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View Full Version : i got my 1g xg2turbo card over the weekend


whackawookie
05-16-2005, 02:23 PM
well i finally got my card over the weekend and got cracking on this neoflash stuff. i had to install the apps on my girls laptop because my pc keeps saying windows was unable to install your hardware because it could find the software. after i installed it i was burning. it recognized it as a regular neoflash cart and burned like one too. i couldnt do any testing til today because my wireless card wasnt due til today. after flashing my ds with the passme bios i was sucessfully playing.
for the cost of 1 512 neoflash kit i was able to get a 1gig card, 1 wireless card and the action replay ds with 30 dollars change.

Z80
05-16-2005, 02:47 PM
Just what were you playing? Mario 64? Metroid? What?

whackawookie
05-16-2005, 03:06 PM
mario 64. i didnt try metroid because i didnt like the demo but if u want me to id be happy to give it a whirl.

DeVS
05-16-2005, 03:15 PM
Wait, so we can play backed up DS roms now on the DS? Ohh and where did you pick up your xg2turbo card?

whackawookie
05-16-2005, 03:17 PM
i got mine off sell.com from somebody sealed and everything for 100 and according to the listing there are only 17 more left

DeVS
05-16-2005, 03:54 PM
Great find, thanks!

Z80
05-17-2005, 02:32 AM
Will the software work with non XG cartridges?

whackawookie
05-17-2005, 06:43 AM
i only have a f2a cart and that didnt pick up. with that id have to say no but i have nothing else to go on, sorry

Z80
05-17-2005, 04:43 PM
Well, have you tried after putting the rom on the cart, taking it off the cart, and comparing to see if any patching was done? That's all that really matters.

whackawookie
05-17-2005, 07:19 PM
there is definately patching going on. u cant launch the program to burn both nds and gba games, theres a bat file that u have to click for whichever one.

PC_Arcade
05-18-2005, 03:35 AM
Having written the Cart (and it being patched) couldn't you use littlewriter (or any other compatible rom reader / writer) to read the rom back from the cart and do a compare to find out what was changed?

Just a thought, I may have missed something obvious, i'm still farly new to this

whackawookie
05-18-2005, 07:32 AM
i have to take my girl to work right now. ill burn and rip then compare when i get back.

whackawookie
05-18-2005, 09:59 AM
heres the comparison
original 16.0 MB (16,777,216 bytes)
ripped 16.0 MB (16,777,216 bytes)
its exactly the same

PC_Arcade
05-18-2005, 11:20 AM
Umm, I wouldn't expect the byte size to change.

You'd have to compare both files in a Hex editor to see the where (if) the patches occur

whackawookie
05-18-2005, 11:21 AM
dude, u got the wrong guy. im very bad with hex examing

PC_Arcade
05-18-2005, 11:49 AM
:lol: OK

Z80
05-18-2005, 01:39 PM
Then send someone, like me, the files, and I can spend a whole 2 seconds comparing them. ;)

inde
05-18-2005, 07:27 PM
apparently the ds roms are patched by goldensun BEFORE to work specificly with the neoflash, of course since the neoflash is just an xgflash they would work there too.
but the neoflash software plays no part in the patching, or so i have been told, meaning unless the games were patched they wouldnt work on the neoflash either.
but the magic key is just a passme thats also proven.

basicly so as long as the roms were patched to work on any cart, and not just the neoflash/xg they would be able to be flashed to any cart and work with a normal passme.
but if you flash the ds roms to a cart now, you just get white screens.

of course now we just need someone to actually make a patching program :)

Jimbeam
05-18-2005, 08:09 PM
Yeh thats all good and well about the xg, great news and the patching.. But whats the point when we cannot rip our own roms? I canont even find roms on the net yet.. The DS scene in dying at the moment, PSP is going nuts.. The devers need to realese the pacthing and rippers, then its all good :D

Another question, i guess GBA roms are working ok on the ds, how about save games for them.

thanks

whackawookie
05-18-2005, 08:35 PM
the psp scene isnt burning, its barely lit. the emulators that were released only work on 1.0 jap firmware, no love for us owners. and those that use 1.0 firmwares will be forced to upgrade when they buy a new game. seeing as psp runs off firmware which is fairly easy to upgrade, they could easily program there own.
as for ds ripping, i dont think thats too far off, i think it will happen within the next two weeks, just a guess.

high-as-a-kite
05-18-2005, 09:36 PM
I'm not an expert, but being able to play comercial dumps from the cart is pretty good, considering how long the DS has been out. It's only a matter of time before DS flashcarts are made and everyone goes nuts. And the PSP uses UMD's, so wouldn't the only way to play dumps be through a memory card? I know rips have already been made, but the memory card loading sounds kind of complicated. I dunno, if I had $800, I'd get a psp and a memory card and have about $5 left, so I'll stick with the DS for now.

