Zeus
01-02-2006, 09:08 AM
It looks like it is now possible to run your own flash files on the Xbox 360, in a process which makes the Hexic .xex similar to a custom build flash player.
After examining the SWF files closer I was able to see that the files on the demo disk use Zlib compression.
I booted my own SWF file by replacing the main HexicDeluxe.swf with a Zlib signed replacement HexicDeluxe.swf with text. Animations are working too.
swf info: Width: 1280 ; Height: 720 ; FPS: 60
Ok, a bigger update on the Flash part of things. Arakon and me (kanderson) have been playing around with this stuff:
1.The 360 Flash Player (xex) is extremely unstable, and seems to be unfinished as to date.
2.Some of the game functions refer to XENON, which would also point to the dev status of the player and the game.
3.The player plays Flash 6, but not all seems to be implemented; the 6 event system, and Object.registerclass (which is needed to code in the 6 style OOP way) don't work. Events need to be set like you should set them in Flash 5. (on a movieclip, using onClipEvent([event])).
4.fsCommands do work, but are unstable, and can cause crashes. fscommand("exec", ".\bla\device\file.xex"); does not work.
5.Strangely enough hexic shows getURL being implemented for not only the "hacky" way of calling fscommands, hexic also uses a "real" getURL to go to the shop webpage. We've tried to do this, resulting in Arakon's 360 disconnecting from xbox live upon calling the command. This might point to the implementation of a webbrowser (!) either in the current 360, or in the XENON dev boxes.
6.Animation works like it should, and judging by the game HEXIC, it runs extremly fast on the 360)
7.There are some strange properties set on _root, supposedly for live support.
Not every flash file that is compatible with your PC right now will run on the Xbox 360, however in the future it could be possible for some custom flash tools and homebrew to work once more is known.
News Source: <A href="http://www.xbox-scene.com/xbox1data/sep/EEFyElpyFEMlyuXcLW.php" target="_blank">Xbox-Scene</a>
After examining the SWF files closer I was able to see that the files on the demo disk use Zlib compression.
I booted my own SWF file by replacing the main HexicDeluxe.swf with a Zlib signed replacement HexicDeluxe.swf with text. Animations are working too.
swf info: Width: 1280 ; Height: 720 ; FPS: 60
Ok, a bigger update on the Flash part of things. Arakon and me (kanderson) have been playing around with this stuff:
1.The 360 Flash Player (xex) is extremely unstable, and seems to be unfinished as to date.
2.Some of the game functions refer to XENON, which would also point to the dev status of the player and the game.
3.The player plays Flash 6, but not all seems to be implemented; the 6 event system, and Object.registerclass (which is needed to code in the 6 style OOP way) don't work. Events need to be set like you should set them in Flash 5. (on a movieclip, using onClipEvent([event])).
4.fsCommands do work, but are unstable, and can cause crashes. fscommand("exec", ".\bla\device\file.xex"); does not work.
5.Strangely enough hexic shows getURL being implemented for not only the "hacky" way of calling fscommands, hexic also uses a "real" getURL to go to the shop webpage. We've tried to do this, resulting in Arakon's 360 disconnecting from xbox live upon calling the command. This might point to the implementation of a webbrowser (!) either in the current 360, or in the XENON dev boxes.
6.Animation works like it should, and judging by the game HEXIC, it runs extremly fast on the 360)
7.There are some strange properties set on _root, supposedly for live support.
Not every flash file that is compatible with your PC right now will run on the Xbox 360, however in the future it could be possible for some custom flash tools and homebrew to work once more is known.
News Source: <A href="http://www.xbox-scene.com/xbox1data/sep/EEFyElpyFEMlyuXcLW.php" target="_blank">Xbox-Scene</a>