View Full Version : well a nds dumper has finally been released
whackawookie
06-17-2005, 06:42 AM
well a dumper came out last night and i was able to get a copy. big ups to the silvermoonteam for this breakthrough. i dont have a gba movie player which is needed but the real question for everyone is, will it work with regular gba flash carts. when i get my hands on a release during the day ill inform, anyone else that does should do the same. heres the file
ENJOY
sherbet012
06-19-2005, 04:33 AM
nice!!!
well, readme says that requirements are :
1) GBA flashcard.
2) FlashMe (patched firmware) or PassMe.
3) GBA Movie Player (v2). This might change in the future.
4) CompactFlash card without bad sectors. All contents will be erased by the dumper!
so i guess that for now you need GBA Movie Player but maybe this will change in the future...
i have supercard and hope that Silver Moon Team don't forget the supercard users.. :D
sherbet012
06-19-2005, 05:11 AM
oh and... the GBA Movie Player...
is it
http://www.lik-sang.com/info.php?category=246&products_id=3983&
this one?
MAGICKEY_Tools_V1.0_NDS-DMT released.
whackawookie
06-19-2005, 10:56 AM
zeus is god. very exciting things are happening now.
lcddream
06-19-2005, 11:22 AM
yeah it seems like developments are coming each day now!
still no way to play the dumps tho right? besides neo-flash
whackawookie
06-19-2005, 11:26 AM
well the new raw dumps by everyone but gst are still fresh, the first dumper said there was soon to be a loader, now its just a matter of how the patcher will work and if it will be taken a step farther and create another patcher for gba cart saves. im sure the loader will work for all carts, but for now the only playable roms are the greedy gsts. maybe thisll kill there ego. the next few days will probably have the most ds development ever.
lcddream
06-19-2005, 11:29 AM
pretty exciting stuff! never thought it would be happening as quick as it did. hopefully supercard will be among the first generation of cards supported...kinda holding out for that as i have a 1 GB flash card for my camera....here's to hoping :)
brakken
06-19-2005, 12:31 PM
I doubt SuperCard will be supported first as it uses it's own bootloader and someone would have to write a new one for it.
As for this loader to load the unencrypted dumps where the hell is it? :)
lcddream
06-19-2005, 12:51 PM
i wonder if eventually there will be a way to stream a rom over wifi...as an alternative to a flash card
Social-Zero
06-19-2005, 01:28 PM
Originally posted by lcddream
i wonder if eventually there will be a way to stream a rom over wifi...as an alternative to a flash card
it sounds impossible because of the 2 mb flash size
it can't stream stuff like 3 mb textures using streaming
whackawookie
06-20-2005, 02:13 PM
so im going through the newly dumped roms right, reading the nfo when i came across something. anybody else notice that gst has taken some dumps that the new groups put out and coded them for neoflash. theres two yoshi releases and the goldeneye (all have gbasaves) the funny thing is, the rar contains the first nfo by the team, trash man and eternity, then gst includes there own nfo. funny how they take someone elses image to make it there own but wont let someone else use there image to play on another cart or with flashme.
Many release groups like such exclusive attension. These groups tend to suck ass. Other release groups don't particularly care about attension and these are the ones we like. My question to you though is, why wouldn't these releases of "theirs" not work with FlashMe firmwire and only NeoFlash? I don't see any reason why these couldn't be made to function properly.
whackawookie
06-20-2005, 03:01 PM
this is theoretical but bare with me. the flash me stores the pass me code in the bios so when a homebrew is loaded it simply boots without any other verification. a gst release looks for the pass me in the nds slot and when its not found it simply halts. there is a pretty noticeable delay when playing gst games that are patched this way, this makes me believe it sends the signal to the ds slot and once it is recognized it then boots. its a simple matter of finding the value or finding a way to extract there nds files and replacing there loader which i believe is the cause of it.
whackawookie
06-29-2005, 12:19 PM
a update was just released from smt. enjoy
cory149
07-02-2005, 11:01 AM
DMT put out a new version of their tool too..
whackawookie, did you ever get a passme?
whackawookie
07-02-2005, 11:04 AM
good find,thanx cory. 1 small step closer
I haven't been keeping up with the NDS, but this GST stuff.. This is some sort of group that releases specially hacked dumps that only work if you use their special passme or gba flash cart? Fill me in. Also, if it is a matter of check/verify, these checks can be easily removed most of the time. Infact an emulator with a nice debugger can certainly kill that in the right hands.
lcddream
07-05-2005, 06:37 PM
http://forums.maxconsole.net/showthread.php?s=&threadid=6933
cory149
07-06-2005, 03:07 AM
Originally posted by Z80
I haven't been keeping up with the NDS, but this GST stuff.. This is some sort of group that releases specially hacked dumps that only work if you use their special passme or gba flash cart? Fill me in. Also, if it is a matter of check/verify, these checks can be easily removed most of the time. Infact an emulator with a nice debugger can certainly kill that in the right hands.
GST put in a bunch of stuff to prevent disassembling and emulation, as well as encrypting the roms... the checks for the NeoFlash/XG2 cart likely arent all that complicated, and would be most likely be stored in the initial arm binary loader, but the encryption they used would need to be decrypted before that loader/subverting routine could be changed...
As far as I have been able to find, essentially all that has been done to the "clean dumps" is a loader (to put arm7/9 binaries into the memory) and a "inline" patcher/subversion routine that changes any register calls to the DS slot into ldr/stm type memcopy commands to get the data from the GBA flashcart that would have normally been sent by the register call to the DS cart. (of course, there are also "gba save" versions that change the DS slot EEPROM location to the GBA flashcart SRAM/EEPROM locations as well.)
Personally, I think its just a matter of time, and likely the people who are able to do the work are either :
a) enjoying making people wait more
or
b) enjoying summer...
I agree it's only a matter of time, but there is a chance that the GST will be ignored and someone will just figure out how to make the RAW dumps run.
strells
11-02-2005, 05:19 PM
I keep getting an error: "cannot find secure area" when I run this program. I've tried with multiple carts and I always get the same error. Any idea?
Steve
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.