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View Full Version : Oh Hells Yea AR


GamerzInc
08-02-2006, 05:02 PM
I've successfully converted an AR code to Dipstar. Now I can play MPH while looking through walls.

Phantom13
08-02-2006, 05:53 PM
how tell me how + tell me how to use dipstar. Please

Phantom13
08-02-2006, 06:12 PM
i wouldn't need to use dipstar if only they told me their secrets

Edit: How to use it on *rom$*

Phantom13
08-03-2006, 06:17 AM
Which Flashcart are you using?

Could you also tell me how to use dipstar

GamerzInc
08-03-2006, 11:35 AM
USing m3 with dipstar. Write both to it, the nds file with cheat enabled, and dipstar.gba without anything checked(leave what is already checked alone). Start both of them with the cheats already input in dipstar.

It's kind of hard to explain.

Kody
08-03-2006, 11:52 AM
How do you convert AR Code to Dipstar. Or.. just enter it to the dipstar. Because I think their is something different in the format of the code.

GamerzInc
08-03-2006, 01:08 PM
lol, for most you can just copy over the code and post. Others require work.

Phantom13
08-03-2006, 02:07 PM
It says M3 is not compatiable. I have a G6 Flash. They are made by the same people. G6 is not compatiable.

So if you are using dipstar on a M3 then it should work with a G6

HurricaneGame
08-03-2006, 02:29 PM
Gamerzinc please make a tutorial ^^

Whitewiz
08-05-2006, 10:52 AM
yeah :P Iwe done it too.. took some time too google all up but it works =)

gonna see if there are some fun cheats for new super mario later ;)

This is how to convert cheats.

Dipstar codes: (Taken from Imaha486's ReadMe.txt file)
Code:
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always

Action Replay codes:
Code:
0XXXXXXX YYYYYYYY .. 32bit write
1XXXXXXX 0000YYYY .. 16bit write
2XXXXXXX 000000YY .. 8bit write

Haruspex
08-05-2006, 12:29 PM
yeah :P Iwe done it too.. took some time too google all up but it works =)

gonna see if there are some fun cheats for new super mario later ;)

This is how to convert cheats.

Dipstar codes: (Taken from Imaha486's ReadMe.txt file)
Code:
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always

Action Replay codes:
Code:
0XXXXXXX YYYYYYYY .. 32bit write
1XXXXXXX 0000YYYY .. 16bit write
2XXXXXXX 000000YY .. 8bit write


Can you please tell us what do you meant by that?

It's easy to convert action replay ds to dipstar codes if you don't have hex skills?

Whitewiz
08-05-2006, 12:52 PM
Converting a AR-code to dipstar

example AR-code:

Play As Luigi
02098090 00000001

now you see that its a 0 in the beginning and IT IS a AR as I took it from codejunkies page:p

as seen below. a 0 in the beginning of AR-code = 32bit write

so to get that code to dipstar i look up 32bit write in dipstar and see its a 2 in the beginning.

so to make the AR-code to dipstar-code i change the 0 in the code to a 2

Dipstar codes:
Code:
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always

Action Replay codes:
Code:
0XXXXXXX YYYYYYYY .. 32bit write
1XXXXXXX 0000YYYY .. 16bit write
2XXXXXXX 000000YY .. 8bit write

you could use it this way:

_____AR________________________DIPSTAR
0 in beginning ____changes to____ 2 in beginning
1 in beginning ____changes to____ 1 in beginning
2 in beginning ____changes to____ 0 in beginning

Kody
08-05-2006, 01:26 PM
I think Dipstar have to have Master code along with the other code..
So.. how you find the master code if it's not list in the website.

and do you have other format of the AR Code?

Whitewiz
08-05-2006, 01:59 PM
ok it seems that im wrong.

iwe done some testing and the only code i have got working is the "see through walls" metroid code

and that code was all i put in to dipstar. no mastercode or anything. just that code and it works