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View Full Version : Producer: Tekken 6 pushes Xbox 360 to its limit, challenging to fit on DVD


Zeus
03-05-2009, 07:28 AM
The executive producer of Tekken 6 has revealed that Tekken 6's graphics have approached the limit of what the Xbox 360 is capable of, and the technology used by the fighter could influence the development of the next generation Xbox.


According to its executive producer, Tekken 6's graphics approach the limit of what the Xbox 360 is capable of, and the beat em up's technology may affect development of the console's successor

"It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate," Katsuhiro Harada told X360. "It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console."


News Source: <a href="http://xbox-360.nowgamer.com/news/249/next-xbox-could-be-affected-by-tekken-6-tech" target="_blank">NowGamer</a>

unwanted
03-05-2009, 07:33 AM
so I suppose the PS3 version will suffer, because of the 360 version...

or will the PS3 version be better, and have more content, just for a change... how about the devs do what they do with Wii games converted from 360...

eg. shitty 360 version, good ps3 version loaded with extras... dont see why PS3 owners should get a crippled version because the 360 cannot handle it... I wouldnt expect anything less if it was the other way round...

Discounts
03-05-2009, 07:57 AM
from the time it was announced for the 360 version, when the console version clips were shown, the graphics are far from what the arcade version even looks like...why is that we may ask??? well, this is the answer. Thank you 360 for hindering yet another game development. I wouldn't be surprised if the PS3 is the dominant version. Soul Calibur 4 is the proof that's needed.

mg_k
03-05-2009, 07:58 AM
so I suppose the PS3 version will suffer, because of the 360 version...

or will the PS3 version be better, and have more content, just for a change...

exactly what is going to happen with FFXIII......:(

Or why can't they just put the game on 2 DVDs...so at least both versions will not suffer on the extra contents...:(:(

THANKS A LOT M$!:(

duggyuk
03-05-2009, 08:03 AM
hang on if the issue is data trasfer rate of DVD (which is faster than blueray :D ) or even capacity of the medium, rather than the console itself, why not insist on a HDD install?

duggyuk
03-05-2009, 08:04 AM
exactly what is going to happen with FFXIII......:(

Or why can't they just put the game on 2 DVDs...so at least both versions will not suffer on the extra contents...:(:(

THANKS A LOT M$!:(

MS dont say how many discs the game is on, that's the publisher/developer ;)

mg_k
03-05-2009, 08:09 AM
hang on if the issue is data trasfer rate of DVD (which is faster than blueray :D ) or even capacity of the medium, rather than the console itself, why not insist on a HDD install?

Developers cannot force mandatory install. There's ppl out there with Arcade version....

Thanks for giving ppl so-called CHOICES M$ and f@ck up the game for others..:(

mg_k
03-05-2009, 08:15 AM
MS dont say how many discs the game is on, that's the publisher/developer ;)

Well i think i read somewhere on this forum before that MS charges publisher/developer extra if game is put on multiple disks??:confused:

So is it the publisher/developer's fault trying to be tight and fit everything onto 1 DVD or MS's fault???

Bear in mind they can potentially put a LOT more content on 1Xbluray for PS3.:(

kidman64
03-05-2009, 08:16 AM
rotfl, you people are actually angry at microsoft for making a console that people want to make games for? that's hilarious

mg_k
03-05-2009, 08:21 AM
rotfl, you people are actually angry at microsoft for making a console that people want to make games for? that's hilarious

Only because it's an easy way out for them which doesn't push any limits? Bravo!

As a gamer, i rather get developers to work hard and continually amazes us with games that impress. Not hindering the game in any shape or form because of the capacity of a DVD....:(

nihlathak_
03-05-2009, 08:30 AM
God you people know how to whine. And what the f*** is with all the GFX whores all of the sudden? A game should have great gameplay, especially while discussing a fighting game. Graphics are way less important. If they made some kind of action/adventure game you may whine about it, and still I will find it BS.

