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Pacotera
05-23-2007, 09:50 PM
Some pics of me playing online

Screenshots:

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_01.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_02.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_03.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_04.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_05.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_06.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_07.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_08.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_09.jpg

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_10.jpg

Anyone with the game, confirm if the code is the same

[]'s

ASSPOP
05-23-2007, 10:12 PM
wow, so cool online?? :D

PiNPOiNT
05-24-2007, 01:19 AM
I will confirm as well, you can go ahead and do the wii update that it will require when you pop in the disc. backups still work.

rnelson1415
05-24-2007, 01:29 AM
Ok, one more confirmation fully working!

Just burned (unpatched) to a blank and hit OK when it said initializing a system update.

NTSC-U Wii firmware 2.2U
Wiikey


I didn't actually play online but I was able to log in and start the search for opponents. I just logged off before it found any.

Anyway, this seems to be just how Super Paper Mario was for PAL users. You need to have the latest firmware or risk bricking your Wii. NTSC users just make sure you have the 2.2U firmware before running this game.

jah_warrior28
05-24-2007, 01:29 AM
What region is your system?

rnelson1415
05-24-2007, 01:35 AM
What region is your system?
"NTSC-U Wii"

That's USA.

ASSPOP
05-24-2007, 01:45 AM
wowo i just played online vs someone. ahha I kicked ass ! :p

wprpalmeida
05-24-2007, 02:01 AM
do i need to have a TV that supports PAL 50Hz, or the game has a built-in frequency selector? Do i need to patch it to work with a WiiFree 2.45 NTSC-U D2B Wii?

ASSPOP
05-24-2007, 02:15 AM
do i need to have a TV that supports PAL 50Hz, or the game has a built-in frequency selector? Do i need to patch it to work with a WiiFree 2.45 NTSC-U D2B Wii?

no to all. just burn and play :D

Pacotera
05-24-2007, 02:21 AM
Mine is a WII NTSC-U aswell

just played 3 hours of the game with a friend.... priceless... very very good replayability

We are almost finishing the crystal cup :)

stuck_fugu
05-24-2007, 03:17 AM
So did anyone else have the same friend code, or is it random?

http://img7.photobucket.com/albums/v21/Pacote/mariostrikers/mariostrikers_01.jpg

thelairster
05-24-2007, 03:59 AM
Yeh whats up with friend codes. Do we all have the same code from the scene release?

tanooki
05-24-2007, 04:01 AM
I got the "allstars" version and can also confirm that it works with the update....my friend code is different than the above so I think they are random if you got the same release as me.

jameson98
05-24-2007, 04:05 AM
Anyone done any logging/snooping about to see how it retrieves available online players? I know the drivehack is supposedly undetectable but i'd still be a little curious if ninty could log your actions, especially if playing outside of the games native region e.g playing pal game on ntsc etc. Anyone looked into this?

tanooki
05-24-2007, 04:26 AM
Anyone done any logging/snooping about to see how it retrieves available online players? I know the drivehack is supposedly undetectable but i'd still be a little curious if ninty could log your actions, especially if playing outside of the games native region e.g playing pal game on ntsc etc. Anyone looked into this?

If they were that worried about it I think they would have already implemented a "brick" into the PAL version update on NTSC units.I find it crazy that online is already working even before the game is supposed to be released.

vaderag
05-24-2007, 04:42 AM
If they were that worried about it I think they would have already implemented a "brick" into the PAL version update on NTSC units.I find it crazy that online is already working even before the game is supposed to be released.

It's probably not working to its full capacity, but will have been activated for press etc. Besides, it comes out tomorrow, and alot of retailers will already be selling it. I have a few mates who have already recieved theirs from online retailers...

hexa666
05-24-2007, 05:04 AM
As a PAL console owner, what version should I have before attempting to play this or will it not work?

stuck_fugu
05-24-2007, 05:16 AM
As a PAL console owner, what version should I have before attempting to play this or will it not work?

