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TheShadowRunner
12-29-2006, 04:32 AM
>UPDATE<

The final word on this is:
- KingSquitter's PSX2PSP GUI is absolutely correct in all it does as of now. (v 6.2)
- It's actually even better than Popstation.exe in that it corrects the SFO by computing the game title length while the original Popstation always assumes 18 characters regardless of the title you input (this is wrong but harmless, and based on the original "Hot Shot Golf (c)" title hence why 18. (17+1=18, in hex:12 at offset 192).
- The only byte difference between PSX2PSP GUI & CLEAN PopStation that remained is this very microbug that the original Popstation.exe has (and so CLEAN reproduced it).
- CLEAN PopStation project is therefore immediately discontinued.

If there is one GUI you guys should use, it's clearly King's PSX2PSP :cool:

http://forums.maxconsole.net/showthread.php?t=40946

--------------------------------------------------

Hey All,
I'm pleased to announce the first release of CLEAN POPStation.
After trying ALL the GUIs available out there, we decided to put this together with a friend of mine because most of them were unsatisfying for a number of reasons mentionned in the readme below.

Since it contains only a small fraction of the base.pbp ( no parts of the game W.H.A.T.S.O.E.V.E.R ) I hope it's alright to post here.

We tried to make it as simple as possible but you still have to read the README.

Your eyes prolly won't like it as much as other GUIs you tried, but the generated eboot.pbp is clean.

More below.

CLEAN Popstation patcher by alucardo - #ps2-japan

WHY
-------

1. What is this?

It's a patcher that, unlike all other patchers available at this time,
will build your EBOOT.PBP in a clean way.

2. What does it do that's clean compared to the other patchers?

- Other patchers add space after the game title you input in order to hide
the original game name (Hot Shots)
- Certain patchers don't even patch the first product code in the generated
EBOOT.PBP
- Some patchers will generate a file which size IS NOT the same as the one
generated by Popstation used under DOS. (go figure..)
- Some others take ages, up to twice the time, to generate the EBOOT.PBP.

3. How do I know the other patchers don't make a clean work?

Easy. Generate an EBOOT.PBP under DOS + hexedit it and compare the result
to a PBP generated by your current favorite patcher, MD5 will not match!
Using this CLEAN Popstation patcher ensures that both files are absolutely
identical (MD5 match) as if you used DOS+hexedited manually.


HOW
--------

1. Easy, place the following files in the CLEAN Popstation folder :

- your PSX iso
- icon0.png (icon)
- pic0.png (transparent image)
- pic1.png (background image)

2. Execute Run.bat and follow the onscreen instructions.
You will be prompted for :
The ProductID, so check the enclosed "ps1_prod_id.txt" file to find which
one to use.
Input it as Sxxx_xxxxx (exemple: SLUS_20302 ), press ENTER.
Input the game name (exemple: Strider ), press ENTER
input the ISO name (exemple: strider.bin ), press ENTER.

There! Your EBOOT.PBP is being generated.
When finished, create a folder, name it as you wish, and place the generated
EBOOT.PBP as well as the KEYS.BIN file inside it and move this folder to the
ms0:/PSP/GAME/ folder on your PSP.
All done! Fast & Clean.


Notes
--------

- Because it's a clean patch, your Memory Stick will NOT blink like crazy.
- This method allows to have 30 (2x15) blocks for each game.
- Each game has its own Save Data folder (icon for the Save Data folder
matches the one used for the game, icon0.png)
- To patch games with multiple discs, such as FF8, use the productID of the
FIRST disc for all discs.
(this is mandatory to ensure compatibility with the Save DATA)


If anybody feels the need to create a frontend/GUI to make it easier for the
eyes, feel free as long as you keep this file intact in the new archive .

Feel free to drop by #ps2-japan - Efnet to let me know what you think!

Every feedback is welcome!
Later,

TSR

Edit: A newer version without .bat file (a nice .exe instead) can also be downloaded now, courtesy of Apcarr. Thanks!

wandiana
12-29-2006, 04:35 AM
thanx.. :)

guerde
12-29-2006, 04:38 AM
Do I still need Hot Shots 2?

TheShadowRunner
12-29-2006, 04:38 AM
no you don't.
Later,

TSR

Skyline34
12-29-2006, 04:43 AM
Does this version also fix the screen position issue or is that still not sorted out yet?:)

TheShadowRunner
12-29-2006, 04:45 AM
Position-fix is not handled. Nor will it be.
However you can patch your PSX iso with the position fix, then use this tool.
Later,

TSR

Skyline34
12-29-2006, 04:48 AM
Position Fix......hmm thanx i'll try it now:D

guerde
12-29-2006, 05:23 AM
no you don't.
Later,

TSR

I mean the keys. bin and that other file to run the game?

karakano
12-29-2006, 05:34 AM
Thnx man gonna try this.

corsasri
12-29-2006, 05:59 AM
I Have Tryed Using This. But All I Get Is A Black Screen After The First Logo Part. I Do Not Get The Psx Logo Screen. Whats Wrong. Tryed Every Thing

madridi4ever
12-29-2006, 05:59 AM
Hi TSR,

Thanks, but I only have one question..
I dont get what you mean by "clean" =)

apcarr
12-29-2006, 06:08 AM
Nice job TSR,Ive compiled your program into an easy to use EXE file that works a treat.

Pasky13
12-29-2006, 06:09 AM
For anyone who tries this.

If your ISO filename contains spaces....example: Castlevania - Symphony Of The Night.iso

You need to add "" when using the .bat file

example: "Castlevania - Symphony Of The Night.iso"

It's common sense if you're used to the command line dialog but I would imagine there are plenty of idiots on here who would think it isn't working properly.

baldy
12-29-2006, 06:12 AM
Do I see a semblance of ps1_prod_id.txt with the one I generated on the other thread ? Anyway thanks for this proggie

I still like King's PSX2PSP 0.5.1 better :)

Kettenhund
12-29-2006, 06:23 AM
Does the Memory Stick LED flash constantly when playing a game, like it does with all the other patchers?

TheShadowRunner
12-29-2006, 06:28 AM
Does the Memory Stick LED flash constantly when playing a game, like it does with all the other patchers?

Thanks for your praises guys.

Ketten, no, that's the whole point.
The led doesn't blink constantly, the PBP is exactly the same as if you used the original popstation.exe and bothered editing manually.

That's why it is clean ;)
Later,

TSR

markmcrobie
12-29-2006, 06:32 AM
I can't get it to work - I followed your instructions, but y resultling EBOOT is always about 800 bytes, and the DOS window has a line "invalid number of arguments - popstation <filename.iso"

TheShadowRunner
12-29-2006, 06:42 AM
baldy, thanks for your ps1_prod_id.txt, it has been taking from the other thread indeed ;)

Apcarr, thanks for your .exe but when i launch it i get a "The process cannot access the file because it is being used by another process. " error under DOS? Then it prompts for the productID alright though. Anyway to fix this?

markmcrobie, you need to have your PSX ISO, exemple ff7.iso or alundra.bin in the same folder as the rest of the files (run.bat, base.pbp, etc..) and then when executing Run.bat, you need to write the exact same file name when it prompts you for the iso.
Also, it could be that you deleted popstation.bak, don't! This file is important for the procedure to work.
At last, it could be that you specified a too long game name.

Later,

TSR

TheShadowRunner
12-29-2006, 06:47 AM
Apcarr, i got it, your exe CANNOT be called popstation.exe because this very filename is used during the process and there is conflict.

Please rename your exe "Cleanpopstation.exe" or anything but popstation.exe and edit your post.

And this .exe of yours is very neat too! Makes the whole thing even cleaner than having the .bat and all those files to start with.

And it works perfectly fine too, clean EBOOT.PBP ;)
Thanks man! :D
Later,

TSR

baldy
12-29-2006, 06:47 AM
baldy, thanks for your ps1_prod_id.txt, it has been taking from the other thread indeed ;)


No problem .. am glad that it is useful

Lodis
12-29-2006, 06:50 AM
baldy, thanks for your ps1_prod_id.txt, it has been taking from the other thread indeed ;)

Apcarr, thanks for your .exe but when i launch it i get a "The process cannot access the file because it is being used by another process. " error under DOS? Then it prompts for the productID alright though. Anyway to fix this?

markmcrobie, you need to have your PSX ISO, exemple ff7.iso or alundra.bin in the same folder as the rest of the files (run.bat, base.pbp, etc..) and then when executing Run.bat, you need to write the exact same file name when it prompts you for the iso.
Also, it could be that you deleted popstation.bak, don't! This file is important for the procedure to work.
At last, it could be that you specified a too long game name.

Later,

TSR

Fix that error by renaming the popstation compiled version of the exe to anything else, I rename it to popstation_clean.exe. The reason why you get that error is because the popstation.exe is trying to patch popstation.exe, since it can't do that because it is locked it will give that error.

When I tried this and it patched the eboot successfully and generated the game, it said press any key to continue and then it ended. Unless I am missing something, I think it would be good for this program to simply continue allowing you to patch again until you are done. I guess I will just create a batch file to run it after it has patched the first and so on.

Nice work on this, this is exactly what I was looking for.

apcarr
12-29-2006, 06:53 AM
Apcarr, i got it, your exe CANNOT be called popstation.exe because this very filename is used during the process and there is conflict.

Please rename your exe "Cleanpopstation.exe" or anything but popstation.exe and edit your post.

And this .exe of yours is very neat too! Makes the whole thing even cleaner than having the .bat and all those files to start with.

And it works perfectly fine too, clean EBOOT.PBP ;)
Thanks man! :D
Later,

TSR

ok mate I've edited the file,it should be fine now,you can add it to the first post if you want.

Kettenhund
12-29-2006, 07:00 AM
Thanks for your praises guys.

Ketten, no, that's the whole point.
The led doesn't blink constantly, the PBP is exactly the same as if you used the original popstation.exe and bothered editing manually.

That's why it is clean ;)
Later,

TSR

That's the answer i wanted to hear (read...). ;)

TheShadowRunner
12-29-2006, 07:01 AM
Thanks Apcarr, I'll add it now in the first post. ;)

Lodis, yeah it was designed to generate one PBP at a time then exit.
Maybe you can regrab my archive and edit the .bat to achieve your goal.
Just add:

:Loop

at the very top

and

goto Loop

at the very bottom, it should work.

Nice work on this, this is exactly what I was looking for

Thanks :D
Later,

TSR

SiGGi
12-29-2006, 07:07 AM
thx apcarr for the nice exe and shadowrunner for your great work i love the clean way :)

there's a new eboot.pbp now its some bytes smaller. Is it better to use it for your program?

TheShadowRunner
12-29-2006, 07:22 AM
thx apcarr for the nice exe and shadowrunner for your great work i love the clean way :)

there's a new eboot.pbp now its some bytes smaller. Is it better to use it for your program?

SiGGi what do you mean a new eboot.pbp?
Do you mean a new base.pbp?
Is it smaller than 1.32megs?

In any case, the program was created for the current base.pbp that is included in the archive. Using a new one would probably not work.
Later,

TSR

SiGGi
12-29-2006, 07:24 AM
SiGGi what do you mean a new eboot.pbp?
Do you mean a new base.pbp?
Is it smaller than 1.32megs?

In any case, the program was created for the current base.pbp that is included in the archive. Using a new one would probably not work.
Later,

TSR
yep its smaller look here http://forums.maxconsole.net/showthread.php?t=41486
just a few bytes :o

Xenogears V
12-29-2006, 07:25 AM
Nice Tool

I will try It

:D

TheShadowRunner
12-29-2006, 07:29 AM
yep its smaller look here http://forums.maxconsole.net/showthread.php?t=41486
just a few bytes :o

Oh interesting.
But no, please use the current base that is included with Clean Popstation. There's no point testing for a few bytes.
Later,

TSR

subimpact
12-29-2006, 08:28 AM
does this fix the savedata too ???

Kettenhund
12-29-2006, 08:47 AM
Just converted a game with it including icons etc. and the MS LED flashing is gone . NICE! :)
Now i prefer this fine piece of software over PSX2PSP.

Maybe you should stick together with KingSquitter to put his nice GUI together with this nice clean popstation.

TheShadowRunner
12-29-2006, 08:49 AM
Absolutely, you get 2x 15 blocks for EACH game :cool:
And each game uses a different save data with its own icon.
Later,

TSr

Lodis
12-29-2006, 08:49 AM
does this fix the savedata too ???


Yea it does, I just tried this on Vandall Hearts II and both the folder name and the save name are correct with each game having a seperate folder. You might want to place all of your custom icons, backgrounds and images into the same folder before compiling the eboot.

If you need to recompile the same eboot again, you can simply run popstation.exe again since it still holds the same edited data. This tool is no fuss and gets the job done so thanks again.

Azzurra
12-29-2006, 09:01 AM
So no need keys.bin anymore ?

I like the idea of a "clean" popstation, thanks. :)

sonyuser
12-29-2006, 09:07 AM
the key.bin is it still using our own hotshot2 or it will auto generate for us??

i hope someone can make a GUI for tis to redirect ISO location, pics and back pics so that we no need to put all of them in the same folder with the exe...