Jimbeam
05-18-2005, 10:01 PM
Yeh but they only need to patch their bios and all the emu will play, and they are playing dvd-mp3 soon divx, and yes i heard the mem sticks are going to be used to play games off... PSP has more room to run linux and emu off.. I still think DS has more potential but without patcher and being able to rip our own roms its getting boring.. Lets hope it is only a couple of week away

Z80
05-19-2005, 01:34 AM
Where have you been? It's perfectly possible to flash/update the bios on the Nintendo DS too. Plus dumping NDS cards will surely appear soon since some dumps have already been made.

Jimbeam
05-19-2005, 03:01 AM
Originally posted by Z80
Where have you been? It's perfectly possible to flash/update the bios on the Nintendo DS too. Plus dumping NDS cards will surely appear soon since some dumps have already been made.

i know that damn, but you need a passme or wifime and i think you also need flash cart ffs... Atleast PSP has a damn usb port for this stuff, not dissin the DS its cool but a usb port would have also been handy.

whackawookie
05-19-2005, 07:42 AM
not more then a day after i said something about rom rips coming out soon, neoflash has announced a ds rip tool.
We are developing the NEO USB loader,can dump the NDS cart (of course all data are random),and can backup/restore the NDS cart game save with PC. When the loader is ready,we will release the USB protocol.
the only thing with this is it sounds like the nds is heavily encrypted, so even if u dump the rom, it would still need work exactly as inde said. so this is definately a jump forward and neoteam are doing a hell of a job

Jimbeam
05-19-2005, 08:33 AM
Yeh thats great news, atleast its going to put the pieces that need to be cracked on a pc.. They said drives realesed when working, so i guess the XG usb reader will work fine for this. fingers crossed.

cubenoob
05-19-2005, 06:58 PM
Do you still need a passme to play the games after you flash the new firmware?

whackawookie
05-19-2005, 07:00 PM
no

darkliquid
05-30-2005, 12:51 PM
@ wackawookie: Did you also try the new releases The Urbz and Wario? Maybe they will try and **** the people that just buy a XG card for half the price instead of a neotrash by telling the release group to patch their games ONLY for neoflash and not for every XG? So thats why I kinda wondered if these 2 new games still work with XG.

whackawookie
05-30-2005, 01:34 PM
heres the thing, they dont work with the flashme, yet. there releasing the rip thing in a week or two which enables the public to rip and patch how they please. the neoflash team are people who stole a prototype and marketed, then they force everyone to buy there item or not play games. this my friends is a bad move. nobody releases a game for a system specifically for there chip. im patiently waiting and learning how to examine and compare hex values. its all in finding the identical key in the two rips near the same location and knowing what value disables this. or simply waiting until a new flashme comes out that defeats it.

darkliquid
05-30-2005, 04:52 PM
Originally posted by whackawookie
there releasing the rip thing in a week or two which enables the public to rip and patch how they please

Oh I fucking want that NOW! :p

cubenoob
05-31-2005, 08:21 PM
Another 2 games were released:

Yoshi_Touch!_and_Go_NDS_Save-GST
Ridge_Racer_NDS_Save-GST

by teh same group that brought us mario and metroid so I´m quite sure that they are already patched.

@whackawookie:

Do you say that wario wont work or have you tried it and it wont work because it was released by the same group above and when mario and metroid work why wouldn´t wario?

whackawookie
06-01-2005, 06:36 AM
only mario metroid and homebrew work. the new releases are coded to look for the magic key in the nds slot.

cubenoob
06-01-2005, 11:29 AM
So they want to force people to buy a neoflash kit. Suckers :D

whackawookie
06-01-2005, 11:48 AM
its funny, they themselves steal the passme code to sell it, then dont allow people to play there rips because they didnt pay for them. talk about giving back to the scene.

darkliquid
06-01-2005, 03:31 PM
Now I hate them even more :o

gulliver
06-02-2005, 03:12 AM
I came close to getting one. Now I'm really glad I didn't:D

cory149
06-06-2005, 08:28 AM
I have a joke along those lines:
"It was so cold out yesterday, I actually saw a lawyer with his hands in his own pockets."

gulliver
06-06-2005, 10:05 AM
Originally posted by cory149
I have a joke along those lines:
"It was so cold out yesterday, I actually saw a lawyer with his hands in his own pockets."