I'm pretty sure the game out in Europe so it is PAL. So if you're not already on 2.2, you can use the disk to update.

someone confirm this?

Souzar
05-24-2007, 05:23 AM
I have NTSC and PAL wii's, both with a chip, can I play online with both against each other if the game used for both is, say, PAL?

If I have a PAL game and someone in the US has a PAL game can we play each other?

And what if both consoles were in a PAL region?

In summary, does the game have to be region specific or the Wii consoles,(or both?) to play online against one another, because I read somewhere that matchups can be between same regions only, is that a fault of the game or the wii?

Anyone with a NTSC wii and a PAL wii care to try it out?

Stefanic
05-24-2007, 05:58 AM
I find it crazy that online is already working even before the game is supposed to be released.

As far as I know the online for the Wii is also through the WiFi connection. The WiFi connection is already running for DS for some time now.

{{909}}
05-24-2007, 06:15 AM
i think your friend code is generated using info from your console so as such they all will be unique, regardless of if everyone uses the same copy. This could be a way for nintendo to ban you tho.
I think i somehow got banned from using mario kart on the DS online, but all i had to do was delete my save and make a new one and it made another new friend code. Hopefully its that simple on the wii too.

Shibo
05-24-2007, 06:58 AM
are there any difficulties with the dvd-update of msc if the spm-update was executed before? Got a pal wii and don't want to brick it, just because I had that stupid spm-update on it..

numberniner
05-24-2007, 07:46 AM
i have NTSC-US wii, so can i proceed with the update? or it will brick? cause i dont have a router and its ver 2.0u.

my NTSC SPM didnt prompt me for update too. weird.:confused: :confused:

Pad
05-24-2007, 08:54 AM
I heard that using a backup of this game, we can't play on-line with Friend Code's, only with Random Players.


Is it true?


PS.: Maybe the multiplayer on-line is working because of on-line and magazines reviews, to test the on-line.;)

numms
05-24-2007, 08:56 AM
I heard that using a backup of this game, we can't play on-line with Friend Code's, only with Random Players.
From my interpretation of this thread, this is not true.

jim80b
05-24-2007, 09:58 AM
hi all

i have a question.
Is it any good?

(BTW release date is tomorrow in UK)

numberniner
05-24-2007, 11:34 AM
i have NTSC-US wii, so can i proceed with the update? or it will brick? cause i dont have a router and its ver 2.0u.

my NTSC SPM didnt prompt me for update too. weird.:confused: :confused:

help please. :confused:

rnelson1415
05-24-2007, 11:48 AM
help please. :confused:
Find a way to update to 2.2 is all I can say. I haven't heard anything about 2.0 but 2.2U is confirmed working.

pasith
05-24-2007, 11:58 AM
Hi everybody,

Here's my 2 cents.

I'm not sure if this is a good idea for anyone to be playing online if the game that you are playing isn't available in your region yet. I'm pretty sure that you are alerting Nintendo of who you are. It isn't hard to tell where you are by your IP address. That along with the Wii's unique signature. If the Wii is registered, they'll even know the user's name and exact address.

I can potentially see a blacklist developing for such players.

Personally I'd wait until the game is available in your region before playing online. When the game is actually available in your area, you'd simply be a grain of sand on the beach instead of a sore thumb.

mfft666
05-24-2007, 11:59 AM
NTSC 2.2U
Wiinja 1.0
Converted Allstars via WiigionFree v1.0 to NTSC

Game works perfect here. Online also works perfect.
DVD asked to update upon launch and I freaked out, but update seems to do nothing. Was previously 2.2U before update.

Surprised to see how active the online ladder was. Lots of people online, so matches are guaranteed. Played one ladder series, but lost 2-1. Online was very smooth with no hiccups or lag. Quite impressed so far.

Good luck fellow NTSC users with your results.

Pad
05-24-2007, 12:16 PM
NTSC 2.2U
Wiinja 1.0
Converted Allstars via WiigionFree v1.0 to NTSC

Game works perfect here. Online also works perfect.
DVD asked to update upon launch and I freaked out, but update seems to do nothing. Was previously 2.2U before update.

Surprised to see how active the online ladder was. Lots of people online, so matches are guaranteed. Played one ladder series, but lost 2-1. Online was very smooth with no hiccups or lag. Quite impressed so far.

Good luck fellow NTSC users with your results.
Friend Codes work?

Smegmatious Max
05-24-2007, 12:21 PM
Hi everybody,

Here's my 2 cents.

I'm not sure if this is a good idea for anyone to be playing online if the game that you are playing isn't available in your region yet. I'm pretty sure that you are alerting Nintendo of who you are. It isn't hard to tell where you are by your IP address. That along with the Wii's unique signature. If the Wii is registered, they'll even know the user's name and exact address.

I can potentially see a blacklist developing for such players.

Personally I'd wait until the game is available in your region before playing online. When the game is actually available in your area, you'd simply be a grain of sand on the beach instead of a sore thumb.

I was thinking the same thing. Maybe it's just paranoia, but it makes sense. Not that I think the Nintendo police will come knocking or anything, but if they are gathering info for a banlist, it would probably be best to wait.

rnelson1415
05-24-2007, 01:14 PM
Friend Codes work?
You don't need friend codes to play random people.

duros
05-24-2007, 01:15 PM
Niiiice! Very good news.

Pad
05-24-2007, 01:49 PM
You don't need friend codes to play random people.
But i want to play with my friends.

rnelson1415
05-24-2007, 01:54 PM
But i want to play with my friends.
Then get their codes. It's not that hard. Really.

ssj4android
05-24-2007, 02:05 PM
So, the friend codes are game-specific? I wish Nintendo wouldn't do such annoying things. The only reasonable justification is to prevent lawsuits.

vaderag
05-24-2007, 02:15 PM
Just to make this clear:

The Friends Codes are generated when you first go online, so you CAN play this online.

shackrock
05-24-2007, 02:29 PM
Hi everybody,

Here's my 2 cents.

I'm not sure if this is a good idea for anyone to be playing online if the game that you are playing isn't available in your region yet. I'm pretty sure that you are alerting Nintendo of who you are. It isn't hard to tell where you are by your IP address. That along with the Wii's unique signature. If the Wii is registered, they'll even know the user's name and exact address.

I can potentially see a blacklist developing for such players.

Personally I'd wait until the game is available in your region before playing online. When the game is actually available in your area, you'd simply be a grain of sand on the beach instead of a sore thumb.

I'm wondering about this too......wouldn't everyone agree?

vaderag
05-24-2007, 02:41 PM
I'm wondering about this too......wouldn't everyone agree?

I'm in the UK...

JP311
05-24-2007, 02:43 PM
Stupid question but how did you get a hold of the game already??

vaderag
05-24-2007, 02:48 PM
Some shops have released it early

lobo32332
05-24-2007, 02:48 PM
oh, we are a devious, sly, clever bunch here....

JP311
05-24-2007, 02:52 PM
I guess so. I have had my eye out for it and can't seem to find it.

narutoramen
05-24-2007, 03:05 PM
i agree with what someone said earlier. i don't think it's too smart to have a "huge" number of people go online & play a game that isn't out yet, especially in the wrong region. that just sets off red flags like crazy. it's only a matter of time b4 nintendo catches on.

anyways, hope the game is fun.

gababa2001
05-24-2007, 03:11 PM
No doubt whatsoever that Nintendo will track that. They are well known for proprietary technology and for being picky with piracy.

Basically Nintendo is a company that CARES. They are looking for quality. And you know they care about their customers especially kids. So, If we like them because they care about making good product, you have to accept the fact that also they will care about piracy.

I don't know what they will do knowing who has a mod Wii, but they will know that for sure... (I mean come one IP address, Wii always connected, voting channel,who can doubt they know where who we are?)

TheLaw
05-24-2007, 03:15 PM
It would be logical to me that ninty have different server bases for different regions. The people who are playing the pal version in a different region are logging onto the pal server. Similiar to mario kart ds where you can log onto worldwide, regional etc. All the people who have it now from us etc will be a grain in the sand on the european server but I would advise them to eventually get the ntsc version when it comes out

alkalinetrio
05-24-2007, 03:32 PM
when i took my wii apart, and my ds lite apart they use exactly the same wifi receiver inside!

alkalinetrio
05-24-2007, 03:37 PM
Stupid question but how did you get a hold of the game already??

Recently scene releases have been getting earlier and earlier for PAL region games. I'm talking upto 10 days before official retail and this goes for the 360 too.

To answer your question, people get hold of the games by downloading them off the internet. This is the whole point in this article, if back ups are playing online. And they are!

maxcxa
05-24-2007, 03:45 PM
basically, nintendo dont care if you pirate their games. they pretend to by announcing things like modchips brick wiis etc but think about it. i use a ds flash cart and have been online with loads of games and no-one has ever been banned. infact ive been online with pokemon in the UK with hacked pokemon and i didnt get banned. so why should nintendo care about wii?

plus they make tonnes of money unlike ps3 sales and 360

metalclay
05-24-2007, 04:25 PM
well...the thing is....nwfc sucks...

i mean really, not even xbl ip bans you. heck the worst they do is freeze your profile so you can buy a new xbox that's not modded. with the wii...since the game and ds produces a unique fc, can't one just produce a new fc by matching the wii with a new game save?

it's not like you login to nwfc or anything. you just connect to them online...and go with some random person. and...really, can nintendo even invest in detecting speeds like microsoft has done recently? pffft, nintendo can't even get a nice online system like xbl going, now some uber elite piracy detection unit @_@

jaxxster
05-24-2007, 04:45 PM
you've never heard of mac address's have you?

Thats how your banned from xbl. Its not your gamertag that is banned is your console. Nintendo could easily blacklist your wii's mac addy.

biff
05-24-2007, 04:59 PM
but they cant tell if you have a modded wii or not, so the mac is not worth anything for them... right? :confused:

reegee
05-24-2007, 05:08 PM
but they cant tell if you have a modded wii or not, so the mac is not worth anything for them... right? :confused:

true but they could tell your IP isnt from the right region and use that as a basis to assume your system is modded

Krusty2515
05-24-2007, 05:11 PM
Couldnt nintendo be sued for bricking your modchip. For instance some people (cough cough) just have a modchip so they can by games in a diffreent region before they come out in their region, or what if they move to a diffrent country, like an ntsc user moves to europe. what is he supposed to do then? it is not illegal to have a modchip installed it is only illegal to bootleg games as stated by the law in almost all countries

Social-Zero
05-24-2007, 05:37 PM
Nintendo hasn't really been paying attention much to making their console hack proof. They don't even have a special devision like Microsoft and Sony that only focusses on console protection. They haven't cared in the past ( Gameboy advance versions/ DS versions). we can all go online on Nintendo WIFI with our hacked DSes and flashcarts and even use cheats online with no bans so far.

Sooooo, I don't think Nintendo's online service is advanced enough to catch pirate copies on their online service.

GeesRiK
05-24-2007, 05:59 PM
This is probably a very dumb question, but where in the Wii menus do I find out what my firmware version is? (Its a UK Wii bought on launch date and it plays Paper Mario fine with the WiiKey...!) Is there an update on the MCS disc?

shackrock
05-24-2007, 07:16 PM
If I have a PAL wii in the USA, I can play it online right?


2nd question:
if I turn "wii connect 24" off, will this shut off the internet completely? Or just the standby connection?

MadonnaProject
05-24-2007, 07:48 PM
i played it online today. it worked fine for me. but then again it was not only NOT fun online, it was also NOT fun in normal mode.

jimmied
05-24-2007, 07:53 PM
Hey, I've been looking into this banning thing and I've come to this(probably badly punctuated and miss spelt)conclusion.