TheShadowRunner
12-29-2006, 09:13 AM
No, the KEYS.BIN is not provided, you have to obtain yours elsewhere for obvious legal reasons..
It helps to read the README too once in a while.
Later,

TSR

ronnekes
12-29-2006, 09:14 AM
Pff, I don't know what I'm doing wrong..
I can't get my games to wirk with this or with the other popstation..

I allways get: Game couldn't start because some data is corrupted..

But my .iso Do work in my emulator in my computer..

What do I do wrong :s i've been trying whole day..

DrGast
12-29-2006, 09:15 AM
No, the KEYS.BIN is not provided, you have to obtain yours elsewhere for obvious legal reasons..
Legal reasons? If you provide BASE.PBP, you might just as well include KEYS.BIN.

Everything else is hypocrisy.

TheShadowRunner
12-29-2006, 09:23 AM
That's the thing, i don't provide Base.pbp.
Parts of it. Just enought for the compilation to work ;)
And yeah i'm thinking about including KEYS..
Later,

TSR

Edit: ok, KEYS included in the archive of the first post of this thread, let's hope i don't burn in hell for this :cool:

TheShadowRunner
12-29-2006, 09:32 AM
Pff, I don't know what I'm doing wrong..
I can't get my games to wirk with this or with the other popstation..
I allways get: Game couldn't start because some data is corrupted..
But my .iso Do work in my emulator in my computer..
What do I do wrong :s i've been trying whole day..

Hmm first make sure the iso is fine.
Try to rip it with CDRwin from www.goldenhawk.com
with this tutorial : http://www.racketboy.com/guides/ripping-bin-cue.htm
You can delete the cue file. Just use the .bin
Later,

TSR

cyx
12-29-2006, 09:39 AM
is your patch work for any big files TheShadowRunner ? I can use it for other personal use as long I don't distribute it right ?

edit: TheShadowRunner = alucardo ?!???

deftonesmx17
12-29-2006, 09:39 AM
Pff, I don't know what I'm doing wrong..
I can't get my games to wirk with this or with the other popstation..

I allways get: Game couldn't start because some data is corrupted..

But my .iso Do work in my emulator in my computer..

What do I do wrong :s i've been trying whole day..
In your OE-b config in recovery mode, is your game folder set to 3.02 or 1.50?
For POPS to work I needed the GAME folder to be 3.02 by default and put all my 1.0 and 1.5 apps in the GAME150 folder.

ronnekes
12-29-2006, 09:45 AM
Hello,

The ISO is fine. It also works on my emulator on my computer.
Don't know what's wrong :( Can you help me?

deftonesmx17
12-29-2006, 09:46 AM
Make sure your GAME folder is set to 3.02 and not 1.50 like I said above. Boot your PSP and hold R to enter recovery mode and check.

ronnekes
12-29-2006, 09:47 AM
Hmmz.. My psp is 1.50 japanese (one of the first I guess).

But what do you meen with Oe-B? i'm dutch as language so all those specific words are difficult sometimes :)

I have many other games and homebrew on my psp, but these psx I can't get to working..

Thanks in advance for helping me!

TheShadowRunner
12-29-2006, 09:48 AM
is your patch work for any big files TheShadowRunner ?

Hmm not sure what you mean. As long as it's a standard PSX iso/bin file it will work.

I can use it for other personal use as long I don't distribute it right ?

You can redistribute it all you want as long as you keep the README!.txt with the other files in the archive ;)

edit: TheShadowRunner = alucardo ?!???
No, he's a friend of mine who did a GREAT part of the job.

Later,

TSR

TheShadowRunner
12-29-2006, 09:49 AM
Hmmz.. My psp is 1.50 japanese (one of the first I guess).

But what do you meen with Oe-B? i'm dutch as language so all those specific words are difficult sometimes :)

I have many other games and homebrew on my psp, but these psx I can't get to working..

Thanks in advance for helping me!

You need to flash your PSP with firmware OE-B for PSX emulation to work!
Later,

TSR

deftonesmx17
12-29-2006, 09:50 AM
Hmmz.. My psp is 1.50 japanese (one of the first I guess).

But what do you meen with Oe-B? i'm dutch as language so all those specific words are difficult sometimes :)

I have many other games and homebrew on my psp, but these psx I can't get to working..

Thanks in advance for helping me!
Ok, you cant be running 1.50 to use the PSX EMU, you need to first download OE-a and then the OE-b update.

Start here mate ;)
http://forums.maxconsole.net/showthread.php?t=40046

ronnekes
12-29-2006, 09:51 AM
Weird, I reboot My PSP, hold R and nothing happens..
So strange.. It boots like allways, nothing appears..

But I guess my folder is 1.50 and not 2.30.. How do I change it?

deftonesmx17
12-29-2006, 09:54 AM
see my above post and follow the link i provided:)

ronnekes
12-29-2006, 09:56 AM
Little question, Am I still able after upgrading to play PSP iso's? Because I have fastloader for 1.50 and so :)

ronnekes
12-29-2006, 09:57 AM
And is it normal that I don't get a recovery screen? :s

deftonesmx17
12-29-2006, 09:58 AM
Yes OE-B acts like a 1.50 and 3.02 all in one package. once OE-b is installed all you have to do is make a folder named ISO on your memstick and you can boot ISO/CSO right from the PSP's main menu, no need for fastloader or devhook m8 plus all 1.0 and 1.5 homebrew will still work ;)

TheShadowRunner
12-29-2006, 09:58 AM
Yes, you will be able to play iso after upgrading to OE-A/OE-B

Yes, it's normal to not have configuration menu on 1.50.

Now, please keep this thread on topic!
Later,

TSR

Denzien
12-29-2006, 09:59 AM
So we're still stuck having to buy a PS3 and downloading HotSHots to get the Key file?

Or am I overlooking something?

TheShadowRunner
12-29-2006, 10:01 AM
No you're not anymore ;)
Everything is in the archive in the first post of this thread.
All you need is your PSX ISO ;)
(and custom pictures pic0, pic1 & icon0)
Later,

TSR

redrage82
12-29-2006, 10:02 AM
Does this add SND0.AT3 and ICON1.PMF also, if you have them?

TheShadowRunner
12-29-2006, 10:04 AM
No sorry, no PMF or AT3 support with this tool.
Later,

TSR

Denzien
12-29-2006, 10:09 AM
No you're not anymore ;)
Everything is in the archive in the first post of this thread.
All you need is your PSX ISO ;)
(and custom pictures pic0, pic1 & icon0)
Later,

TSR


Ok thanks :)

Question though I don't understand the custom picture files - are these created by us? Where would they be located? Or are they obtained during the iso-ripping process?

(Sorry if this sounds noobish - I really wanna get into all this fun, but I'm kinda newbie-ish with all this stuff)

:)

xzbbzx
12-29-2006, 10:15 AM
Thank you for this great converter.
If I may suggest any features:

Make it a GUI, it's much easier for "n00bs" (most of the people).
Add the possibility to extract ISO from PBP. It's very useful when trying things with the same ISO and low disc space.


Again, thanks for this fantastic program.

xzbbzx
12-29-2006, 10:31 AM
I've tried to convert FF IX and when I load it on PSP it gets a black screen. Converted the same ISO with another converter, and it works ok...:confused:

EDIT: Sorry, I hadn't given it enough time to load :o It does work :D

TheShadowRunner
12-29-2006, 10:39 AM
Ok thanks :)

Question though I don't understand the custom picture files - are these created by us? Where would they be located? Or are they obtained during the iso-ripping process?

(Sorry if this sounds noobish - I really wanna get into all this fun, but I'm kinda newbie-ish with all this stuff)

:)

No, you have to provide your own/custom pictures.
They must be in .PNG format

exemples:

icon0:
http://videoff7.free.fr/icon0.png

pic1:
http://videoff7.free.fr/pic1.png

as for pic0, it's a transparent picture, on which you can write stuffs about the game if you wish (i just leave it transparent myself)
It's attached to this post.

Later,

TSR

ronnekes
12-29-2006, 10:39 AM
Oké :) I finally have Oe-B, BUT I have another problem..

I get the error : Game couldn't start (80010002)..

What's that?

markmcrobie
12-29-2006, 10:43 AM
Every game I convert using this or any other popstation GUI results in a black screen on the PSP when I try to play the game - the PSP isn't frozen, the Home button still brings up the the usual PSX menu, but the black screen never goes away till I quit.

ronnekes
12-29-2006, 10:44 AM
Haha, I replaced the folders to the game folder and I now get 80000004.

TheShadowRunner
12-29-2006, 10:45 AM
Oké :) I finally have Oe-B, BUT I have another problem..

I get the error : Game couldn't start (80010002)..

What's that?

Do you have the KEYS.BIN file in the same folder as your EBOOT.PBP?
If not, regrab the archive on the first page of this thread, you will find it there.
Later,

TSR

TheShadowRunner
12-29-2006, 10:46 AM
Every game I convert using this or any other popstation GUI results in a black screen on the PSP when I try to play the game - the PSP isn't frozen, the Home button still brings up the the usual PSX menu, but the black screen never goes away till I quit.

Your ISOs are bad most probably.
Rip to bin/cue format with CDRwin from original disc to make sure everything is 100% fine on the ISO side.
Later,

TSR

ronnekes
12-29-2006, 10:48 AM
Yesn the keys.bin is in the exact folder as you mentioned.. But still not working :s

DrGast
12-29-2006, 10:51 AM
Yesn the keys.bin is in the exact folder as you mentioned.. But still not working :s
Try deleting your savegame. The games won't start if the save data is corrupt.

Denzien
12-29-2006, 10:51 AM
No, you have to provide your own/custom pictures.
They must be in .PNG format

exemples:

icon0:
http://videoff7.free.fr/icon0.png

pic1:
http://videoff7.free.fr/pic1.png

as for pic0, it's a transparent picture, on which you can write stuffs about the game if you wish (i just leave it transparent myself)
It's attached to this post.

Later,

TSR

Oh ok - thank you very much.

PS - I also noticed another thread in this forum with an Index of the Custom Pic files. I'll check that out too.

xzbbzx
12-29-2006, 10:55 AM
Yesn the keys.bin is in the exact folder as you mentioned.. But still not working :s
Try loading the game with a GAME UMD inside the PSP

ronnekes
12-29-2006, 10:57 AM
Doensn't work..

Jefferson Darcy
12-29-2006, 11:02 AM
stupid question: where does this save the EBOOT.PBP file to? I ran the program and I cant find the file :confused:

xzbbzx
12-29-2006, 11:03 AM
stupid question: where does this save the EBOOT.PBP file to? I ran the program and I cant find the file :confused:
Try looking in the clean popstation folder....

kiiroi
12-29-2006, 12:24 PM
The LED Light still blinks a lot for me, but not as much as before...I guess this is good, all you need is someone to compile it into a GUI...like KingSquitter :p

DrGast
12-29-2006, 12:35 PM
No weird memory stick LED flashing in Symphony of the Night. This worked like a charm. Now if it only came with a nice GUI such as KingSquitter's converter ...

kyuenjin
12-29-2006, 12:47 PM
This may be a stupid question.

I have the bin/cue file for Symphony of the Night, but whenever I try to run the program, it says that the file can't be opened. Any ideas?

Jefferson Darcy
12-29-2006, 12:48 PM
I just ran it and it created the EBOOT.PBP file but the file is only 1kb, so something is wrong

ujnhunter
12-29-2006, 01:33 PM
so you NEED to have a flashed 3.02OE-B firmware to use these PSX games? I'm currently using DevHook 0.51 to boot into 3.02 (not custom) will PSX games play this way? or ONLY with custom firmware? thanks. sorry if this has been answered

Shadow-BOT
12-29-2006, 01:40 PM
Does Saving work now?

StoneCut
12-29-2006, 01:45 PM
so you NEED to have a flashed 3.02OE-B firmware to use these PSX games? I'm currently using DevHook 0.51 to boot into 3.02 (not custom) will PSX games play this way? or ONLY with custom firmware? thanks. sorry if this has been answered

yes, *only* 3.02 OE-B will work.

Jefferson Darcy
12-29-2006, 01:46 PM
I just did it and it worked when typing in the title I typed in Castlevania Symphony of the Night (last time I just used Castlevania SOTN) and I used different custom pics. I have no idea why either of those changes would make a difference, but it did. no more flashing light. my save game from the eboot created with simple popstation GUI WORKED :)

now im gonna try with FFVII

Shadow-BOT
12-29-2006, 01:52 PM
Do you need custom pics? Or will it work without them?

I tried FF7 and it made a 8kb file and said "Cannot Open FF7" that is what I named the ISO, what am I doing wrong?

I typed in "SCES_00900"

NVM I forgot to put .img at the end of the name, silly me. nice!

timbuck2
12-29-2006, 02:01 PM
Thanks TheShadowRunner for the great idea here.

I hacked up a simple shell script to use the linux version of popstation to work with your release. It requires wine since the script uses the patch.exe from your release zip. Tested with Gentoo.

This needs the original "CLEAN POPStation.zip" to be unzipped and then the attached "CLEAN_POPStation_linux.zip" to be unzipped in the same directory. It does not overwrite any of the original files. "CLEAN_POPStation_linux.zip" contains 2 files. One is 'run.sh' and is the script. The other is 'popstationlinux.bak' which is the clean version of the linux popstation.

