killyerselfkid
08-20-2007, 10:25 AM
so, what I have just accomplished is something of a feat. Completing an entire in-depth adventure game with no knowledge of the language in which it is displayed, with nothing but a rough translation guide for cutscenes.
This is probably the most anticipated DS title thus far, and zelda fans are expecting ssomething special. I am here to deliver some ominous news, some deeply disturbing news, something that wil cause all zelda fans to advance on my hovel with pitchforks and all sorts.
The legend of zelda: phantom hourglass is overrated and weak.
see? see what I mean? you're angry. Before you burn me to nothingness, here are my arguments...
1) graphics:we all know graphics aren't important right? its the gameplay that counts right? well, yes you are right, but there are things that need to be addressed. The graphics are, technically very nice. It's very apparent that nintendo spent time on every aspect of the surroundings, and everything is looking very solid.
However, there is one thing thap p*ssed me off about the graphics. They're a fat step backwards. Nintendo decided against cartoon graphics for a reason; the market disagreed with them. Why then have we made a return to the cell shaded look in what is apparently a next gen zelda game?
arguments are welcome on that one.
2) controls: the controls in the game are abysmall. intuitive yes. but poor. I'll begin by talking about attacks. To perform a stab you have to tap the enemy in question, this is fair enough, but in order to do a swipe attack, you have to slide the stylus horizontally in front of link. Somehow, the game gets those two VERY DIFFERENT attacks confused and it manages to mistake movement commands for attacks. So instead of walking past an enemy, more often than not, link will take it upon himself to attack it. This is particularly annoying in one section where there are giant worms tunneling underneath sand, and you have to avoid them or die.
Another control issue I found in the game was performing the spin attack. In order to perform this, you have to draw a circle around link, fair enough? well, you'd think. However, the game makes it so that the circle has to be DEAD ON to perform the attack, and, get this, you have to draw it in a certain direction. In the heat of battling 10 or more enemies at once this soon becomes a proble.
Oh and why aren't there D-pad controls in the game?
3)plot: this is a section im going to deliberately skimp on to avoid spoilerz. All I will say is that phantom hourglass is very much a sub-story. The plot focuses more on the angry pirates from windwaker than princess zelda/ gannon malarkey.
4) THAT dungeon: there is one aspect of phantom hourglass that really was the straw that broke the camels back. Each time you collect a crest from one of the dungeons in the first half of the game, you have to go back to the starting island and complete an "hourglass challenge" in which you have limited time to complete a total of three challenges, with three floors each. Fair enough. Wait no, actually it sucks bell, because every time you go back to complete a new challenge, you have to do the already completed challenges again, in full. This means by the last hourglass challenge, you have to go through a total of nine individual floors, six of which you have done already, and three of which you have done twice. Bravo on repitition nintendo.
so begin the hearty discussion on my opinions and remember, they are only that; opinions.
This is probably the most anticipated DS title thus far, and zelda fans are expecting ssomething special. I am here to deliver some ominous news, some deeply disturbing news, something that wil cause all zelda fans to advance on my hovel with pitchforks and all sorts.
The legend of zelda: phantom hourglass is overrated and weak.
see? see what I mean? you're angry. Before you burn me to nothingness, here are my arguments...
1) graphics:we all know graphics aren't important right? its the gameplay that counts right? well, yes you are right, but there are things that need to be addressed. The graphics are, technically very nice. It's very apparent that nintendo spent time on every aspect of the surroundings, and everything is looking very solid.
However, there is one thing thap p*ssed me off about the graphics. They're a fat step backwards. Nintendo decided against cartoon graphics for a reason; the market disagreed with them. Why then have we made a return to the cell shaded look in what is apparently a next gen zelda game?
arguments are welcome on that one.
2) controls: the controls in the game are abysmall. intuitive yes. but poor. I'll begin by talking about attacks. To perform a stab you have to tap the enemy in question, this is fair enough, but in order to do a swipe attack, you have to slide the stylus horizontally in front of link. Somehow, the game gets those two VERY DIFFERENT attacks confused and it manages to mistake movement commands for attacks. So instead of walking past an enemy, more often than not, link will take it upon himself to attack it. This is particularly annoying in one section where there are giant worms tunneling underneath sand, and you have to avoid them or die.
Another control issue I found in the game was performing the spin attack. In order to perform this, you have to draw a circle around link, fair enough? well, you'd think. However, the game makes it so that the circle has to be DEAD ON to perform the attack, and, get this, you have to draw it in a certain direction. In the heat of battling 10 or more enemies at once this soon becomes a proble.
Oh and why aren't there D-pad controls in the game?
3)plot: this is a section im going to deliberately skimp on to avoid spoilerz. All I will say is that phantom hourglass is very much a sub-story. The plot focuses more on the angry pirates from windwaker than princess zelda/ gannon malarkey.
4) THAT dungeon: there is one aspect of phantom hourglass that really was the straw that broke the camels back. Each time you collect a crest from one of the dungeons in the first half of the game, you have to go back to the starting island and complete an "hourglass challenge" in which you have limited time to complete a total of three challenges, with three floors each. Fair enough. Wait no, actually it sucks bell, because every time you go back to complete a new challenge, you have to do the already completed challenges again, in full. This means by the last hourglass challenge, you have to go through a total of nine individual floors, six of which you have done already, and three of which you have done twice. Bravo on repitition nintendo.
so begin the hearty discussion on my opinions and remember, they are only that; opinions.