Nintendo run a free(at the moment) online service and much like the ps2 and ds you only connect when you click in game. Which means the only way they could tell that you have a copy of a mass game is if your playing it outside your region or if the game itself has a code in it like online ps2 games which is unique to each disc. This means nintendo could either give you a slap on the wrist and ban you from playing that game, or they could ban your mac address or as some people have there console linked to there nintendo account they could get your name and address and send a court order or something round to your house.

Now as the only difference between ds and wii wifi is that they have your adress if you link to your nintedo account and so might not do anything, and at the moment this is true due to people playing japanese pokemon outside there region online and many gamers playing ds online.

So at the end there is no answer, we will have to wait and see. But if x-box are taking messures(and lets face it microsoft have good reason as they get ripped off all the time by pirates weather it be operating systems, software or games) then maybe nintendo may follow even though they are a happy company that deals with gamers only, but in the end only time will tell.

Sorry for my long post, Its probably alot of things that everyones already said but it was something I wanted to get off my chest.

Jimmie

metalclay
05-24-2007, 10:19 PM
you've never heard of mac address's have you?

Thats how your banned from xbl. Its not your gamertag that is banned is your console. Nintendo could easily blacklist your wii's mac addy.

yeah, i know it's not gamertag, it's just your xbox, and yeah, i know about mac banning :)

the thing is...CAN nintendo do this? i mean...their online is full of hackers, and glitchers, it's disgusting. yet...you don't see any banning action going on, eh?
eh, i dunno much about this...but...ha, i didn't know nintendo had the power to mac ban.

christapo
05-25-2007, 12:17 AM
A few points...

It isn't impossible for someone to legitimately have a copy of the game in the wrong region. I could have my PAL Wii hooked up in North America, and that's hardly a suitable reason for banning me.

It isn't illegal to mod the system, only to be playing backups and such. People can mod their systems just to play legitimate copies of games from other regions, so Nintendo has no reason to target just because you play both NTSC and PAL games on the same system.

So few people mod Nintendo products that it's highly unlikely it will be worthwhile for them to go after those of us who have. PS2 has a huge user base, so small percentages are more net people. XBOX tends to be more techie people who like fiddling with stuff, and so are more likely to mod.

The Wii has a system memory eraser, and unless I'm completely mistaken using this would make your Wii just like new, so Nintendo would no longer know it was modded (if they could figure that out in the first place).

tornadog
05-25-2007, 01:07 AM
so will Nintendo go MS's direction and ban the users of modfied wiis from conencting online and downloading stuff. Would be fun if they do that.

Cloudkill
05-25-2007, 01:46 AM
No wonder the server was slow yestetday loads of yanks were online.

I think Nintendo are going to start to see if codes in the dvd start to match and just band the two consoles that match up.
Either way they can't detect the cyclowiz it shuts down after it dose its job.

nilska
05-25-2007, 03:41 AM
No wonder the server was slow yestetday loads of yanks were online.

I think Nintendo are going to start to see if codes in the dvd start to match and just band the two consoles that match up.
Either way they can't detect the cyclowiz it shuts down after it dose its job.


Yes boy, you just keep telling yourself that.

cReks
05-25-2007, 03:47 AM
No wonder the server was slow yestetday loads of yanks were online.

I think Nintendo are going to start to see if codes in the dvd start to match and just band the two consoles that match up.
Either way they can't detect the cyclowiz it shuts down after it dose its job.

and what happens, when u take your original mario strikers to a friends console?

the code on the dvd matches..

maxcxa
05-25-2007, 05:41 AM
basically i cant see a difference to the real retail copy than the backup other than the label and case. Because a freind code is gernerated at random nintendo will have no idea that if its a fake game or not. Also playing from another country is fine. Nintendo will take it that you have modified you wii to play games from other regions.

so no one be worried...:)

Cyber_Sniper
05-25-2007, 06:55 AM
basically i cant see a difference to the real retail copy than the backup other than the label and case. Because a freind code is gernerated at random nintendo will have no idea that if its a fake game or not. Also playing from another country is fine. Nintendo will take it that you have modified you wii to play games from other regions.

