Zeus
05-31-2006, 12:01 PM
In a recent interview with German website Spiegel online, Sony's Phil Harrison has lashed out at rumours that Sony copied Nintendo's Wii motion sensing idea. He says that the motion sensing controller was in development by Sony for a long time just as it was with Nintendo, he refers to when Sony brought real-time 3D graphics to the table with the original PSX, they didn't kick and scream as to say Nintendo copied their idea with the N64. This all comes despite a Bananarang shapped PS3 controller being shown off to the <a href="http://www.maxconsole.net/?mode=news&newsid=7020" target="_blank">world initially</a> and developers stating they only knew about the new motion sensing PS3 controller for <A href="http://www.maxconsole.net/?mode=news&newsid=7101" target="_blank">a few weeks</a>.
Here comes the response by Sony which was most likely sparked by Nintendo UK boss David Yarnton stating <a href="http://www.maxconsole.net/?mode=news&newsid=7300" target="_blank">Sony just copies us</a>...
Our CVG translation droid was duly warmed up and given a fresh dollop of oil and it reported the Sony boss said: "In a way I understand why people say [we stole Nintendo's idea], but it is a little stupid, if you forgive the remark."
When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."
He continued: "We've been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide."
When asked how many PS3 games would use the motion-sensing function in its first year, Harrison said that he thinks "all games will use the function somehow." Harrison continued, "If you play a platform or soccer game now, you move the controller around," he added. "Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has."
News Source: <A href="http://www.computerandvideogames.com/article.php?id=140731" target="_blank">Computerandvideogames.com</a>
Here comes the response by Sony which was most likely sparked by Nintendo UK boss David Yarnton stating <a href="http://www.maxconsole.net/?mode=news&newsid=7300" target="_blank">Sony just copies us</a>...
Our CVG translation droid was duly warmed up and given a fresh dollop of oil and it reported the Sony boss said: "In a way I understand why people say [we stole Nintendo's idea], but it is a little stupid, if you forgive the remark."
When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."
He continued: "We've been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide."
When asked how many PS3 games would use the motion-sensing function in its first year, Harrison said that he thinks "all games will use the function somehow." Harrison continued, "If you play a platform or soccer game now, you move the controller around," he added. "Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has."
News Source: <A href="http://www.computerandvideogames.com/article.php?id=140731" target="_blank">Computerandvideogames.com</a>