Zeus
02-01-2007, 12:24 PM
PRESS RELEASE: Lost Planet Updates And Bug Fixes
In our continuing efforts to respond to the needs of the Lost Planet community, the development team is currently preparing an update that will add additional multiplayer features, as well as fix a few minor bugs/exploits discovered post-release. The multiplayer features are being added by the team to address requests from players and should help players find matches with appropriate connections as well as foster better community by helping players identify each other by voice as well as Gamertag.
This update is currently scheduled to go live for all Lost Planet players around the globe on or about March 9.
Updates
In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
In the pre-game lobby, an icon will be added next to each players Gamertag, indicating connection strength, speed and rating.
In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
Sometimes post-match Results screens would show players who did not participate in the match - Fixed
Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed
In our continuing efforts to respond to the needs of the Lost Planet community, the development team is currently preparing an update that will add additional multiplayer features, as well as fix a few minor bugs/exploits discovered post-release. The multiplayer features are being added by the team to address requests from players and should help players find matches with appropriate connections as well as foster better community by helping players identify each other by voice as well as Gamertag.
This update is currently scheduled to go live for all Lost Planet players around the globe on or about March 9.
Updates
In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
In the pre-game lobby, an icon will be added next to each players Gamertag, indicating connection strength, speed and rating.
In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
Sometimes post-match Results screens would show players who did not participate in the match - Fixed
Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed