View Full Version : 360 Flash Dump Tool V0.1
DC RID3R
05-28-2007, 05:21 AM
Check out this neat little tool (360 Flash Dump Tool V0.1) which will now allow you to decrypt and extract various parts of a XBox360 flash dump. The flash is devided into 2 major parts.
) The Cx sections (CB,CD,CE & 0,1 or 2 CF & CG sections).
CB, CPU bootup
CD, unpacker for CE
CE, contains the HV and Kernel in a .cab archive
CF&CG are upgrade patches
The tool will extract and decrypt sections CB, CD, CE. Additionally it will extract the .cab file in section CE. This can be opened with winrar and the content (xboxkrnl.img) extracted. The first 256K of xboxkrnl.img is the Hypervisor, the remainder is the 2.0.1888 Kernel.
2) The Flash File System.
The tool expects a dump to contain the data (512 bytes) followed by the ECC (16 bytes). The ECC bytes are used to locate FS entries & identify the version.
The tool consists of the exe and CxKey.txt. CxKey.txt is delivered with 32 '0's and they should be replaced with the key obtained from the 1BL. After all the fuss about AACS keys recently it seems risky to put the key in the exe Wink The Cx sections extracted from a dump will only decrypt correctly if the correct hex digits are inserted in the CxKey.txt file
To do to it
Add support for CF & CG sections
Patch and re-encrypt pairing data in CB and CF
News source: http://www.xboxhacker.net/index.php?topic=7691.0
Xenogears V
05-28-2007, 07:03 AM
Practically to thing it serves?, which are the advantages?
Sinar
05-28-2007, 07:16 AM
No use at all to us, this will enable those in the know to see the xbox 360 system internals.
Isamu_Dyson
05-28-2007, 07:39 AM
No use at all to us, this will enable those in the know to see the xbox 360 system internals.
Indeed. It's not of use for us "normal" folks but looks like a good sign of things to come. (hopefully)
SSChevy2001
05-28-2007, 10:15 AM
MS wanted to ban the console id, when they should of just banned the backups. Now I hope the 360 bios get's hacked to hell.
sjkhounk
05-28-2007, 10:33 AM
I hear everyone complaining that they wanted Microsoft to just ban the backup instead of the console ID. I don't think that is possible. The 360 can only detect that a backup is used, it can't determine what backup is used. Their are no "unique keys" on the 360 games. The PS2 is capable of that because of the DNAS id's but there is nothing to that effect on the 360 games. So their only choice is to ban the console id's. Even if it was possible to ban just the particular backup, I'm still sure they would've still banned the console id. I know if I was in charge, that's what I would do. I would be even more severe to protect my properties.
Everyone acts like piracy is a god given right and that it is so great for the industry. To some effect it is, but not to the developers of the software. Big name publishers like EA and Rockstar always come to mind but you never think of the smaller development houses that don't make that much and are gambling their time and money for these games that they create. Not every game maker is rich and wealthy.
So-Unreal
05-28-2007, 11:14 AM
Everyone acts like piracy is a god given right and that it is so great for the industry. Not every game maker is rich and wealthy.well said but most games are not even wroth burning to a DVD. And its my just that MS and the Publishers pocket more money from the paid ~$8? downloads then the sell of a retail $60 game.
and back on point im praying for X360MC asap
SSChevy2001
05-28-2007, 04:02 PM
I hear everyone complaining that they wanted Microsoft to just ban the backup instead of the console ID. I don't think that is possible. The 360 can only detect that a backup is used, it can't determine what backup is used. Their are no "unique keys" on the 360 games. The PS2 is capable of that because of the DNAS id's but there is nothing to that effect on the 360 games. So their only choice is to ban the console id's. Even if it was possible to ban just the particular backup, I'm still sure they would've still banned the console id. I know if I was in charge, that's what I would do. I would be even more severe to protect my properties.
Everyone acts like piracy is a god given right and that it is so great for the industry. To some effect it is, but not to the developers of the software. Big name publishers like EA and Rockstar always come to mind but you never think of the smaller development houses that don't make that much and are gambling their time and money for these games that they create. Not every game maker is rich and wealthy.I'm glad you would ban the consoles, which is pointless. MS is here to make money at least that's what I thought. Let's go over it again one more time.
Ban Console / Ban Backups
Piracy -$ / +$ ( Why buy a game that you can't use on LIVE? )
More Hacks -$ / +$ ( Now that consoles are banned more hacking will take place )
Console Sales -$ / +$ ( MS losses money on every console sold )
LIVE Accounts -$ / +$ ( Less LIVE accounts now )
LIVE Content -$ / +$ ( Less LIVE accounts = content sales )
Hardware Sales -$ / +$ ( $300/$400 less money for accessories )
Software Sales -$ / +$ ( $300/$400 less money for software )
False Bans -$ / +$ ( Lets face it these bans are still not fool proof )
I'm sure there are more reason not to ban consoles, but you get the point. MS should fix Gears so cheating is not allowed and focus on banning backups. As far as developers, they lose more money by banning consoles, rather than banning the backups. You can't stop piracy either way.
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