To use it for linux, execute 'run.sh' with the Sxxx-yyyy product id and the iso filename i.e. ./run.sh SCUS_94288 spyro.iso

One thing I added was to get the game title from the ps1_prod_id.txt file using the Sxxx_yyyyy value. Also, on the second to last patch, I removed the '_' character from the Sxxx_yyyyy since the original BASE.PBP (Hot Shots one) doesn't have that there i.e. it uses Sxxxyyyyy format in that location.

l8r...

bootmonster
12-29-2006, 02:28 PM
Is there no way of reading the slus/sles data straight from the image that is being patched, and use the database file to auto input the name? If there is no matching data then prompt as normal. Also, for multidisc games just have a it coded so it patches the all with the disc 1 code. May take a little work but I'm sure it'd be worth it in the long run.

Also possibly having a database of the most common icon files as well, which could obviously be changed by putting them in the folder as normal?

Could then have the closest to perfect patching solution if these features were added! :)

Edit

Just thinking as well, have a default playstation logo for all pic1 unless otherwise provided, and just have a database for the icon0 file. If they were kept in a folder and named eg. SLUS20302.png etc, a database with all the main files wouldn't be huge.

What the Surreal 64 emu does is that, but just includes 1 png for the game for all regions.

For Castlevania for example the png would be called SLUS00067_SLES00524_SLPM86023.png , saving a bit more space. So the patcher just checks to see if you have a custom file, if so, uses that, if not, it searches the png database to see if one exists. If there isn't one it just uses a default playstation one, or something to that effect.

I'm just spouting but are these ideas any good do you think?

darren135
12-29-2006, 02:59 PM
thx!!!!!!!!

krawhitham
12-29-2006, 03:14 PM
this package contains the same BASE.PBP and KEYS.BIN as these two thread did

http://forums.maxconsole.net/showthread.php?t=41486
http://forums.maxconsole.net/showthread.php?t=41035

both those two threads had the files pulled due to copyright problems, why is this one allowed to remain?

0xiD3
12-29-2006, 03:45 PM
a easier on the eyes list for product IDs

http://rafb.net/p/mBNCAB39.html

imparason
12-29-2006, 03:53 PM
Why does it matter if the Memory Stick LED flash constantly? Is this a bad thing? Cause I used some other converter so I could get my own custom images and it my memory stick blinks alot. Does this damage the PSP or the memory stick at all?

Shadow-BOT
12-29-2006, 03:54 PM
It has the eboot and stuff, but as the person mentioned is not copyrighted, just read the first post, I like this program a lot better than popstation.

krawhitham
12-29-2006, 04:08 PM
It has the eboot and stuff, but as the person mentioned is not copyrighted, just read the first post, I like this program a lot better than popstation.


this is just a frontend for popstation

it hex edit popstation, then runs popsttion, then hex edit the eboot file

undertaxxx
12-29-2006, 04:11 PM
Dont now why you make this buth my GUI popstation 0.5 works realy perfect here ;) .grtzz

radius
12-29-2006, 04:51 PM
Could be cleaner using an "empty" (no fake PIC0, and PIC1) eboot ...

Ooops
12-29-2006, 05:25 PM
Why does it matter if the Memory Stick LED flash constantly? Is this a bad thing? Cause I used some other converter so I could get my own custom images and it my memory stick blinks alot. Does this damage the PSP or the memory stick at all?

I suppose it's not a good thing when the MS stick is stressed that way unecessarily. Honestly I don't know for sure but I don't want to shorten the MS lifetime stupidly.

Some games make it flash a lot when playing videos but not constantly. If it's your case, then you didn't make a clean conversion, either with the manual method (popstation hexedit+ BASE edit) or with a proper patcher as TSR one.
I also guess that it assures a clean conversion only from the original PSX backup, not from an already messed up Eboot. If that's your case, I'm affraid you'll have to start again the conversion.

[...] It's common sense if you're used to the command line dialog but I would imagine there are plenty of idiots on here who would think it isn't working properly. I'm curious to know which logic leads to assume that when one doesn't know about something then one is an idiot.

Dany23
12-29-2006, 05:27 PM
it doesnt work for me, :( the exe is already named Clean Popstation but i still get the invalid argument error and the created eboot is only ~800b bytes big

Nevermind, i got it to work, i think the program doesnt like image names with space(s) in them (i.e Crash Bash.img) so i renamed the iso to Crash.img and it worked fine :p no more error

Dany25

Bijoruku
12-29-2006, 06:13 PM
edit: aw, just forget it:p

Lodis
12-29-2006, 07:02 PM
This is strange, I found that when I used the compiled exe version, afterwards my Base.pbp and cygwin.dll were deleted. If I tried running the exe after I set read only on base.pbp it would crash. I ran the bat version with no problems at all so will stay with this.

Edit: I just downloaded the clean_popstation exe version again and ran it, then I exited and the base.pbp was deleted right before my eyes.

Edit2: I can confirm that cygwin1.dll was also deleted.

Edit3: It seems to be a problem with base.pbp, if I have the previous big sized base.pbp from the old version of this program, it ends up deleting it. Replacing it with the smaller base.pbp doesn't exhibit this problem.

why3kay
12-29-2006, 07:08 PM
so you NEED to have a flashed 3.02OE-B firmware to use these PSX games? I'm currently using DevHook 0.51 to boot into 3.02 (not custom) will PSX games play this way? or ONLY with custom firmware? thanks. sorry if this has been answered

i seened to get emulated 3.02 working with dax psx games but you need to get some files from the 3.02OE-B dump.

ronnekes
12-29-2006, 07:27 PM
Does someone has an solution for my 80000004 error I get when booting a game?

manias
12-29-2006, 07:41 PM
Does someone has an solution for my 80000004 error I get when booting a game?
bad iso, not in 3.02-based game folder (game302 e.g.), not containing keys.bin and/or eboot.pbp, wrongly named eboot.pbp (can't be base.pbp e.g.)

alu
12-29-2006, 07:46 PM
Hey all,

I coded this little tool Clean Popstation (c++ and bat) in a rush at 4am and gave it to TSR :)
This is less good looking than a GUI but it does the job, even though i don't have a psp myself :)
If anyone wants to use my ugly c++ source code to improve it or is just curious about it, here it is :


// patch.cpp
// This program simply writes a given string at a given offset to a given file.
#include <iostream>
#include <fstream>
#include <string>

using namespace std;

int main(int argc, char* argv[])
{
if (argc<3)
{
cout << "Usage : patch filename offset data" << endl;
cout << "2006 © alucardo" << endl;
return 1;
}

char * file = argv[1];
int offset = atoi(argv[2]);
string str = argv[3];
int len;

for(int i=4;i<argc;i++)
{
str+=" ";
str+=argv[i];
}

len = str.length();

// Opening file in read write binary mode
fstream myFile(file, ios::in | ios::out | ios::binary);

// Going to offset
myFile.seekp(offset);

// Writing string
// myFile.write(str,len);
myFile<<str;

// Closing file
myFile.close();

cout << "Succesfully patched " << str << " (" << len << " bytes) to file " << file << " at offset " << offset << endl;

return 0;
}


alucardo / #ps2-japan @ EFNet

heelo
12-29-2006, 07:46 PM
hello...thanks !!!:D

ronnekes
12-29-2006, 07:54 PM
My iso isn't corrup( it also plays on my psx emulator on my computer), keys.bin is with eboot.php, name is correct and is in the right folder..

really don't know what's wrong...

Lodis
12-29-2006, 08:00 PM
My iso isn't corrup( it also plays on my psx emulator on my computer), keys.bin is with eboot.php, name is correct and is in the right folder..

really don't know what's wrong...


I have been noticing this error as well, try doing it manually as normal and see if it works on your Psp. I think the smaller base.pbp might be causing some problems but not sure yet.

Edit: I was getting this exact same error in Driver psx so I recompiled the eboot again using Clean Popstation, still I received the same error. However, when I recompiled the game using the standard popstation the game is now running. I think the problem is to do with the base.pbp, when it was the normal size everything was working and problems only occured after a modified smaller base.pbp was used.

alu
12-29-2006, 08:09 PM
is your patch work for any big files TheShadowRunner ? I can use it for other personal use as long I don't distribute it right ?

edit: TheShadowRunner = alucardo ?!???

No, as you can see in the source, this patch.exe is very weak, offset is stored in a int, not even an unsigned long int, i don't perform try/catch on errors, etc. In other words it's very raw and does the minimum.
So you can use it at your own risk or even better get borland c++ command line compiler it's free and you'll be able to tweak my source.
If i have enough time at my return, i'll try to do a real app :)

Have fun everyone and cya in 2007

alucardo / #ps2-japan @ EFNET

manias
12-29-2006, 08:26 PM
My iso isn't corrup( it also plays on my psx emulator on my computer), keys.bin is with eboot.php, name is correct and is in the right folder..

really don't know what's wrong...
try what was just mentioned by lodis, don't use the smaller base.pbp but just the normal golfblah one

superart
12-29-2006, 08:42 PM
This clean popstation works great! good work. by the way, does anyone know how to make the size of the png file smaller. the dimensions are correct but popstation says theyre still too big.

Sandman53
12-29-2006, 08:48 PM
I can't wait to see a GUI for this. Mainly for ease of use. I think people need to start using these clean popstation thingies. I dont like being dirty.

TheShadowRunner
12-30-2006, 02:23 AM
I just re-upped a new ZIP for all the people that had a generated EBOOT.PBP of 890 Kb size.

This was due to "game name" or "iso name" inputted with spaces but no quotes.

Now you get a warning message telling you that if the game name you wish to input contains spaces, you must use quotes. Same for the iso name.

Grab the new ZIP on the first post of this thread.
Hope it helps.

As far as a nice GUI is concerned, I'm waiting to see if KingSquitter manages to correct the issues with his wonderful GUI, in which case this project will be dropped. In the meantime, enjoy it !

Later,

TSR

Rockman_Joey
12-30-2006, 04:56 AM
Nice job TSR,Ive compiled your program into an easy to use EXE file that works a treat.

Cheers dude and HEY! YOUR A MANCHESTER UNITED FAN, YOU HAVE GOOD TASTE!! :D WHOS TOP OF THE LEAGUE!!!! :p

tblacksheep
12-30-2006, 05:49 AM
This is probably going a bit far, but would a PBP cleaner be out of the question?

To clean generated pbps back to the ISOs (or clean pbps)

TheShadowRunner
12-30-2006, 05:56 AM
Sorry but because the PBP can be screwed in MANY ways, this is an impossible task to do.
Later,

TSR

tblacksheep
12-30-2006, 06:02 AM
Sorry but because the PBP can be screwed in MANY ways, this is an impossible task to do.
Later,

TSR


Thanks tho!

tpepsiman
12-30-2006, 06:10 AM
very good work m8

it works great

Ooops
12-30-2006, 08:32 AM
TSR, what about using the joker * as in "popstation *.img" command to avoid filename issues ?

zorax
12-30-2006, 08:36 AM
wich pal-ntsc program (same as position fixer, or do I need that too?) is the best?

plz pm me with a link ;)

toonces
12-30-2006, 09:23 AM
now this is like awesome :).

zorax
12-30-2006, 09:27 AM
Don't know if this have been already answered, but here's a tips:

If you use the edited base file, do not put the KEYS.BIN in the same folder with popstation.exe, that will most probably make the game not working...

I'm using the PSX2PSP 0.5 with the edited base and it works as a charm!

Deus
12-30-2006, 10:35 AM
I really can't understand all the drama involved in making a savegame patcher. Seriously, we're talking about 20 something lines of code.
Example (in java):


private final long FIRST_ADDRESS = 304;
private final long SECOND_ADDRESS = 856;
private final long THIRD_ADDRESS = 328704;
private final long FOURTH_ADDRESS = 332332;

private final int ID_SIZE = 9;
private final int NAME_SIZE = 25;

protected RandomAccessFile rfile;

(...)

private void set(String text, long address, int byteSize) {
try {
byte[] b = new byte[byteSize];
rfile.seek(address);
rfile.write(b, 0, byteSize);

rfile.seek(address);
rfile.write(text.getBytes(), 0, byteSize);
} catch (Exception e) { e.printStackTrace(); }
}

public void setValues(String cd_ID, String cd_Name) {
set(cd_ID, FIRST_ADDRESS, ID_SIZE);
set(cd_Name, SECOND_ADDRESS, NAME_SIZE);
cd_ID = "_" + cd_ID.substring(0,4) + "_" + cd_ID.substring(4);
set(cd_ID, THIRD_ADDRESS, ID_SIZE+2);
set(cd_Name, FOURTH_ADDRESS, NAME_SIZE);
}

(...)



How can someone f*ck up something as simple as this to the point of constant memory card accesses and whatnot?

TheShadowRunner
12-30-2006, 10:41 AM
What drama?
What is this post doing in this thread? o_O
Wrong thread maybe..
Later,

TSR

psp_sfdm
12-30-2006, 10:49 AM
I would like to say thanks to TheShadowRunner for making this application. Now, this is how I want to make my eboot.pbp, without the pic0.png and using my custom psx images. :)

Q: How do I get rid of the pic0.png if I wanted to do it manually?

Deus
12-30-2006, 10:49 AM
I'm not referring to the actual first post but to the context in which it's inserted. I.e. (http://en.wikipedia.org/wiki/I.e.#I) "Finally a working whatever that uses popstation in a world of non working whatever that use popstation".
Basically I'm stating that making something like this is completely trivial, yet everyday the "scene" is spammed with 500 thousand different apps that do the same thing and yet 400 thousand manage to screw it up. I'm not attacking you TSR, this is a simple rant, I think I'm entitled to one, being this a public forum for public opinions.

Deus
12-30-2006, 10:54 AM
I would like to say thanks to TheShadowRunner for making this application. Now, this is how I want to make my eboot.pbp, without the pic0.png and using my custom psx images. :)

Q: How do I get rid of the pic0.png if I wanted to do it manually?

You have to use one. What you can do, though, is use an "empty" transparent png like this one: 10513

TheShadowRunner
12-30-2006, 11:10 AM
Yes Deus, you've all the rights to complain about this and I majorly agree with you.
It's specifically for that reason we created the CLEAN patcher, to avoid this crap.
Now of course if you want to fix the save data entry AFTER the eboot has been created by a faulty patcher, it's another story.
We're not dealing with that here.
Later,

TSR

BoggyB
12-30-2006, 11:16 AM
You have to use one. What you can do, though, is use an "empty" transparent png like this one: 10513
or u can use a dummy(0 byte) file ;)

Ooops
12-30-2006, 12:54 PM
I share Deus point of view in the part that those many GUIs and this confusion seems exagerated given the confusion they create, compared to their goal which is to avoid for people doing manually the only 3 simple steps required to create proper and reversible EBOOTs, as fast as any GUI would do.

You still have an unanswered question TSR.

Edit: Well I have to say i admit I posted in the wrong thread, especially because your solution is intended to be clean, reliable and fast. I should have thought before. I'm still wondering why you didn't answered to a relevant and polite question.

TheShadowRunner
12-30-2006, 08:37 PM
TSR, what about using the joker * as in "popstation *.img" command to avoid filename issues ?

Hey Ooops, is this your unanswered question?
I added a warning to the .bat for peeps who wish to input game titles which contain spaces or for isos which name contains spaces if that's what you mean.

BTW, it now seem that KingSquitter has majorly fixed his PSX2PSP GUI, starting with v0.6, and it therefore creates 99.9% fine EBOOT.PBP.

There is still a 1 BYTE (only!) difference between builds made by CLEAN Pop & PSX2PSP GUI.

If KingSquitter fixes this only remaining flaw (in the HEADER, offset 192), the CLEAN project will be dropped.

Thanks to all of you who have been using and supporting CLEAN Pop but it seem the end is near. (not just yet though ;) )

Later,

TSR

JaySparrow
12-31-2006, 10:06 AM
Great work TheShadowRunner...:D
Nice to see KingSquitter incorporates your solution[-1 byte] in your friendly GUI: When programing, long time ago, I also prefered a clean and short solution!
And in the first post we read...
- Because it's a clean patch, your Memory Stick will NOT blink like crazy.
- This method allows to have 30 (2x15) blocks for each game.
- Each game has its own Save Data folder (icon for the Save Data folder
matches the one used for the game, icon0.png)
- To patch games with multiple discs, such as FF8, use the productID of the
FIRST disc for all discs.
(this is mandatory to ensure compatibility with the Save DATA)
All these functions were incorporated?
Since it contains only a small fraction of the base.pbp ( no parts of the game W.H.A.T.S.O.E.V.E.R ) I hope it's alright to post here.
If you're right [and I think so] why he not use that small fraction?
...and what about keys.bin?
and as you says...
Later,

manias
12-31-2006, 11:00 AM
Great work TheShadowRunner...:D
Nice to see KingSquitter incorporates your solution[-1 byte] in your friendly GUI: When programing, long time ago, I also prefered a clean and short solution!
And in the first post we read...
- Because it's a clean patch, your Memory Stick will NOT blink like crazy.
- This method allows to have 30 (2x15) blocks for each game.
- Each game has its own Save Data folder (icon for the Save Data folder
matches the one used for the game, icon0.png)
- To patch games with multiple discs, such as FF8, use the productID of the
FIRST disc for all discs.
(this is mandatory to ensure compatibility with the Save DATA)
All these functions were incorporated?
Since it contains only a small fraction of the base.pbp ( no parts of the game W.H.A.T.S.O.E.V.E.R ) I hope it's alright to post here.
If you're right [and I think so] why he not use that small fraction?
...and what about keys.bin?
and as you says...
Later,
keys.bin is just copied across, not generated at all.
And all bugs have been fixed now, so far that 1 byte difference doesn't seem to cause a problem. But it would be best ofcourse it it was fixed to not have any possible discrepancies at all :)
i.e. the only difference between the two is now that 1 byte that doesn't seem to do anything for now.

toonces
12-31-2006, 12:11 PM
ill stick with clean, i know whats its doing step by steps, instead of batching everything like GUI's do, greate job TSR :)

OEP
12-31-2006, 05:58 PM
Yup, so far this is the only prg that's worked for me.

Tinnus
12-31-2006, 06:44 PM
To the author...

I know you didn't include the game in your copy of base.pbp used by the program, but you did include the emulator code which *is* copyrighted material by Sony. ie: Sony SELLS the emulator code along with the game data and didn't give you permission to distribute it. So it's not legal, or "clean" to distribute a "stripped" base.pbp, even if it doesn't include the game--because the rest of it is also copyrighted.

If that wasn't true, Dark_AleX would've included a (legal) base.pbp along with popstation ;)

TheShadowRunner
12-31-2006, 06:52 PM
Yeah I get your point.
However in its current stripped form, it's not usable as-is without further processing. In that sense it is not like i'm distributing a game.
I also wondered about putting the KEYS file in there.
In any case, I'll remove the both of them off the package if any MaxCons mod ask me to, of course.
Later,

TSR

Tinnus
12-31-2006, 07:05 PM
Yeah, it's not usable, but Sony could still go after you for that if they wanted.

I'm more worried with you being caught in a bad situation with Sony rather than the website.

bigdaddie
12-31-2006, 07:06 PM
Hey Ooops, is this your unanswered question?
I added a warning to the .bat for peeps who wish to input game titles which contain spaces or for isos which name contains spaces if that's what you mean.
BTW, it now seem that KingSquitter has majorly fixed his PSX2PSP GUI, starting with v0.6, and it therefore creates 99.9% fine EBOOT.PBP.
There is still a 1 BYTE (only!) difference between builds made by CLEAN Pop & PSX2PSP GUI.
If KingSquitter fixes this only remaining flaw (in the HEADER, offset 192), the CLEAN project will be dropped.
Thanks to all of you who have been using and supporting CLEAN Pop but it seem the end is near. (not just yet though ;) )
Later,
TSR
creates the latest PSX2PSP a clean eboot?, and if not can i rebuild that eboot or do i have to make a new one starting from the original source :confused:

brianfast
12-31-2006, 07:07 PM
This works great, does a very nice job on my ISOs.

manias
12-31-2006, 07:09 PM
creates the latest PSX2PSP a clean eboot?, and if not can i rebuild that eboot or do i have to make a new one starting from the original source :confused:
as you can read, there's 1 byte difference ;) but it doesn't harm anything

TheShadowRunner
12-31-2006, 10:24 PM
The reason for the 1 byte difference has been found, it's actually due to an enhancement of PSX2PSP GUI over the original Popstation.exe.
The final word on this is:

- KingSquitter's PSX2PSP GUI is absolutely correct in all it does as of now. (v 6.2)
- It's actually even better than Popstation.exe in that it corrects the SFO by computing the game title length while the original Popstation always assumes 18 characters regardless of the title you input (this is wrong but harmless, and based on the original "Hot Shot Golf (c)" title hence why 18. (17+1=18, in hex:12 at offset 192).
- The only byte difference between PSX2PSP GUI & CLEAN PopStation that remained is this very microbug that the original Popstation.exe has (and so CLEAN reproduced it).
- CLEAN PopStation project is therefore immediately discontinued.

If there is one GUI you guys should use, it's clearly King's PSX2PSP :D

http://forums.maxconsole.net/showthread.php?t=40946

Later,

TSR

bznine57
12-31-2006, 11:38 PM
Will this ever (or this may be an issue with popstation itself) be capable of converting Alcohol 120% images (MDF/MDS). I have several images from my original backups and have had no luck getting them to load on my PSP.

Thanks,
bznine57

squallxp
01-01-2007, 12:22 AM
Two THUMBS UP for this!

manias
01-01-2007, 07:18 AM
Will this ever (or this may be an issue with popstation itself) be capable of converting Alcohol 120% images (MDF/MDS). I have several images from my original backups and have had no luck getting them to load on my PSP.

Thanks,
bznine57
what you should do is mount them and re-rip them to clonecd format :)

bigdaddie
01-01-2007, 08:30 AM
The reason for the 1 byte difference has been found, it's actually due to an enhancement of PSX2PSP GUI over the original Popstation.exe.
The final word on this is:
- KingSquitter's PSX2PSP GUI is absolutely correct in all it does as of now. (v 6.2)
- It's actually even better than Popstation.exe in that it corrects the SFO by computing the game title length while the original Popstation always assumes 18 characters regardless of the title you input (this is wrong but harmless, and based on the original "Hot Shot Golf (c)" title hence why 18. (17+1=18, in hex:12 at offset 192).
- The only byte difference between PSX2PSP GUI & CLEAN PopStation that remained is this very microbug that the original Popstation.exe has (and so CLEAN reproduced it).
- CLEAN PopStation project is therefore immediately discontinued.
If there is one GUI you guys should use, it's clearly King's PSX2PSP :D
http://forums.maxconsole.net/showthread.php?t=40946
Later,
TSR
Thanx, nice to know it´s now clean :)

Dark_AleX
01-01-2007, 06:59 PM
EDIT: wrng thread :p

manias
01-01-2007, 07:05 PM
There is a problem with the application.

The iso header offset currently MUST BE 0x50000, since one of the functions of popcorn that replaces a popsman function (to allow decrpted headers) will search the postheader at 0x50400, where are data needed by pops.prx.

I've seen than the appplication does not always generate the data there, and this could cause the generated pbp not to work properly.
In fact, this was one of the reasons of popstation to not allow big images.

Anyways this will be fixed in popcorn.prx of 3.03 OE-A by searching the iso offset in the pbp header, but currently in 3.02OE-B, isos whose header are not at 0x50000 cannot be guaranteed to work.
In fact they could work depending of the luck of the values of the data that are at offset 0x50400+.

No need to change nothing in the app anyways, since i may start working in 3.03 OE tomorrow, and it should be ready next day.
So this means for now, big images can cause the iso not to boot? good luck on 3.03OE!

Dark_AleX
01-01-2007, 07:06 PM
Ups, wrong thread lol

This was going to be in the simple popstation gui thread sorry.

Tekken4
01-01-2007, 08:37 PM
I was really surprised, because now I can convert psx iso without using hot shot...I tried and no problem at all...But is it really ok until end of the game?
But I never understand, how cab this program convert img to pbp without base.pbp....??? But anyway, I really appreciate and so many thanks to the program creator...Good Job

JaySparrow
01-05-2007, 10:32 PM
Tekken4, in the readme file of popstation 3.03 OE-A DA said...
'...Instructions:
- Get the Hot shots 2 game of the playstation store, and its keys.bin, and put it in the same directory than popstation, renaming it from EBOOT.PBP to BASE.PBP. (Note: this is needed in order to get the data.psp and a few data).'

I think TheShadowRunner captured these data.psp and a few data mentioned by DA using them as a stripped form of base.pbp... or, maybe, somethin' like that...it's seems to me a pretty cool idea!;)

Zero_
01-05-2007, 11:25 PM
Ups, wrong thread lol

This was going to be in the simple popstation gui thread sorry.

Ohh... so Dark_AleX isn't so perfect, afterall is he? Haha.

TheShadowRunner
01-05-2007, 11:29 PM
Guys, i didn't invent the small base concept haha, it's pretty much all over teh intertubes.
Besides, Clean PopStation is very outdated now.
Later,

TSR

JaySparrow
01-06-2007, 12:00 AM
HiTheShadowRunner, after you said...
'That's the thing, i don't provide Base.pbp.
Parts of it. Just enought for the compilation to work '
..then I just think that was your idea, sorry!:o

Afterall, let's use King's PSX2PSP!:D

radius
01-06-2007, 12:07 PM
my bad wrong thread

topaz_psp_kewl
01-21-2007, 12:52 AM
im running windows xp of course ......with a 3.02 0E-B none of them work......popstation in example flashes command prompt then leaves clean popstation brings up command prompt but does nothing adding to that it deletes my base.pbp And cygwin1.dll from my MS if anonyone can help me id be very help full or email me the whole popstation folder At seanjuan062@yahoo.com

dropdead
05-23-2009, 01:03 AM
where can i download castlevania sotn eboot.pbp??