Just my 2cts.

advancedarcade
03-05-2009, 08:35 AM
So let me get this right. Namco has always been in bed with Sony for their arcade hardware. Tekken 6 (Arcade) plays on Playstation 3 hardware. If you own a PS3, you really have nothing to worry about. It is a straight port. I do not understand how the Xbox 360 version is going to hinder the PS version. I also find it hard to believe they are having trouble getting a fighting game on an 8 Gig DVD..... really?

DugFreez
03-05-2009, 08:36 AM
Is anyone else having a hard time believing a fighting game is pushing the 360s limits? I don't care if you are talking hardware limits or the DVD capacity limits...it still sounds like bs to me. My guess is that it's due to cutscenes or unnecessarily uncompressed audio or something.

As for the transfer speed....it isn't like the loads are going to have to be streamed while you are in the middle of a round or something and as someone else said the 360 DVD transfers quicker than the PS3 Blu Ray does anyway.

yourM0M1
03-05-2009, 08:38 AM
get rid of all this bs FMV and the game would be much smaller.......its a fighter!! OR code the game properly with NO fmv and all in game cut scenes

kidman64
03-05-2009, 08:42 AM
As a gamer, i rather get developers to work hard and continually amazes us with games that impress. Not hindering the game in any shape or form because of the capacity of a DVD....:(
well one console hinders the game with its DVD drive and the other one does it with is complicated architecture, just look at some PS3 ports. thx.

mg_k
03-05-2009, 08:46 AM
get rid of all this bs FMV and the game would be much smaller.......its a fighter!! OR code the game properly with NO fmv and all in game cut scenes

wow what kind of logic is that?

Why can't I have both FMV and in game cut scenes?

And since even FMV is 'bs'?

Did u just encourage developers to cut corners and fit less content into a game? just wow:eek:

Isamu_Dyson
03-05-2009, 08:52 AM
And since even FMV is 'bs'?

Since game engines are so visually appealing that FMV cutscenes are no longer needed, unlike in previous console generations.


Did u just encourage developers to cut corners and fit less content into a game? just wow:eek:
Actually it would enable developers to fit a vast amount of even more cutscenes/intros/whatever due to the removal of the useless space wasting (and sometimes uglier than ingame engine) FMVs as i pointed beforehand.

mg_k
03-05-2009, 08:56 AM
Since game engines are so visually appealing that FMV cutscenes are no longer needed, unlike in previous console generations.

Actually it would enable developers to fit a vast amount of even more cutscenes/intros/whatever due to the removal of the useless space wasting (and sometimes uglier than ingame engine) FMVs as i pointed beforehand.

I dun think you got my point.....

I want both and is that too much to ask?

Dun tell me what is needed or which is better as thats not my concern.

They might have been cut because Namco STRUGGLE to fit everything onto a DVD, where they have no problem on the bluray...

See where i am coming from now?

Appleseed
03-05-2009, 09:00 AM
STRUGGLING TO PUT A FIGHTING GAME ON A DVD9?????? WHAT THE??????

They can put a game like resident evil 5 on ONE dvd9, which is a game that has graphics on par with, if not better than killzone 2, metal gear solid 4 and ANY other ps3 exclusive you name.

AND that game has actual areas and maps. look at games like far cry 2. that fit on a dvd9 very easily.

I think what tekken people need to do is look up a thing called DIVX and make 720P or even 1080P cinematics using that beautiful codec.

Otherwise, this is probably not a fighting game because there is no way....no way.

unwanted
03-05-2009, 09:14 AM
rotfl, you people are actually angry at microsoft for making a console that people want to make games for? that's hilarious

the complaint is why should the PS3 version suffer... lets face it the 360 dosnt have the CD/DVD capacity of the PS3 for a start so obviously the PS3 version will suffer for that very reason alone the game will be cut down to fit with the 360 not expanded upon to suit the PS3...