Lol - nice;)

Cube Hacker
06-13-2005, 07:25 AM
But passme and Magic key are the same!
So you can play Yoshi_Touch!_and_Go_NDS_Save-GST
Ridge_Racer_NDS_Save-GST with an Xg2 and passme, no?

Cube Hacker
06-13-2005, 08:41 AM
Please, it's verry important for me! I'll buy an Xg2 + passme today and I want to know if the last releases work with passme!
Thanks!

cory149
06-13-2005, 09:51 AM
Originally posted by whackawookie
only mario metroid and homebrew work. the new releases are coded to look for the magic key in the nds slot. thats from someone who has tried Cube Hacker, I recall seeing a link somewhere, where someone was selling a complete passme/xg2005 kit, but I think it depends on the passme code version.

I am not certain, but I think that certain revisions were made so that a standard passme does not work entirely the same as the neokey does... like the removal of the code that allows an led on the passme (the place for it is still there but it no longer works), but the light is still present on the neokey... who knows, maybe the coder is also in fear of the big N collapsing the homebrew community for copyright violations because of something that is no longer in the passme code...

whackawookie
06-13-2005, 11:38 AM
i just broke down and ordered a pass me, this one was tested and guaranteed to work so im just waiting its arrival. now watch, after i ordered it a new flashme is going to come out. whats odd is theres no more mention of the usb loader tool the neo team was talking about, kind of strange. on another note, people stop pming me for roms, rules are there for a reason so dont think because u pm me being humble about it that ill cut u a break.

Cube Hacker
06-13-2005, 12:46 PM
only mario metroid and homebrew work. the new releases are coded to look for the magic key in the nds slot.
Yep but magic key is a passme! So where is the problem? If new releases work with magic key, they work with Xg2+passme, right?

But wich version of passme is needed?

cory149
06-14-2005, 05:08 AM
If all you are concerned about is being able to play the GST pirate roms, I suggest patience DS hacker. Wait for G6flash.com G6R3 to come out, not only will that give XG/Neoflash some DS competition and lower the prices, but it already is a goodish flashcart for GBA stuff at a mininum size of 1gigabit and max of 8 gigabit... else you are likely tossing money into the wind and would be better off saving it to buy the actual games.

Of course it _is_ your money, so if you want to be a guinea pig for XG and the rest of us who arent investing in a product from a company with odd (ie very little) support habits...

The magic key is likely NOT a passme, but based on the concepts and code from the JTAG code and PassMe research DarkFader and Natrium42 did. They (neo) would have likely used different hardware for commercial "mass" production (less expensive and not easily readable/reprogramable) and no one who has one is speaking up about its internals and real similarities to the passme, they only seem to comment on what it LOOKS to be.

edit in: one of the remaining makers of passme hardware for sale, Lynx, claims that "If it doesn't work for you, your doing something wrong." with regards to "passme+xg flash 2 turbo 512M 2005" and more recent GST roms. I beleive XG2 turbo 2005 either 512 or 1024 + a passme from dspassme.com should work fine. But I wouldnt stake my life on it.

Cube Hacker
06-14-2005, 11:23 AM
That confirme that Xg2 + passme is a Neo Flash + magic key!

But I would like to buy a passme on dspassme.com but there is "Sold out" :p

cory149
06-14-2005, 01:29 PM
how about this then?
http://www.ndsdevkit.com/
linked from dspassme, if you look at the side bar...

Cube Hacker
06-15-2005, 04:58 AM
Which passme is required?
This one
http://www.dspassme.com/oscommerce/catalog/images/PassMePCIComplete.gif
or this one
http://www.dspassme.com/oscommerce/catalog/images/PassMeGBCComplete.gif

cory149
06-15-2005, 05:16 AM
they are the same, as far as I know, its just got a chunk of a gameboy color cart connector (the piece that the cart physically plugs into from a gameboy color)

cubenoob
06-16-2005, 12:03 AM
This cant be that the neos are the only ones capable of booting ds code where is the rest of the l33t hackers out there :D