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View Full Version : Xbox 360 HD DVD Player took 4.7 Million lines of Code


Zeus
11-04-2006, 09:28 AM
The Xbox team has given some information on the development process for the Xbox 360's HD DVD player add-on. The HD DVD player ALONE took 4.7 million lines of code and just a few million dollars.


What takes 4.7 million lines of code, partner teams from all over Microsoft, and millions of dollars to create? The Xbox 360 system software? Nope. This is just the HD DVD player.

The Xbox platform team (us) is experiencing its own emergence day as of late; we've been hard at work for the past 8 months straight bringing the fall system update to fruition. I haven't even posted since August. Daryl's already gone over a lot of the features and changes that are in this release. I've personally been working on the Xbox 360 HD DVD player (which, by the way, reached the #1 best seller slot on Amazon.com's video games category) and I thought I'd go over some of the technical difficulties it takes to bring HD DVD to market.

There's a perception that HD DVD is just DVD with HD content, but once you look at things more closely, it's clear that HD DVD is a different beast altogether. The Xbox platform team became serious about HD DVD last year, when Microsoft as a company threw its endorsement behind the standard.


Read More: <A href="http://blogs.msdn.com/xboxteam/archive/2006/11/03/emergence-day.aspx" target="_blank">blogs.msdn.com</a>

JSR
11-04-2006, 01:45 PM
4.7million of what... of C Code? Of course not, i'm sure they mean ASM PPC Code . Because it's too much for a codec and i/o with the standalone drive.

gonepostl
11-04-2006, 06:12 PM
ROFLCOPTER ALERT!
http://danielkennett.org/pictures/roflcopter.jpg

wiggim
11-05-2006, 01:30 AM
lol.. least it explains why vista is 6gb after install

technosexual
11-05-2006, 09:09 AM
4.7million of what... of C Code? Of course not, i'm sure they mean ASM PPC Code . Because it's too much for a codec and i/o with the standalone drive.


they most likely use c#/.net simply to use crap they made. and im not sure why this is news microsoft has never coded anything very well

G0mez
11-05-2006, 09:20 AM
All 6 of Xbox 360's hardware threads are hard at work while playing back an HD DVD. At the moment, the player software pushes Xbox 360 harder than any other (save, perhaps, Gears of War during some particularly busy parts of the game).
Genius work MS, do it all in software to keep the price down, but run the hardware that already flakes when run flat out, flat out in order to do it.

How many 360's will burn out within the first few weeks of release due to this little baby then?