Xenogears V
03-05-2009, 09:19 AM
exactly what is going to happen with FFXIII......:(

Or why can't they just put the game on 2 DVDs...so at least both versions will not suffer on the extra contents...:(:(

THANKS A LOT M$!:(

Man, Final Fantasy on 360 is a bullsh*t. Is true, it will exit on 360, but is like see Halo 4 or Gear of War 3 on Ps3.

Exclusive must be exclusive.

Isamu_Dyson
03-05-2009, 09:22 AM
Man, Final Fantasy on 360 is a bullsh*t. Is true, it will exit on 360, but is like see Halo 4 or Gear of War 3 on Ps3.

Exclusive must be exclusive.
Er... since Final Fantasy XIII is not an exclusive... what's your point? _Using that logic Final Fantasy VII and upwards should have existed only on Nintendo consoles, not on your beloved Sony products...
Plus the latter 2 games are produced by Microsoft. :p

And mg_k... I got ur point perfectly the 1st time across...
And following your (extremely flawed btw) reasoning, i could say that NAMCO are stuggling to make fights load in a decent time frame unless there's some sort of install on the PS3 HDD... unlike on the "inferior" 360 with its "obsolete and useless" fast DVD drive.

mg_k
03-05-2009, 09:26 AM
Man, Final Fantasy on 360 is a bullsh*t. Is true, it will exit on 360, but is like see Halo 4 or Gear of War 3 on Ps3.

Exclusive must be exclusive.

I think exclusive is really important regardless of console....

I mean it's the reason why you want to own a specific console over another....

I own all 3 and eventhough i play most games on 360 i own most PS3 exclusives (MSG4, LBP, Resistance 1 and 2 Killzone 2(!) and plenty more).

All i care about is multiplats won't push any limits and as a gamer its sad to see FFXIII going multi......:(

I am sure it's still going be good but it won't be great......

sirxlaughs
03-05-2009, 09:37 AM
I think exclusive is really important regardless of console....

I mean it's the reason why you want to own a specific console over another....

I own all 3 and eventhough i play most games on 360 i own most PS3 exclusives (MSG4, LBP, Resistance 1 and 2 Killzone 2(!) and plenty more).

All i care about is multiplats won't push any limits and as a gamer its sad to see FFXIII going multi......:(

I am sure it's still going be good but it won't be great......

Why won't it be great? For the only reason that it went multiplatform? So, the incentive that Squaresoft may make more money will make them produce an inferior product? Or is it b/c there hasn't been a "great" Final Fantasy game in years? I don't understand how people haven't gotten tired of playing the same game over and over again. I guess we all have different tastes.


Only because it's an easy way out for them which doesn't push any limits? Bravo!

As a gamer, i rather get developers to work hard and continually amazes us with games that impress. Not hindering the game in any shape or form because of the capacity of a DVD....

What is hindering a game? Creating an obtuse architecture to create a learning curve that will take years for developers to take advantage of? What's the point of buying a PS3 now, if all the great games will come out in 5 years? Developers that ***** about storage capacity are doing something wrong. Cramming more garbage into a game doesn't necessarily make it better.

edit:
Anyone else notice that when a developer can't get something to work on the PS3, people cry "lazy devs!" Now, a developer that catered a game to the PS3 is having trouble coding on the 360 and it's "crappy 360 hindering the PS3." What the hell is going on here? :eek:

mg_k
03-05-2009, 09:39 AM
And following your (extremely flawed btw) reasoning, i could say that NAMCO are stuggling to make fights load in a decent time frame unless there's some sort of install on the PS3 HDD... unlike on the "inferior" 360 with its "obsolete and useless" fast DVD drive.

I have to agree and admit PS3 does has its flaw (slow drive) and it's a ***** to install game data onto the hdd. (mandatory as well!)

However i m more concern about the lack of extras due to space on DVD and therefore the overall experience of game suffers (in this case Tekken 6).

noir_dreams
03-05-2009, 09:42 AM
Tekken 6 is basically going to be emulated PS3 hardware on 360, like opposite to SFIV

Tekken 6 arcade runs on PS3 based hardware...so its been built from the ground up for PS3...meaning probably going to be best version

Street fighter IV built on DirectX like 360 so better version (at very least loads faster and less lag for moves)

SkmNet
03-05-2009, 09:45 AM
well, the 2 year old tekken6 in arcades looks like sh*t imo.
even SC4 looks times better!
and all the 360 trailers i saw till now just look like the arcade version. so this is kinda ridiculus..

mg_k
03-05-2009, 09:47 AM
So, the incentive that Squaresoft may make more money will make them produce an inferior product? Or is it b/c there hasn't been a "great" Final Fantasy game in years? I don't understand how people haven't gotten tired of playing the same game over and over again. I guess we all have different tastes.

I never said inferior, it won't be great thats all......

Point is mutliplat games won't push any limits on NEITHER console and i truly believe in that.

I know we are in tough financial time and developers need to make their money back, especially huge projects like FFXIII. Thus i don't blame them going multi. However, it's going to be gamers who suffer as corners will be cut.:mad:

mg_k
03-05-2009, 09:57 AM
edit:
Anyone else notice that when a developer can't get something to work on the PS3, people cry "lazy devs!" Now, a developer that catered a game to the PS3 is having trouble coding on the 360 and it's "crappy 360 hindering the PS3." What the hell is going on here? :eek:

Lets take a step back and think about this..

Why people cry about lazy dev? And why one game run better on another? Maybe it's because they develop a game with COMPATIBILITY in the back of their mind? And thats the reason why these mutliplats won't push neither and exclusives are important.

Both console is hindering each other in different department. PS3 has slow drive and hard to code, 360 has limited capacity and cannot make install a mandatory to improve performance.

When it comes to mutliplats, i tend to buy the PS3 version coz somehow i think i get more values for my money as the disc is bluray and not 10 yrs old DVD eventhough the contents on them are same most of the time. ahah:p

mg_k
03-05-2009, 10:16 AM
On side note, take Killzone 2 as an example......

Do you think GG will be able to create the game as it is now if it's on 360 as well?

Before the xbot jumps on me, I never said 360 cannot handle the game in ANY WAY.

Point I want to make is GG for sure would not bother spending the same amount of time, labour, dedication and effort in the game if it's a multi and the final product would not be the same as it turns out now. And this logic goes with all other developers.

EXCLUSIVES RULZ!~!!! WOOT:cool:

sirxlaughs
03-05-2009, 10:44 AM
Lets take a step back and think about this..

Why people cry about lazy dev? And why one game run better on another? Maybe it's because they develop a game with COMPATIBILITY in the back of their mind? And thats the reason why these mutliplats won't push neither and exclusives are important.

Both console is hindering each other in different department. PS3 has slow drive and hard to code, 360 has limited capacity and cannot make install a mandatory to improve performance.

When it comes to mutliplats, i tend to buy the PS3 version coz somehow i think i get more values for my money as the disc is bluray and not 10 yrs old DVD eventhough the contents on them are same most of the time. ahah:p

People cry "lazy dev" b/c, for some reason, they can't handle the fact that developers don't have the time. money, or resources to dedicate to learning an obtuse platform. Instead of blaming the creator of said obtuse platform, they blame the developer who is hard at work trying to produce a game worthy of people buying so they can make a living.
I agree that exclusives are important. They offer a unique opportunity for a developer to concentrate all their energies to one platform - to cater and dedicate all their code and game design to that platform. It doesn't always go so well, though. You will always have those games that over blown out of proportion (Too Human, ugh) and then just don't deliver. Exclusive doesn't always mean better.
I've never liked how people say the 360 has "limited" capacity. Tekken 6 is not so impressive that it really needs more than a DVD. But, then again, I've never been overly impressed with the Tekken series.

sirxlaughs
03-05-2009, 10:52 AM
I never said inferior, it won't be great thats all......

Point is mutliplat games won't push any limits on NEITHER console and i truly believe in that.

I know we are in tough financial time and developers need to make their money back, especially huge projects like FFXIII. Thus i don't blame them going multi. However, it's going to be gamers who suffer as corners will be cut.:mad:

Why will corners be cut? Explain to me what was so great about all those exclusive FF titles in the past? None of them ever took full advantage of the, also obtuse, PS2 hardware. In fact, it took 6 years for God of War to show people what the PS2 could do. If that's how Sony wants to do it, then I'll just buy a PS3 in four more years when all the quality titles start coming out. Otherwise, I'm just playing substandard stuff.
Squaresoft has already said that they are going to finish the PS3 development of the game first so as not to compromise it. We also don't really know how long Microsoft and Square had that deal done. We only know when the surprise announcement was made. They could have been working on this multiplatform project for months or up to a year before it was even announced.
All I know, is the with all the great things other companies have been doing with RPG's, Square needs to step up their game. If all I get is another game with 300 hours of walking around, useless unlockables etc, I'm going to be disappointed. I guess it's good for completionists that enjoy games of that type. I, for one, am just tired of the same old stuff they've been pushing.

DEDDOA
03-05-2009, 10:54 AM
Sounds like the usuall

"Our game is so awesome that it maxes out the console with it's awesomness. Buy our game because we told you how awesome it is, but forget we told you that when we release our next game that we tell you uses even more maxed out power for more awesomness, and forget that it is impossible to use over the 100% we claimed we used last time, just buy our game"

kind of goes hand in hand with

"look we have hot chicks playing our game, if you play our game chicks will want to sleep with you (ignore the fact that the chicks are playing the game facing away from the screen and have the pad upside down, just focus on buying our game to get chicks)"

and for kids

"our game has a super hero or some character from a tedious disney film so you must winge at your parents to buy it as it must be awesome, even though you will be bored of it within 10 mins. If you don't you will be the only kid in your class who doesn't have it"

And so on, marketing hype, simple as that.

mg_k
03-05-2009, 10:57 AM
Exclusive doesn't always mean better.

i totally agree! Look at Haze.:eek:

New IP exclusives might suck and turn out quite the opposite. But for games like FFXIII, going multi is nothing good about it....wth i rather MS pay SE double or triple of wateva they have and make it an exclusive on 360!:eek: At least that way it will make the game more impressive as they can focus on just the one platform and put all effort into it......:mad:

P.S. 360 does has limited capacity, look at Lost odyssey, SO 4 and FFXIII. Bet there's plenty more to come in the future.

EDIT: FFXIII is just an example. Point is multiplats don't push any limits.

Squaresoft has already said that they are going to finish the PS3 development of the game first so as not to compromise it. We also don't really know how long Microsoft and Square had that deal done. We only know when the surprise announcement was made. They could have been working on this multiplatform project for months or up to a year before it was even announced.

And thats what bothers me...SE might say that they are going to finish on PS3 first, BUT if they had an agreement with MS long before that (which seems they did), SE will be making the game with compatibility in mind and therefore won't push any limits on PS3 as they are afraid of a possibility of not being able to replicate on 360 or vice versa.

yourM0M1
03-05-2009, 11:07 AM
DLC

simple as that.....free btw

kneehighspy
03-05-2009, 11:19 AM
Well i think i read somewhere on this forum before that MS charges publisher/developer extra if game is put on multiple disks??:confused:

So is it the publisher/developer's fault trying to be tight and fit everything onto 1 DVD or MS's fault???

Bear in mind they can potentially put a LOT more content on 1Xbluray for PS3.:(


if a game uses 3 or more discs, then yes microsoft does charge a fee. it's really stupid to do this, it does limit developers who really don't want to pay extra to publish a title. so say if microsoft charges the publishers $1 as a fee, then if the title sells a million copies, thats a million dollar surcharge to the publisher. but really, none of us know how the mult-disc contract works, so we really can't comment on it.

sirxlaughs
03-05-2009, 11:22 AM
i totally agree! Look at Haze.:eek:

New IP exclusives might suck and turn out quite the opposite. But for games like FFXIII, going multi is nothing good about it....wth i rather MS pay SE double or triple of wateva they have and make it an exclusive on 360!:eek: At least that way it will make the game more impressive as they can focus on just the one platform and put all effort into it......:mad:

P.S. 360 does has limited capacity, look at Lost odyssey, SO 4 and FFXIII. Bet there's plenty more to come in the future.

EDIT: FFXIII is just an example. Point is multiplats don't push any limits.

Fallout 3 was plenty impressive. Bioshock was impressive. GTA4, Skate, Call of Duty, Prince of Persia, and more. You don't need to be exclusive to create something new and innovative. Killzone 2 has been getting great reviews, but it's still just another shooter. It doesn't bring anything new to the genre.
By the same logic, the PS2 had limited capacity. Again, filling a game with garbage doesn't make it good. Lost Odyssey was full of filler. Whenever someone needs a counter example, they can always look at Oblivion.
Also, you listed three Square games (Mistwalker is run by the guy that created Final Fantasy). Square is known as making multi-disc games full of nothing. I remember playing multi-disc games on the PS1 as well. Developers are limited by their imaginations more than the format.

And thats what bothers me...SE might say that they are going to finish on PS3 first, BUT if they had an agreement with MS long before that (which seems they did), SE will be making the game with compatibility in mind and therefore won't push any limits on PS3 as they are afraid of a possibility of not being able to replicate on 360 or vice versa.

Think of it from Square's perspective. FF13 is a huge title for them. Don't you think it's in their best interest to give their fans the best possible experience? Many of their fans also believe that they should've stayed loyal to Sony. So, why would Square want to purposefully shoot themselves in the foot by bringing out a half-assed title?
It makes more sense to me that Square want to make more money by reaching the largest audience possible.

sirxlaughs
03-05-2009, 11:28 AM
if a game uses 3 or more discs, then yes microsoft does charge a fee. it's really stupid to do this, it does limit developers who really don't want to pay extra to publish a title. so say if microsoft charges the publishers $1 as a fee, then if the title sells a million copies, thats a million dollar surcharge to the publisher. but really, none of us know how the mult-disc contract works, so we really can't comment on it.

http://www.shacknews.com/featuredarticle.x?id=1001

Apparently, there's not really an extra royalty, but a cost of goods. I guess Microsoft doesn't foot the bill for the extra disc. If a newcomer like Mistwalker can do it, then any big dog company should be able to do it. The more important question is whether the game can be structured to flow with multiple discs without the player constantly having to swap. Imagine a game like GTA - if I go to one part of the city, I don't want to have to put a different disc in. haha

mg_k
03-05-2009, 11:37 AM
Fallout 3 was plenty impressive. Bioshock was impressive. GTA4, Skate, Call of Duty, Prince of Persia, and more.

I don't care about any of the above as they are on PC as well and for all of those titles, PC version > console conterparts.:rolleyes:

Graphically, is fallout 3 or Bioshock close to Killzone 2? Let me tell you, NO WHERE NEAR. What does that tell you? :rolleyes:

And dun even get me started on GTA4, fuxking pop ins and outs everywhere.:mad: Game will look/sound much better if its an exclusive (PC ver doesn't count) as Rockstar can optimise the game much better specifically for whichever console.

You don't need to be exclusive to create something new and innovative. Killzone 2 has been getting great reviews, but it's still just another shooter. It doesn't bring anything new to the genre.
Sure, but at least Killzone 2 PUSHES console GFX to a new heights whether you agree or not.:rolleyes: (so does Gears 2 on 360...another exclusive title?) I am talking about pushing what a console can achieve, gfx/sound wise etc.

By the same logic, the PS2 had limited capacity. Again, filling a game with garbage doesn't make it good. Lost Odyssey was full of filler. Whenever someone needs a counter example, they can always look at Oblivion.
What's the size of your hdd compare to say 5 years ago? No one will complain about there's too much space. It's always better if you have the buffer. And yes, DVD IS limited capacity nowadays. NO GAMES should be on multi-disc.:(

Think of it from Square's perspective. FF13 is a huge title for them. Don't you think it's in their best interest to give their fans the best possible experience? Many of their fans also believe that they should've stayed loyal to Sony. So, why would Square want to purposefully shoot themselves in the foot by bringing out a half-assed title?


