kel
01-29-2006, 06:18 PM
I was hoping to find someone with some experience on the NEO 2.2 modchip.
I wanted to install some files to my PS2 memcard so that I could use the memcard exploit but being as though my PS2 is not modded I was kinda stuck with a burnt exploit installer disc that I could not run. Then I thought hold on a minute I can make my own NEO 2.2 chip so that I can then boot a CD. I don't have a copy of Action Replay but I don't think that matters as I only wanted to boot a burnt CD and as far as I know the NEO 2.2 can direct boot PSX discs and so should hopefully be able to boot this exploit installer CD. Please tell me if I am wrong about this as then I will probably just give up as it is not worth me buying an Action Replay just to install the memcard exploit.
Anyway I programmed myself a NEO 2.2 chip and then soldered it into my V5 PS2. I also made sure to use the capacitor 'cause even though some people say that it is not needed I decided better safe than sorry.
I then put my PS2 back together and started by testing a backup of a PSX game that I knew worked as I had used it with my PSOne before. The problem was that nothing happened, it didn't work but everything else seemed just the way it was before I added the chip. I then tried tweaking the POT but it still didn't work. I then tried programming another chip with a revised version of the NEO 2.2 code made specially for V5 PS2's but still no joy.
So now I am puzzled and cannot think of the reason why it won't work. I have put a link to the diagram that I used to install below and was hoping that someone will cast their mind back to when NEO 2.2 was popular and maybe come up with some suggestions for me. I've already tried Google but couldn't find any problems like this. Oh yeah and I've checked over all the connections and I've become quite used to soldering inside consoles so there are no problems there.
http://homepage.ntlworld.com/kelvin.forbes/Pics/NEO2.2Install.JPG
I wanted to install some files to my PS2 memcard so that I could use the memcard exploit but being as though my PS2 is not modded I was kinda stuck with a burnt exploit installer disc that I could not run. Then I thought hold on a minute I can make my own NEO 2.2 chip so that I can then boot a CD. I don't have a copy of Action Replay but I don't think that matters as I only wanted to boot a burnt CD and as far as I know the NEO 2.2 can direct boot PSX discs and so should hopefully be able to boot this exploit installer CD. Please tell me if I am wrong about this as then I will probably just give up as it is not worth me buying an Action Replay just to install the memcard exploit.
Anyway I programmed myself a NEO 2.2 chip and then soldered it into my V5 PS2. I also made sure to use the capacitor 'cause even though some people say that it is not needed I decided better safe than sorry.
I then put my PS2 back together and started by testing a backup of a PSX game that I knew worked as I had used it with my PSOne before. The problem was that nothing happened, it didn't work but everything else seemed just the way it was before I added the chip. I then tried tweaking the POT but it still didn't work. I then tried programming another chip with a revised version of the NEO 2.2 code made specially for V5 PS2's but still no joy.
So now I am puzzled and cannot think of the reason why it won't work. I have put a link to the diagram that I used to install below and was hoping that someone will cast their mind back to when NEO 2.2 was popular and maybe come up with some suggestions for me. I've already tried Google but couldn't find any problems like this. Oh yeah and I've checked over all the connections and I've become quite used to soldering inside consoles so there are no problems there.
http://homepage.ntlworld.com/kelvin.forbes/Pics/NEO2.2Install.JPG