so no one be worried...:)

Lol, obviously you don't have a clue that writable media. If it was only a difference of label and case we won't need modchips. Writable media has a pregroove (a must) that includes media info and who made the disc that readers can get.

wiiismybaby
05-25-2007, 09:02 AM
Ok, here is a question that I'm not sure has been asked. I know we've covered Nintendo maybe banning mac address, checking IPS, etc,. Those are iffy topics because someone can have a PAL console in the US and that is no reason to ban. Here is my question :

Is it possible for Nintendo to find out your WII number(not friend code #) and then correspond that number with what region console it is? If it's NTSC, it's obvious that console is modded.

2nd question to clear some things up for me, is it illegal to mod your console (say my NTSC-U wii) to play cross region games (say PAL, europe)?

If question 2 is answered no(not illegal), then the only way I see people having an issue is if Nintendo can tell that the version of Strikers Charged everyone has is the same one.

Hopefully this will clear things up for people. Thanks.

instigator
05-25-2007, 09:20 AM
2nd question to clear some things up for me, is it illegal to mod your console (say my NTSC-U wii) to play cross region games (say PAL, europe)?



It depends on the country in which you reside. It is illegal to mod your console in the U.S. and Canada but I believe it is legal, for the purpose of playing other region games, in Australia.

maxcxa
05-25-2007, 09:45 AM
Lol, obviously you don't have a clue that writable media. If it was only a difference of label and case we won't need modchips. Writable media has a pregroove (a must) that includes media info and who made the disc that readers can get.

yes but nintendo cannot detect that from online

JackassJeff2
05-25-2007, 10:02 AM
It depends on the country in which you reside. It is illegal to mod your console in the U.S. and Canada but I believe it is legal, for the purpose of playing other region games, in Australia.


dont know if this will help but heres some info i randomly found awhile ago it can sort of clear up a couple questions about copying games and playing them online

http://www.theregister.co.uk/2003/07/28/copying_is_theft_and_other/

best part of it i thnk is written under the fair and unfair use section as it reads

"Thus, if you make copies for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, it is not an infringement of the copyright, even if the copyright holder does not want you to do so."

there is also a bit on how its saying if doing so affects the companies income in anyway and most people wouldnt go out and buy the game anyways ;) MAYBE rent it a few times so there not losing money.

and just look back at the ps2 and online games. the only way they were able to ban multiple copies was putting a code onto the disc and when multiple people were using the same hidden code at once they would be blocked and the code had to verify before you could do anything so there was no way around it. but there was still no way to block the games that didnt have it so until all they implement some sort of code on the disc's themselves all games up to that point will beable to play online no problem.

also if it was up to me nintendo would figure out a way to profit from the piracy (without bricking consoles and doing damage to their customers) because no matter how many things they put in our way we always seem to get past them. so instead of stopping it why not profit from it somehow.


i appologize for my terrible grammar >.< im tired and trying to type fast.

dfgh
05-25-2007, 01:23 PM
Is anyone else getting this message error getting stats, when trying to play online.

coldjim
05-25-2007, 01:28 PM
ye i do, i played for the first time worked preceft
i tryed it again and it didn;t work :mad:

vaderag
05-25-2007, 01:37 PM
Yep, me too - think the servers must be broke!

maxcxa
05-25-2007, 02:19 PM
i just played a legit copy and it doesnt work online atm...has to be the server

JP311
05-25-2007, 04:10 PM
http://gonintendo.com/?p=18550

jim80b
05-25-2007, 04:39 PM
i just played a legit copy and it doesnt work online atm...has to be the server


great guys. you've broken it:p
its the overload of the yanks on the europe servers ;)

lets hope it will be up soon

Ash20
05-25-2007, 04:40 PM
It depends on the country in which you reside. It is illegal to mod your console in the U.S. and Canada but I believe it is legal, for the purpose of playing other region games, in Australia.

Actually, it's legal for the purpose of backups in Canada. Installing mod chips to circumvent copyright for the purpose of running backups is a legitimate business here.

azkid52
05-25-2007, 08:19 PM
anyone confirm if it works with NTSC J online?

fredward
05-26-2007, 02:55 AM
Hey guys i have a NTSC system wiikey mod FW system v2.2u. Am i okay to play mario strikers on my console?

duros
05-26-2007, 10:35 AM
Hey guys i have a NTSC system wiikey mod FW system v2.2u. Am i okay to play mario strikers on my console?

I have the same (NSTC-U FW:v2.2U), I tried to load it but the update screen comes up nonetheless. Upon seeing that I eject the disc...

Anyone?

nxumdon
05-26-2007, 10:41 AM
YES, it is OK to let the game do the System Update....I have an NTSC Wii here in Canada and its running 2.2U, popped in Strikers and it wanted to update, but nothing changed (Wii is STILL 2.2U after the update), the progress bar filled to 100%, said the update was complete, rebooted, and on the next boot of Strikers, it didn't ask to update and the game plays just fine. This is a LEGIT copy of strikers though...not a download...if that means anything. oh yeah, and online play is working again! Cheers see you on the field

nxumdon

duros
05-26-2007, 10:45 AM
Thanks for the confirmation bud.

|greatTeacher|
05-26-2007, 12:36 PM
I play with the original and I have a 98020 message error !
During the stats loading ...
Help please ;)

Mario strikers : Charged PAL on a Wii pal , with a wiikey

nxumdon
05-26-2007, 03:25 PM
getting the same 98020 here in the great white north...(CDN)

ugg

nx

fldash
05-26-2007, 05:07 PM
Can you play Strikers charged with a friend as your ally over the Wifi connection? How many players total?

Can me and my friend in a different state play against other friends of ours or do we both have to be playing from the same Wii?

Krusty2515
05-26-2007, 06:03 PM
yeah really it is a mistake for an ntsc player to play. Me being impetus and very impatient i imeaditly went to the online mode. For NTSC people it is really laggy since there is a long response time for data being sent to the server in europe. Nintendo hasent opened its american servers yet so while all of the NTSC players play it will be laggy. Just wait till it comes out in america so the servers can be opened for us. Lets not take away what europe has. They rarly get an of the good games first. America always screws them over.

We have screwed europe many times over. Give them what dignity they left. They dont have much dignity left. Just give them the dignity for them to play a game with their fellow peers in peace.

nxumdon
05-26-2007, 06:14 PM
what?!? laggy, I'm on a pretty cheap cable interent connection in a heavily used area, and its just as fast as playing against the cpu...I have noticed ALMOST no lag when playing online, I live in Canada...only in one match have I had a problem and in that case the connection quality star meter thing only showed four stars (the max being five) so I was aware of the risk of lag, but even the moment of lag seemed kinda cool because it was like matrix bullet time lag, lol, not so much as choppy, but the whole play just kinda went slow for a moment...all in all, the online play is very fun and cant wait for other wii online titles...cheers folks...

nxumdon

Bijoruku
05-26-2007, 07:00 PM
Here is my friendcode:

425302 590457

My name there is Bijoruku and I am from Sweden. See you there!:)

dfgh
05-27-2007, 02:56 AM
Here is my friendcode:

425302 590457

My name there is Bijoruku and I am from Sweden. See you there!:)

I have added you.

my FC is

253503752932

vaderag
05-27-2007, 07:16 AM
Here is my friendcode:

425302 590457

My name there is Bijoruku and I am from Sweden. See you there!:)

I'll add you both too - mine is 176194 248041

rb2000
05-27-2007, 07:51 AM
i'll add all 3 of you here is my code 232029 039090

bbryan
05-27-2007, 08:08 AM
Hey everyone whats going on with the leaderboard. 99990 cant be a real score,and its says my rank is 1 and every one seems to have the same score as me on the other page. On thursday it was fine then after not being able to log on for a long time it now seems fished up???

fldash
05-27-2007, 11:33 AM
I'm interested in putting together a Strikers League but I need to know some details about the game before I can begin writing the rules. For example, can you play coop without someone thru wifi? How many players max at a time thru wifi, etc...

azkid52
05-28-2007, 06:39 AM
confirmed works with 2.2J updated jap wii online

lost miserably in my first two matches

theyalwaysscore
05-28-2007, 08:39 AM
is anyone having trouble losing there online record

Smegmatious Max
05-28-2007, 10:34 AM
yeah really it is a mistake for an ntsc player to play. Me being impetus and very impatient i imeaditly went to the online mode. For NTSC people it is really laggy since there is a long response time for data being sent to the server in europe. Nintendo hasent opened its american servers yet so while all of the NTSC players play it will be laggy. Just wait till it comes out in america so the servers can be opened for us. Lets not take away what europe has. They rarly get an of the good games first. America always screws them over.

We have screwed europe many times over. Give them what dignity they left. They dont have much dignity left. Just give them the dignity for them to play a game with their fellow peers in peace.
:confused: WTF are you talking about? It's the Americans fault there aren't good game releases in Europe first?
Rediculous.

nilska
05-28-2007, 03:39 PM
is anyone having trouble losing there online record


Yup, they fixed the "error whilst receiving stats" and "error retrieving stats' thingy and fixed the long loggin times, but now all stats are lost :(

fldash
05-28-2007, 04:31 PM
May I ask a third time about all the multiplayer options?

How many players can play at once? Can you coop against others?

nxumdon
05-28-2007, 06:19 PM
No, there is currently no online co-op mode...you can play online with a local 'guest' against someone else online (so that is two people at your house, playing co-op vs someone online or maybe two people online if they too are playing with a guest). Hope that clears it up

nxumdon

fldash
05-28-2007, 10:06 PM
Thanks, thats a bummer. I wonder why the didn't include an online coop mode...

No, there is currently no online co-op mode...you can play online with a local 'guest' against someone else online (so that is two people at your house, playing co-op vs someone online or maybe two people online if they too are playing with a guest). Hope that clears it up

nxumdon

xllzerollx
05-29-2007, 02:34 PM
is there any reason why i get errors when geting statistics?
ntsc/u 2.2u allstars

satel
05-29-2007, 02:45 PM
for me mario football on the GC was much better than the wii's version.

wiiismybaby
05-29-2007, 03:30 PM
Hey guys, here is my experience with Strikers so far.

---Am I the only one having a blast with this game online? Lag is slim to none. Playing people is a lot less hard than I thought with the Wii #s not being a necessity. The ranking system is quite decent.

Wish they would have some tournaments.....will they?

Does anyone know what that update actually does to your console?

There are randomly errors with statistics, but no biggy. It always ends up going back online.

I also notice the regular ranked matches are completely random. I have a record of 50 and 17 and I'm still getting put up against Miis with 0-0 records and slaughtering them.... sorry guys its for points.

Overall - wow. Lots of fun for my first ever online console game(I know don't kill me....the router used to be far far far away from my tv!).

I don't have my friend code on me, but drop me a PM and I'll send you mine when I get home.

xllzerollx
05-29-2007, 04:31 PM
ok so the ramdon conecting errors i got are just random? or is because server is full?

biff
05-29-2007, 06:11 PM
i just got some error messages 98020 when i tried to connect half an hour ago.

i wonder how they will perform when there are more games out that use WiFi...

they dont even get ONE game online properly

xllzerollx
05-29-2007, 08:02 PM
i just got some error messages 98020 when i tried to connect half an hour ago.

i wonder how they will perform when there are more games out that use WiFi...

they dont even get ONE game online properly
well, i dont think is much their fould when ppl from other countries all flooding their servers,
anyways this shouldnt happen

theyalwaysscore
05-31-2007, 06:37 PM
one big flaw playing online is the other player
turning off the console if he,s or she,s gettin beat before time runs out
so the loss doesn,t register in the statistics:mad: