passme, they both work. I'm playing games both with my EZ3 card and my M3. The only letdown that my EZ3 has it I can only put on one game at the largest of 32MB.
DjoeN
09-20-2005, 05:55 PM
What about saves ?
Is there a way to backup saves from GBA cart. to PC? and the other way around?
note: this works perfect on FA and F2A
If u need to format your F2A:
- start F2A Powerwriter 2.61
- Link your GBA
- now on your GBA press: SELECT + A
- You now see some hw test stuff
- press crosshair RIGHT
- software will now full test the F2A and erase all (also the gui program)
- nds patch your nds rom
- add this patched rom in your powerwriter software and flash it
- ONLY 1 ROM
brakken
09-20-2005, 06:05 PM
So this 'essentially' means that the purchase of an M3 or G6 is not necessary considering the majority of stuff can be ran from a GBA flash cart??
If you don't mind limited storage space then yes.
brakken
09-20-2005, 06:17 PM
To load with SuperCard ->
(1) Patch CLEAN Image
(2) Rename to .NDS
(3) Copy over and run
*Requires PassMe or FlashMe
DjoeN
09-20-2005, 06:21 PM
Anyone knows how to cut the castlevania rom to get it working on a 256mb flashkit ?
Mithos
09-20-2005, 06:40 PM
I'm using a EZF Advance gba-flashcart. http://shop.01media.com/sv/root/images/products/ezf256fullset.jpg
I've only tried Nintendogs - Lab & Friends (U)(Lube) so far, but that works just fine. My NDS is flashed with FlashME, and game booted just fine even without a DS-game inserted as boot-cart.
Arakon
09-20-2005, 06:47 PM
getting a g6flash or m3 is still a good idea.. for one, they aren't as expensive as most other backup units, second, you can store several roms on one cart, third, backing up the multiple saves is really easy, fourth, and IMO most importantly: flashing is waaay fast.. on most of the old GBA carts it takes up to 30 minutes to flash a 64 MB rom.. on g6/m3 it takes 30 seconds.
starteck2002
09-20-2005, 07:44 PM
I'm getting weird results here....
Nintedogs rom, patched with NDS patcher. Loaded onto a DS with SuperCard SD, running SuperPass and Wario touched as original. One one machine this works, on another (mine!) it doesn't work.
Both DS's have been flashed (FlashMe), both SuperCards are running V1.50 firmware. If i take the same Rom and put it on my EFA512 it works fine.
Anyone else getting this kind of thing happening?
This figures. The day after I buy the SuperCard, it finally happens. I'm gonna try this out though.
DjoeN
09-20-2005, 07:59 PM
I'm getting weird results here....
Nintedogs rom, patched with NDS patcher. Loaded onto a DS with SuperCard SD, running SuperPass and Wario touched as original. One one machine this works, on another (mine!) it doesn't work.
Both DS's have been flashed (FlashMe), both SuperCards are running V1.50 firmware. If i take the same Rom and put it on my EFA512 it works fine.
Anyone else getting this kind of thing happening?
Nintendogs need a 2mbit save original game in the DS to save in combination with supercard
(Like -> Splinter Cell, Rayman and a few others that use 2mbit saves)
With NDSPatcher to a normal gba flashkit, u can use whatever original game u want, it saves on gbacart.
cory149
09-20-2005, 08:20 PM
Anyone knows how to cut the castlevania rom to get it working on a 256mb flashkit ?all you have to do is use a hex editor, find where 32MB is and delete everything after (before patching, Im assuming).. if GBATA had a fix overdump to 256mbit it would be alot simpler.
edit:/ delete everything after hex 0x1ffffff (thats 6 f's), so hex 0x2000000 onwards goes (which is part intro movie and loooots of fill that is useless)
starteck2002
09-20-2005, 10:35 PM
Nintendogs need a 2mbit save original game in the DS to save in combination with supercard
(Like -> Splinter Cell, Rayman and a few others that use 2mbit saves)
With NDSPatcher to a normal gba flashkit, u can use whatever original game u want, it saves on gbacart.
Not true - works on one, not the other......., both using wario touched as the original...
r0tten1
09-20-2005, 10:36 PM
i'm having some troubles with yoshi touch and go...heres my current setup:
supercart with 1.5 firmware and a gigcard
superpass with nintendogs in there
what i had done was patch the game with supercard, ran ndspatch copied it to the card and got the evil two white screens. did i miss or not do something right, any help would be appreciated :)
starteck2002
09-20-2005, 11:13 PM
only run ndspatch
yipchunyu
09-20-2005, 11:23 PM
i dl a rom and try to patch it. However, when it trying to write to the rom card. It display error as incorrect CRC32 value. How to fix it?
Brandogg
09-20-2005, 11:40 PM
Brakken - what's the chance of getting a nice review/FAQ when you get a chance...I guess you don't really review software, but let us known how it works on any setups (Super Card, M3, EZFlash, etc) you have...when you get the time.
Ok, I've had a chance to mess with this so I thought I'd post my results.
This patcher rocks. It works perfectly with FlashMe, I assume PassMe shouldn't have any trouble either. It even plays all the games I tried without a NDS card inserted. It saved to the GBA cartridge just fine. Mine is a 512mbit X-ROM. Only games that are 256mbit or less will work, unless they are just right like Castlevania DS which has everything but the intro below the 256mbit mark. Here's a short list of what I've played.
Castlevania (J) - Works Minus Intro
Polarium - Seems to Work
Mr. Driller Spirits - Seems to work
Nanostray - Works
Advance Wars - Works (Save OK)
SD Gundam G Gen - Won't Patch.
Pac 'N Roll - Works, Doesn't Work on SuperCard supposively.
Pokemon Dash (Blank Screen)
I think it (NDSPATCH) is pretty neat, despite that I just ordered a SuperCard the day or so before it was released. This actually vould help SC users until the new kernel that saves directly to memory card, as with this the SC users can probably more easily backup the SRAM.
I've been waiting for something practical to come along and eliminate the need for a boot card...it seems FlashMe+ this patcher is exactly what I've been waiting for.
dreary79
09-21-2005, 01:50 AM
If this keeps getting updated.. I can just forget about SC and M3's patching software, this might do it all for both devices and GBA flash cards.
Okay, I went ahead and did a FlashMe using an old 64M GBA Flash cart from Visoly...went off without a hitch...used the patcher on all of the old E3 demos floating around (the only stuff small enough to fit on my 64M card!) and they all boot flawlessly without anything in the DS slot...this is all getting to be very super-cool. :)
machofairy
09-21-2005, 03:01 AM
Please advise a novice....
I have an EZFlash USB 256Mbit
This one...
http://www.ezfadvance.com/cards/EZ-Flash.htm
Will it work with this?
Am I right in assuming this....
1. I buy a passme card to put in the DS card slot (no original DS card needed).
2. I download a rom and patch it with the software and put it in the EZF cart with EZwriter client
Is that it?
Thanks in advance
madusmacus
09-21-2005, 03:26 AM
Or does it only alow the rom to run?
I see no info anywhere on this
guess i could try it all but im lazy ;¬)
mac
r0tten1
09-21-2005, 03:30 AM
only run ndspatch
Then I get a *.nds.gba extention. probably that rom does not work then if I ran that?
starteck2002
09-21-2005, 03:39 AM
..and then rename the patched file to .nds
r0tten1
09-21-2005, 03:43 AM
..and then rename the patched file to .nds
ahh tried that too, still the white screens, Must be the rom then, or perhaps nintendogs isn't a big enough save for it
got to the nintendo screen and it said the same as if i was trying to play it normally "Saved data could not be reformatted."
Henk-E
09-21-2005, 04:06 AM
Do you NEED a passme ???
You need a some form of *me yes abeit a hardware passme device, wifime ( using a suitable network card ) or the "easiest" way; flashme - which patches the DS firmware. You need a passme of somesort to be able to apply flashme though. Personally I brought a cheap wifi card and flashed my firmware.
whackawookie
09-21-2005, 06:05 AM
it appears this software isnt as compatible with neoflash/xg carts as it is with other carts, some games that work on other carts arent working on this cart. hopefully a simple solution is found, otherwise its another waiting game
Henk-E
09-21-2005, 06:38 AM
it appears this software isnt as compatible with neoflash/xg carts as it is with other carts, some games that work on other carts arent working on this cart. hopefully a simple solution is found, otherwise its another waiting game
Hmm i've hot a xgflash card 256 mbit, so it doesnt work!
oetvarken
09-21-2005, 06:57 AM
Okay, I went ahead and did a FlashMe using an old 64M GBA Flash cart from Visoly...went off without a hitch...used the patcher on all of the old E3 demos floating around (the only stuff small enough to fit on my 64M card!) and they all boot flawlessly without anything in the DS slot...this is all getting to be very super-cool. :)
Can you flash the DS bios from of a GBA flashcard?
Could you tell me how that's done.. cos I have a F2A 256.
Thanks in advance
whackawookie
09-21-2005, 08:30 AM
not sure what ur asking, are u asking if u can flash ur ds by cart with the flashme if so yes but u need a wireless card thats compatible or a passme
davros
09-21-2005, 11:07 AM
Hmmm........so far I cant get anything to boot using it. I'm using Feel the magic in the superpass and clean roms that I know work when patched with the supercard patcher, apart from castlevania. Everytime I get white screens, am I missing something here? Games tried - nintendogs, castlevania, mario64 and yoshi touch.
Ps. I have renamed them to nds.
Eg procedure:
Go to cmd, type "ndspatch castlevania.nds"
Output = castlevania.nds.gba
delete .gba = castlevania.nds
copy to flash cart and boot ds, select game, loads.........white screens
Have I missed anything?
whackawookie
09-21-2005, 11:24 AM
i can tell u that i just tried yoshi touch on my cart and it worked, it seems to not save though, unfable to format save data, or some crap. i dont rename from .nds.gba i just keep it, not sure if it matters on urs though.
davros
09-21-2005, 11:36 AM
i can tell u that i just tried yoshi touch on my cart and it worked, it seems to not save though, unfable to format save data, or some crap. i dont rename from .nds.gba i just keep it, not sure if it matters on urs though.
If I leave them as .gba it goes into gameboy advance mode.
This is what i've tried:
0003 - Yoshi Touch and Go (US) (Trashman).zip (unpatched, white screens as expected)
0003 - Yoshi Touch and Go (US) (Trashman).zip (supercard patched, works fine)
0003 - Yoshi Touch and Go (US) (Trashman).zip (ndspatched and renamed to nds, white screens)
0003 - Yoshi Touch and Go (US) (Trashman).zip (ndspatched and left as gba, goes into gba mode then freezes)
Same series of events above applies to every game i've tried with ndspatch in my previous post, completely baffled, all I can think is maybe it has something to do with feel the magic :confused:
This is what I did.
1) Got a compatible wifi pci card.
2) Downloaded modified drivers so it can communicate with the DS.
3) Copied the firmware onto my flashcard in .nds.gba form.
4) Used a program called Wireless MultiBoot to broadcast a modified version of the Super Mario 64 DS multiplayer code which would boot the firmware from my flashcard.
5) Opened the battery cover. There is a hole where if you stick something metal down into it, it will bridge a point on the motherboard, allowing you to flash the current firmware. Bridged the point, firmware flashing program got to 100%. Turned off.
6) Used NDSPatcher to patch anything I wanted to put on my flashcard...kept the files in .nds.gba and used Flash Advance Writer 3.2 from Visoly to put onto my card. Booted as a normal GBA game.
All info can be found here.
http://forum.gbadev.org/viewtopic.php?t=6574
acem77
09-21-2005, 12:25 PM
every game that is 256mb works so far. i even got castlevania to work after croping the rom.
my only problem is how the games saves work. mainly nintendogs.
the game will save but when i shut off the game and come back i can only play with the dog. the item, save and other on screen icons are gone?
but my dog still has his name and learned tricks....
i am using a flash advane pro 256mb with flashme and the nds pather v.01
the game save is on the gba flash cart. i even backed it up and restored it with the same problems.
brody
09-21-2005, 05:11 PM
Has anyone tried sending a wireless single card download play game (using a patched game on their gba flash cart) to another ds yet? I have tried with both nanostray and band bros, and neither game was able to send the game info to the other ds. In both instances, the ds sending the game info showed no signal in the signal strength indicator and the ds waiting to receive the game found no game to download. Its almost as if the ds is unable to read the information to send out to the other ds.
Please could someone else try this and see what result they get? It will be interesting to see what happens.
brody
stryk3r
09-21-2005, 06:46 PM
my only problem is how the games saves work. mainly nintendogs.
the game will save but when i shut off the game and come back i can only play with the dog. the item, save and other on screen icons are gone?
but my dog still has his name and learned tricks....
i am using a flash advane pro 256mb with flashme and the nds pather v.01
I have the exact same problem with Nintendogs on a Supercard SD. The game freezes up randomly for me, I'll play for 10 mins then it freezes, I QPC and save and it seems to save all the data, but when I reload the menu and all selectable icons are gone and I cannot seem to progress anymore in game.
I hope someone can help find the cause of this.
I've been testing with 'Dogs using a SD SC. Isn't the problem that 'Dogs EEPROM is 2M while the QPC thing only dumps 64k to SD? Does anyone actually know how much SRAM the SC is supposed to have?
cheers
steviep
09-22-2005, 03:08 PM
EFA 256mb, same problem with Nintendogs. My supplies and go out are missing, as well as any accessories I put on the dog. My dog, and the tricks that it learned, are still there. But nothing else is there. The dog doesn't get hungry/thirsty, nor can it learn anymore tricks (it's "tired" already).
I think it does have something to do with the save type/size. The EFA DOES have 2mb of ram for saving, however, whenever I load the nintendogs.nds.gba file into the writing program, the save type is "unknown" and the size is only "256kbits".
There is a drop-down list on the save size, and it goes all the way to 1024kb, but not 2048. When I try to change it to 1024, the program crashes. Regardless, the game probably needs a 2mb save space. How are we going to get this to work? Somebody needs to patch the rom to either save in 1mb banks, compress the save, or address that problem with the NDSPatch program. It's a step in the right direction, but we can expect that a lot of DS games will use 2mb saves, and that needs to be addressed. Any ideas?
Social-Zero
09-22-2005, 03:17 PM
the fact that its tired is normal, u can't keep learning it tricks in the same day.
The rest is strange
steviep
09-22-2005, 03:33 PM
Yes I know it's normal, my girlfriend owns the game. But not after teaching it like 2 tricks! I believe it has something to do with the 2mb save file. Anyone know of any fixes? A LOT of people on a lot of forums are getting the same problem.
stryk3r
09-22-2005, 03:36 PM
I think it does have something to do with the save type/size. The EFA DOES have 2mb of ram for saving, however, whenever I load the nintendogs.nds.gba file into the writing program, the save type is "unknown" and the size is only "256kbits".
Well the save size of Nintendogs is 2Mbit not Mbtye, 2Mbit = 256k so your flashing software is correct in saying that it is a 256k save file.
The problem with supercard seems to be that when you try and save the 256k save onto the SD/CF card it only saves 64k of info and maybe the Menus etc are stored at the end of the file or something and so the save only loads part of the info back into the game. It is very wierd as the only way I can play the game is to have to start over everytime I turnoff my DS. Hopefully the supercard firmware for saving directly to SD/CF will be rls'd soon which is supposed to sovle these issues anyways.
steviep
09-22-2005, 03:44 PM
The program calles them "kbits" so I'm assuming that they are in fact kilobits, not kilobytes. It would certainly make sense if they were KB.
But it lists the free space on the cart something like this:
"256mbits free, 2048kbits ram free"
Point being there is something wrong with the saving of the game. I'm guessing the same thing that happens with your SC is what happens on my flash cart. I'd have to start over each time if I wanted to be able to do everything. Anyone with a solution for flash carts? lol
Social-Zero
09-22-2005, 04:22 PM
well it gets tired on the first day after learning about 2 - 3 tricks, so maybe that's just normal? Anyway, I fully tested the GBA SAVE version on the G6 flash for days and that worked fine so it sounds like it really is a cart issue. What rom release are u using
DjoeN
09-22-2005, 04:26 PM
If you look @ my comp. list you can see that for "Nintendogs" you need an original game in the DS with 2mbit save, like Rayman, SD Gundam - G Generation DS, Advance Wars, Splintercell or another copy of Nintendogs.
This way the save works 100%
DjoeN
09-22-2005, 04:27 PM
well it gets tired on the first day after learning about 2 - 3 tricks, so maybe that's just normal? Anyway, I fully tested the GBA SAVE version on the G6 flash for days and that worked fine so it sounds like it really is a cart issue. What rom release are u using
NDS Patcher does not work with GST releases, Only clean dumps (not patched)
steviep
09-22-2005, 04:47 PM
I used a clean dumped rom (the lube one) to patch, and it did patch. And it does save SOMETHING on the GBA cart. But obviously not all the necessary data.
DjoeN
09-22-2005, 07:03 PM
that's why you need an original DS game that uses also a 2mbit EEPROM save
steviep
09-22-2005, 07:06 PM
Yes, I realize that's the easy solution. But this NDS patcher is supposed to allow you to save on the GBA cart. And it partially does for Nintendogs, but doesn't fully work. You know how this patcher works, don't you? It's not hard to understand. It was made for Castlevania, and does work great for it.
I'm not willing to save overtop of a commercial game to play a rom dump. Many others are not content doing so either. That's what patchers like this are for. We have RAM on our flashcarts - why not put it to use? Unfortunately Nintendogs seems to be flaky with saving, which is why I'm asking if anyone has a solution.
Heres a GUI for v 0.1
www.super5.org/darkkiller/DKT_NDS_Patcher_GUI.zip
mizunoX
09-22-2005, 10:32 PM
I know how to chop up Castlevania, but my F2A writer won't write the rom to the cart.. anyone else having this problem?
dreary79
09-22-2005, 10:35 PM
I hex edited Castlevania after I patched it. Aftere that it installed fine.
acem77
09-23-2005, 09:00 AM
i got Lost in Blue to load and run the opening demo.
this rom is 512mb so i did the castlevania trick to remove some date to srinkit down to 256mb. but when you start the game it locks up.
The hex editor I have will only let you delete everything up to or after the cursor.
That is good for castlevania. But some roms have random spots of data I would like to remove.
Can random spots in a rom be removed with a better hex editor?
Or are there some better tools for removing data from a rom and resaving it?
ERaZer
09-23-2005, 10:33 AM
Does this mean that you could run(altough, probably not save) commercial ROMs on the GBAMP(after doing the firmware patch by Chishm)?
oetvarken
09-23-2005, 11:58 AM
Try ultraedit
blahness
09-23-2005, 02:42 PM
has anyone been able to get Osu! Tatakae! Ouendan (J)(PROJECTG) to work? I am actually having a problem getting it on to my EFA 512 card. How can i trim the file to fit?
Thanks!
GlenC
09-23-2005, 05:31 PM
No, you cannot remove random spots of data within a rom, all the offsets would be screwed up!
The only reason castlevania allows that, is because the intro movie is the very last piece of data on the cart, so if you skip the movie that data would never be used. You can only chop from the end, nothing else.
Glen.
dreary79
09-23-2005, 05:58 PM
Castlevania DoS Europe does not work with this patch and I don't think Hex editing will work with it either.
brakken
09-23-2005, 06:31 PM
To save on the SuperCard you must copy over a .sav file from a GBA rom into the NDS directory and rename it to the name of your NDS image. Due to the limitations of the SuperCard you can only save 4k and 64k SRAM.
I've tested 4k, 64k and 2m saves on the F2A 1Gb and it works fine, but other carts handle SRAM differently so there is no way to tell if you're going to be able to save or not.
If you own a SuperCard just sit back and relax and Romman has promised a fix and remember it's a GBA unit to begin with so don't get all fussy.
Otherwise your best bet is to get a G6 v3, M3 or wait for the MK2/3 to come out. Then again as these units are used for backup purposes only why not just save on the original cart?
brakken
09-23-2005, 06:33 PM
i got Lost in Blue to load and run the opening demo.
this rom is 512mb so i did the castlevania trick to remove some date to srinkit down to 256mb. but when you start the game it locks up.
The hex editor I have will only let you delete everything up to or after the cursor.
That is good for castlevania. But some roms have random spots of data I would like to remove.
Can random spots in a rom be removed with a better hex editor?
Or are there some better tools for removing data from a rom and resaving it?
There is a tool in my forums (http://www.tehskeen.net) that will automattically remove garbage data for you reducing the size of the rom. Give it a shot!
I can't find any tool there. However in theory you could get many 512mbit games running if you knew what you could cut out of the ROM. Infact it may be possible to seperate things so that certain parts of the game would be playable in 2 or maybe 3 different ROM files. I'd look into doing such to try to get Kirby or something to run, but I don't have any good information on the NDS file system. If anyone can point me to any that would be helpful.
dreary79
09-24-2005, 12:22 AM
I can't find any tool there... If anyone can point me to any that would be helpful.http://www.gbadat.altervista.org/gbata.htm
dreary79
09-24-2005, 03:00 AM
brakken, thankyou for the info on that software. I was able to get Castlevania DoS Europe down to about 28MB!!! =) After timming it and cutting the intro. It works great after patching it with my M3 patching software, but not with NDSPatcher. I wanted to get it down to 32MB to put on my EZ3 card, but since NDSPatcher didn't patch it right I guess I'm out of luck. If I could understand how NDSPatcher worked things would be great... I guess I'll keep comparing the unpatched to the patched roms and see if I can figure it out. =) Again thx to brakken for showing me that software, it rocks!
WunSick
09-24-2005, 01:07 PM
i ran nintendogs (all three versions, off my ezflash 1gb,) and communicated with another DS of the same hardware setup. Ran fine.
maybe its a supercard problem or something, wifi works great
scoti
09-24-2005, 01:14 PM
hi everyone
i have the ezflash 2 powerstar and it seems that the roms that i have patched dont work! i ve two white screens!!
i patch the rom
and i m using ezclient 3.17 to flash the rom ont the the gba cart (without loader)
am i doing something wrong?
ive tried to rename the .gba.nds in .nds and it doesnt work....
is thre a problem with the compatibility with this cart?
WunSick
09-24-2005, 01:16 PM
i have had some issues with the 256mbit models, u r not using a 1gb are u ?
i have 4 carts
2 1gbit, and 2 256mbit
1 of the 256 does NOT run nds, one does
both 1gb work fine
scoti
09-24-2005, 01:18 PM
i m using the 512 mb one
can you explain every step and wich software you use to flash the rom?
thanks
Social-Zero
09-24-2005, 04:02 PM
Just played the EUR version of Castlevania and the Tak and the great Juju challenge. Both run fine from the G6 flash by flashing it with the G6 software, so I assume u guys can run it by patching that with the patcher.
WunSick
09-25-2005, 01:41 PM
flash your .nds.gba to the EZFLASH2 cart, with NOTHING CHECKED OR ENABLED IN THE "system config" menu. Thats it. I made sure i had 1.53 drivers when i flashed these so, i would recommend forcing a driver update, cuz yuor probably using 1.51
i have patched pretty much every rom possible with this tool aside from GST roms, and they run great on my EZFLASH, unless they are past 256mbit, due to bank restrictions, but it wont be long until bank swapping will be released in a new build of ndspatch, if he was smart which he obviously is, thats next on his list.
oneweird
09-26-2005, 04:23 AM
Hi,
I own a GBA Ezfa Realtime Card 256mb:
http://www.gameboy-advance.net/flash_linker/ezf_advance_ezfa_realtime_cart.htm
I'm going to purchase a NDS SuperPass Key:
http://www.gameboy-advance.net/nintendo_ds/supercard/nds-superpass-key.htm
can anybody tell me if with this configuration I will be able to run commercial .nds roms, patching them with NDSpatcher and flashing them on the card?
Would I need anything else?
Can anybody please let me know since I wouldn't buy the SuperPass Key if I'm not sure it works.
Thanks in advance! :)
Mithos
09-26-2005, 06:40 AM
can anybody tell me if with this configuration I will be able to run commercial .nds roms, patching them with NDSpatcher and flashing them on the card?
I dont have a Super Passkey or a Passme, my NDS is flashed with FlashME.
I own this: http://shop.01media.com/sv/root/images/products/ezf256fullset.jpg
Same as your cart it seems... I have no problems playing stuff...
oneweird
09-26-2005, 04:17 PM
I dont have a Super Passkey or a Passme, my NDS is flashed with FlashME.
I own this: http://shop.01media.com/sv/root/images/products/ezf256fullset.jpg
Same as your cart it seems... I have no problems playing stuff...
thx man! That's exactly my flash cart! If you play stuff with it and flashme (and I can hack my firmware as well with passme) I think I can play them too.
Well, now I'm convinced! :p
ang3l.dfz
09-29-2005, 05:34 PM
hey, ive been using this prog 4 a while now. its gr8, i've only got a 128 flash cart, but most games i've tried work ok.
i noticed that pokemon dash doesn't work, and ppl hav said they have the same prob. i was thinking that this could be because pokemon checks the GBA cart slot for a pokemon game to load assets. so thats y it does not load.
Also, i think that the GBA save patch is a good option, but the program should, by default, have done it the other way round and leave the save unless u want to use it with a -save option.
thanks for the prog.
oneweird
10-13-2005, 06:53 PM
Hi,
I own this flash card:
http://shop.01media.com/sv/root/images/products/ezf256fullset.jpg
I purchased superpass, I patched a nds rom (elektroplankton) with ndspatch
and I flashed the nds.gba image to the cart; I tried with .nds.gba and even
with .nds only (without .gba extension)
When I boot DS with this cart I get, automatically after the start screen, a White Screen!
I used Super Mario64 and Metroid Prime demo as cart inside superpass.
I get the white screen even without the gba flash cart inserted.
If I leave inserted the superpass without any NDS cart I go to the menu screen but if I choose the gba cart I get again the white screen!
I own a european console SERIAL NEH 1054...
Where do i do wrong??? What's the problem???
Can please anybody help me? Please??? :confused: :(
tifao
10-17-2005, 08:40 AM
Still no new version of the NDS rom patcher ? :confused:
DjoeN
10-17-2005, 09:19 AM
Hi,
I own this flash card:
http://shop.01media.com/sv/root/images/products/ezf256fullset.jpg
I purchased superpass, I patched a nds rom (elektroplankton) with ndspatch
and I flashed the nds.gba image to the cart; I tried with .nds.gba and even
with .nds only (without .gba extension)
When I boot DS with this cart I get, automatically after the start screen, a White Screen!
I used Super Mario64 and Metroid Prime demo as cart inside superpass.
I get the white screen even without the gba flash cart inserted.
If I leave inserted the superpass without any NDS cart I go to the menu screen but if I choose the gba cart I get again the white screen!
I own a european console SERIAL NEH 1054...
Electroplankton has no save
so use "ndspatcher electroplankton.nds -nosave"
You should get a file "electroplankton.nds.gba"
Flash the "electroplankton.nds.gba" to your gba flashcard with the flashsoftware you always use to flash gba roms to it.
Put whatever original nds gamecart in the nds slot
Play
See my list: http://users.skynet.be/DuNe/NDS/list.html for a complete NDSPatcher compatibility list and what games save/don't save and what save size it uses.
Metroid Demo = 4 kb EEPROM
Mario 64 DS = 64 kb EEPROM
Splintercell = 2Mbit FLASH
(those i own and use according to the save of the rom)
get 2 white blank screens using magic flash usb flash card anyone had sucess using this?
Prodigital
11-20-2005, 03:28 PM
Any hope this is going to be able to pacth mariokart ?
Social-Zero
11-20-2005, 03:53 PM
no, wait for firmware updates / software updates
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