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View Full Version : Quake comes to DS Unofficially - Pre Release Available NOW!


Zeus
02-18-2007, 03:11 PM
And it is with great pleasure that we announce a port of Quake is now available for DS! It has been a long time in the making and hotly anticipated by all in the development scene. It is a pre-release, and while it is was started in October 2006, it is now nearing completion. So what are you waiting for? Give it a while and let us know what you think in the forums!

<CenteR><a href="http://www.maxconsole.net/content_img/quakds.jpg" target="_blank"><img src="http://www.maxconsole.net/content_img/quakds_1.jpg"></center></a>


This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.

The game

the program, working state and game data have been squeezed into the four megabytes of main memory
it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used

total conversions and mods should work, assuming they respect the tiny memory size
networking currently has been removed, but will return at a later date

Graphics

the majority of the software renderering has been moved over to using the 3D hardware
world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
there's no dynamic lighting yet

there are no textures on the Alias models yet
sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
no water, teleporter or sky animations yet

Sound

sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
CD music is currently being investigated

the existing solution requires the CD soundtrack to be ripped to your flash card
uses an MP3 decoder, running on the second processor
...but the file streaming slows down the primary processor a bit too much

Tech info

uses the libfat DLDI interface, so should hopefully work on all supported flash cards
built using the latest toolchain, devkitARM r20
in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
performance is timed using a custom function-instrumenting profiler (a bit like gprof)


Official Website: <A href="http://quake.drunkencoders.com/" target="_blank">quake.drunkencoders.com</a>

voteforpedro36
02-18-2007, 03:18 PM
I wish the coders would do this so you don't need the original game, or the pirated game :( .

IWiied
02-18-2007, 04:24 PM
it's still my favorite for LAN play

bsg
02-18-2007, 04:54 PM
The DS is actually a good platform for fist person shooters, but why isn't any developer making fps games for the DS?

voteforpedro36
02-18-2007, 05:03 PM
Metroid Prime, Goldeneye Rogue Agent,... but we should have more!

GaryD
02-18-2007, 05:24 PM
That's awesome. The best FPS ever IMO. Doesnt look to be glquake though :(

Feark
02-18-2007, 05:27 PM
Works flawless to be a first release. Runs very fast, too fast actually :D
Very impressive project.

HUYI
02-19-2007, 09:35 AM
do you need wad files too run quake?

joany
02-19-2007, 10:26 AM
why do you only post news of DS releases to DIgg to, what about the other 30 or so releases in the last fortnight

telleri
02-19-2007, 12:46 PM
do you need wad files too run quake?

Of course it does, this is still a licensed game.

HUYI
02-19-2007, 01:26 PM
Of course it does, this is still a licensed game.

i can't find any wad files anywhere, shareware or full game... and i was told on gbatemp that the game needs .pak files instead of wad files.

doome
02-19-2007, 03:26 PM
check the website it has dos version which has the files

arashb
02-19-2007, 03:53 PM
I then run 'dlditool mpcf.dldi k:\QuakeDS.nds' - note K: is the volume where my Compact Flash card is mounted, yours will likely differ

whats this mean?!? i got everythign i need but i dunno what do to here... whats dlditool??


edit-- nvm im so smart :)

voteforpedro36
02-19-2007, 04:25 PM
why do you only post news of DS releases to DIgg to, what about the other 30 or so releases in the last fortnight

Cause if we posted every release, that's all it'd be. No room for help or anything. So Zeus or someone else just posts the real big releases.

GaryD
02-19-2007, 06:50 PM
do you need wad files too run quake?

They are pak files. Pak0.pak is the 1st episode (shareware) Pak1.pak is the rest of the game. Thats just going from memory (going back to the 90s here), but im pretty sure its correct

arashb
02-19-2007, 10:35 PM
can some1 plz help me i see everything pink lol .... i am using the r4ds

shark2003
02-21-2007, 07:07 PM
Using an M3 Adapter SD

WTF is this? This is what happened when I tried to fire it off??? I have all of the files and I patched the QuakeDS.nds and all of that...WTF would it want a wad file???

"Couldnt Open id1/pak0.pak" "Playing Shareware Version." "W_LoadWadFile: couldnt load gfx.wad"

Last night I did manage to get it sort of working with a pink screen and slow response...then today I found out I didnt even patch the .nds file...I never used the dlditool...???:confused:

I do realize this is a pre-release/beta version...I do think that the gfx.wad needs to be there (although there is no instruction telling you that) and I think the demo version of Quake with the glitched graphics is the only thing that really works although there are pics in this forum showing that it works with full graphics...??? :confused:

mogs
02-22-2007, 02:37 PM
i get the same problem anybody able to help as i really want to try quake out

shark2003
02-23-2007, 09:52 AM
I found out that if you have an M3 Adapter "do not" patch the QuakeDS.nds file and it will run,but the graphics are garbled and the control config sucks..

arashb
02-23-2007, 09:46 PM
Using an M3 Adapter SD

WTF is this? This is what happened when I tried to fire it off??? I have all of the files and I patched the QuakeDS.nds and all of that...WTF would it want a wad file???

"Couldnt Open id1/pak0.pak" "Playing Shareware Version." "W_LoadWadFile: couldnt load gfx.wad"

Last night I did manage to get it sort of working with a pink screen and slow response...then today I found out I didnt even patch the .nds file...I never used the dlditool...???:confused:

I do realize this is a pre-release/beta version...I do think that the gfx.wad needs to be there (although there is no instruction telling you that) and I think the demo version of Quake with the glitched graphics is the only thing that really works although there are pics in this forum showing that it works with full graphics...??? :confused:

weird.... that happens to me on DoomDS ><