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View Full Version : Making ISO Ripkits N00b


xecuterbox
09-16-2005, 08:10 PM
Hi, Iv got several games stored on my pc as ISO files ready to drag to the psp since I have 512mb card. I like to have different rips that i make storesd ready to avoid reripping (extracting, deleting, remaking to vcdrom etc).

is there an easy way to make a ripkit?

IE, is there any way I can get an app to compare full iso 1 vs ripped iso 1 - generate ripkit, and the same for full iso 1 vs rip iso2 - generate ripkit

Then do the same for my other rip versions like full sound, no sound, no movies, some sound

then be able to load an app to apply the ripkit when needed, sp i select the game and ripkit i want

thanks

attachment
03-10-2006, 06:00 AM
yeah this program should work

ExtensionXDT-0.2.1-RipKit_Manager-PSP

and you need

Microsoft dotnetfx

at least it has multiple rips updated regularly, I haven't figured out how to make rip kits from this. But them again I haven't tried. Good luck

xecuterbox
03-10-2006, 08:25 AM
thanks for that.

I have found a pretty cool program for makin rips...

xdelta


Iv included the xdelta software with included automated files I made to make and extract the rips

check attachments to this thread





READ BELOW TO SEE HOW IT WORKS AND HOW TO DO IT MANALLY IN CMD:
extract a psp game iso...take out sound files etc as usual - recreate the iso into a new iso
put your original game iso in c:\psp
put your ripped iso file also in c:\psp
go to start - run - type cmd
type cd c:\psp
then to make a rip type
>>xdelta delta original.iso ripped.iso ripgame.patch
wait for it...youll have a .patch file usually less then 100k but depends on tuff u rip etc
to make a rip form the origianl iso and patch file do the same as above except the last bit
>>xdelta patch ripgame.patch original.iso ripped.iso ripgame.patch