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Zeus
12-16-2005, 07:03 AM
Chris Morris of CNN writes "I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year".


Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)

Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)

Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.)

By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)

It turns out I'm not the only one who has this problem with standard controllers.

"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."

Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.

"I hope [massively multiplayer online games] are really explored on this system," he said. "That's a genre, from the home console standpoint, that really hasn't been explored very well."

One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.


Read More: <a href="http://money.cnn.com/2005/12/15/commentary/game_over/column_gaming/index.htm" target="_blank">money.cnn.com</a>

chukz
12-16-2005, 12:24 PM
yeah that would be a nice idea, put some fun into doing things like that

no more just pressing one button, like actually having to move your arms and have the game respond that way. Right now if you want to cast a spell, attack, swing your sword, defend, they are all done with buttons... you don't really feel like your actually doing it.

Imagine a MMORPG set in the Mushroom Kingdom world :D
Like the castle would be the home, and you would jump into each painting for a location and as you level up more and more, you can get to the harder locations with harder enemies. And as you get to like level 10, you gotta fight bowser to get the key to unlock the 2nd floor of the castle, etc...

they really can make it work and knowing nintendo they might even make it better...

the other thing that interests me is the fact that nintendo is actually letting people test the prototypes, getting the word out early kind of thing. Just seems like this time they are trying harder to get the people's opinions on how things are going so far. Really trying to draw the mainstream media (and not so mainstream ;) ) to start paying attention to the Revolution. Like that article was from a guy that works at CNN, pretty big news company last time i checked. they want people to know this thing is coming out... which by itself is a big change for nintendo ;)

wiggim
12-16-2005, 01:05 PM
...if you shake the controller up and down while your playing mario, will he hump things, or will it have no effect? this is the most mysterious thing on my mind now about this console/controller redesign.

kgonepostl
12-16-2005, 07:47 PM
yeah that would be a nice idea, put some fun into doing things like that

no more just pressing one button, like actually having to move your arms and have the game respond that way. Right now if you want to cast a spell, attack, swing your sword, defend, they are all done with buttons... you don't really feel like your actually doing it.

Imagine a MMORPG set in the Mushroom Kingdom world :D
Like the castle would be the home, and you would jump into each painting for a location and as you level up more and more, you can get to the harder locations with harder enemies. And as you get to like level 10, you gotta fight bowser to get the key to unlock the 2nd floor of the castle, etc...

they really can make it work and knowing nintendo they might even make it better...

the other thing that interests me is the fact that nintendo is actually letting people test the prototypes, getting the word out early kind of thing. Just seems like this time they are trying harder to get the people's opinions on how things are going so far. Really trying to draw the mainstream media (and not so mainstream ;) ) to start paying attention to the Revolution. Like that article was from a guy that works at CNN, pretty big news company last time i checked. they want people to know this thing is coming out... which by itself is a big change for nintendo ;)

I'm totally with you on this one chukz. I thought it was weird that they let even a cnn guy get his hand on a prototype. Totally not nintendo. I thought I read the article wrong and over read it. I totally ragged on the nintendo fans earlier and I'm starting to choke on my words. But if nintendo can make this work for mmo's I'm TELLING YOU they might take over the market. MMO's are a very popular genre because of their innovativeness. And if you can take it to a new level of holy crap then Nintendo might not die.
Now a lot of you might think for the mmo thing that you might get bored and just start shaking your wrist to accomodate the sword swing and get bored with the tedius gameplay.
If this does become the case you can pop your remote controller into an actual controller and a b and d-pad that level 40 paladin to the floor and teach him to not pm you after 8 :-D.

This is truely do or die for Nintendo though. Sorry to say. Lets hope they can stay in the game.

chukz
12-17-2005, 04:49 PM
Yeah they definately need to get this to work.

Not to sound like a fan boy or anything, but I think nintendo will be OK...

Think of a new system with a new way (and also old way) to control games, as well as some new features not in other systems, and some graphics that may not be cutting edge, but still look pretty good. Add to that a strong lineup of 1st party games and new innovative titles to help push the new control style and new features.

By the way, what i just described, was not the revolution, it was the Nintendo DS!
The reason I bring this up, is that I think Nintendo kind did a 'test run' with the NDS, it isn't a successor to GameBoy (think of VirtualBoy that actually succeeded), and I think Nintendo learned ways to sell new ideas to people. New features like that can't just be released and expected to be accepted by the people, they gotta know how to point out the best aspects of their hardware.

This is why I think Nintendo will be better off this time, this new control mechanism can really be amazing. This may in fact be a 'revolution' and perhaps from now on the way we control videogames.

Hectic
12-18-2005, 04:14 AM
I totally ragged on the nintendo fans earlier and I'm starting to choke on my words.

yeah you did.. but it's good you can admit to your contradiction.

kgonepostl
12-18-2005, 10:01 PM
yeah you did.. but it's good you can admit to your contradiction.

ya hectic you would DEFINETLY know I did and I'm glad you can take my appology. But keep in mind like I said before I got a modded gamecube xbox and ps2 the very last video game I played lately was fire emblem for gamecube. This does sound badass. If the mmo thing happens hectic whatya say me and you duel out out our difference?

lobo32332
12-22-2005, 05:05 PM
This isn't "do or die" time for Nintendo...this always comes from people who don't like their systems. They made a hefty profit with the GC, and are continuing to do so with the DS...Where as Sony is loosing money (records, cinemas, electronics) left and right (except the PSP and PS2 of course), and it is common knowledge that M$ lost money on each X-Box they sold (hardware to expensive to be competitive), even then they had horrible sales in Japan. Nintendo will have their niche of players just as Sony and M$ will.....if anything, its do or die time for M$ in Japan, its a market they really do need if they ever plan on knocking out Sony and Nintendo.

GodsMinion
12-23-2005, 12:27 PM
Is nintendo really doing this. I for one love the idea of not moving, lounging, and relaxing when playing games, not frantically moving your arms around. Maybe for a first person shooter, but common the mouse keyboard barely promotes any body movement. This might bury Nintendo, who'd wanna be actively moving all the time while playing....not me ( and I know this is my opinion); however, I bring about the idea of "pot-heads" again to emphasize that kids are smoking more marijuana today (stats prove it), and what dope kid would want to move around instead of vegging. Sorry, but I think this is to revolutionary and unwanted

crzyfl
01-13-2006, 12:09 PM
You said it lobo32332, M$ has had much trouble penetrating the Japanese market. Sony clobbered them. As the largest market is Japan and then America this shows how the world is really skewed. Nintendo always does well in Japan. It is interesting to see how if a fan (say of Xbox) sees that in his/her locale a console is not doing as well as the others then he/she assumes that this is the worldwide trend. M$ markets towards american gamers too much in my opinion. As for the controller, it sounds great. Imagine using a different shell for each particular type of game. A fishing rod for a fishing game, a sword shell for a combat game, no need to buy extra light guns or steering wheels.