Zeus
08-05-2005, 08:08 PM
Shaun Taylor has <a href="http://www.youngmx.com/ndsdev/" target="_blank">created a re-make</a> of the massively addictive Drug wars for the Nintendo DS. He has made it unique by adding some city images to the game.
<center><a href="http://www.maxconsole.net/content_img/drugsds.jpg"><img style="border: none;" alt="" src="http://www.maxconsole.net/content_img/drugsds.jpg" height="200" width="133"></center></a>
What's New in version 1.01
- Fixed a/b swap mistake and the dealer fight bug.
For my first homebrew project, I decided to do a remake of the ever-present, always-popular DrugWars text rpg. I wanted to make it stand out a little, so I added some city images, which ended up making the entire project rather large. In a future version, I might consider compression and an unpacking lib, but for now, lets hope you have highspeed. This uses the font and sprite routines I wrote in the last sample, and you can also see from the screenshots where I was really intending to use that random splash image on the Font/Sprite Routines demo. Unlike the first demo I put out, this is actually compiled to run properly on the emulator iDeaS. I haven't been able to test this on hardware, but you might want to uncomment the lcdSwap(); line in the arm9.c file to get the screens right on hardware.
Official HomePage: <a href="http://www.youngmx.com/ndsdev/" target="_blank">youngmx.com</a>
Download: <a href="http://www.maxconsole.net/?mode=gotodownload&downloadid=802">here</a> (For the .gba slot)
You can find the source for this awesome remake at <a href="http://www.youngmx.com/ndsdev/" target="_blank">youngmx.com</a>.
Be sure to show your appreciation for this fine remake by posting in the forum thread below or e-mailing Shaun Taylor.
<center><a href="http://www.maxconsole.net/content_img/drugsds.jpg"><img style="border: none;" alt="" src="http://www.maxconsole.net/content_img/drugsds.jpg" height="200" width="133"></center></a>
What's New in version 1.01
- Fixed a/b swap mistake and the dealer fight bug.
For my first homebrew project, I decided to do a remake of the ever-present, always-popular DrugWars text rpg. I wanted to make it stand out a little, so I added some city images, which ended up making the entire project rather large. In a future version, I might consider compression and an unpacking lib, but for now, lets hope you have highspeed. This uses the font and sprite routines I wrote in the last sample, and you can also see from the screenshots where I was really intending to use that random splash image on the Font/Sprite Routines demo. Unlike the first demo I put out, this is actually compiled to run properly on the emulator iDeaS. I haven't been able to test this on hardware, but you might want to uncomment the lcdSwap(); line in the arm9.c file to get the screens right on hardware.
Official HomePage: <a href="http://www.youngmx.com/ndsdev/" target="_blank">youngmx.com</a>
Download: <a href="http://www.maxconsole.net/?mode=gotodownload&downloadid=802">here</a> (For the .gba slot)
You can find the source for this awesome remake at <a href="http://www.youngmx.com/ndsdev/" target="_blank">youngmx.com</a>.
Be sure to show your appreciation for this fine remake by posting in the forum thread below or e-mailing Shaun Taylor.