Sure, best possible experience to cater both PS3 and 360 fans on both consoles which means its gonna be good but not great....

It makes more sense to me that Square want to make more money by reaching the largest audience possible..

I agree. I do not blame them as 360 has a huge install base and they need to make money. But thats exactly the reason why the game will be undermined and compromise. Got it?

QrafTee
03-05-2009, 11:43 AM
Is today's theme the limitations of the Xbox 360? Sure feels that way.

Boco
03-05-2009, 12:00 PM
New IP exclusives might suck and turn out quite the opposite. But for games like FFXIII, going multi is nothing good about it....wth i rather MS pay SE double or triple of wateva they have and make it an exclusive on 360! At least that way it will make the game more impressive as they can focus on just the one platform and put all effort into it......

P.S. 360 does has limited capacity, look at Lost odyssey, SO 4 and FFXIII. Bet there's plenty more to come in the future.

EDIT: FFXIII is just an example. Point is multiplats don't push any limits..

One off the best RPG's ever was on 3cd's, MGS 1 was multi cd, and allot more games where multi disk, so why can't a game be multi disk for a console??? oO And specially a RPG
And I got a console not to install a game to, what you need to do now on the ps3 install the game, sorry top say I rather com home insert game in to my console and start playing, I don't wane w8 for the install to finish. A pc game is something totally different then Console game.

Ok back to topic now,
I don't care about Tekken 6 its just going to be a other Tekken game, nothing special about it, only Graphics will be better

sirxlaughs
03-05-2009, 12:08 PM
I don't care about any of the above as they are on PC as well and for all of those titles, PC version > console conterparts.:rolleyes:

The PC is still another platform in the multiplatform world.

Graphically, is fallout 3 or Bioshock close to Killzone 2? Let me tell you, NO WHERE NEAR. What does that tell you? :rolleyes:

I think your infatuation for graphics has clouded your eyes. Gears of War is on the PC. Other than the graphics, what's the big deal with Killzone 2? It's a different type of shooter than Fallout or Bioshock, but it still doesn't do anything different than any other shooter out there.

And dun even get me started on GTA4, fuxking pop ins and outs everywhere.:mad: Game will look/sound much better if its an exclusive (PC ver doesn't count) as Rockstar can optimise the game much better specifically for whichever console.

You mean like when GTA was exclusive to the PS2? Looked great back then, right?

Sure, but at least Killzone 2 PUSHES console GFX to a new heights whether you agree or not.:rolleyes: (so does Gears 2 on 360...another exclusive title?) I am talking about pushing what a console can achieve, gfx/sound wise etc.

No, it doesn't. Gears 2 is an Unreal Engine game. Exclusive or not, it can be done on other platforms (like the PC). Pushing what a console can achieve? If development wasn't so obtuse, it would be easier to push it, no? If graphics is what you care about, then you need to stick to the PC. Consoles are, and have always been, limited to their hardware.

What's the size of your hdd compare to say 5 years ago? No one will complain about there's too much space. It's always better if you have the buffer. And yes, DVD IS limited capacity nowadays. NO GAMES should be on multi-disc.:(

Why shouldn't they be multi-disc? If a developer designs a game to flow properly on multiple discs and wants the space, then what's the problem? No one is complaining about the extra space. It's just funny how people say that it's limited now as if it never was. Space is always limited. If I give you a 2TB hdd, it is "limited" to 2TB, right? It's a terminology thing for me. It's silly to say the 360 is "limited" by it's DVD format.


Sure, best possible experience to cater both PS3 and 360 fans on both consoles which means its gonna be good but not great....

Again, plenty of great games on both consoles already.

I agree. I do not blame them as 360 has a huge install base and they need to make money. But thats exactly the reason why the game will be undermined and compromise. Got it?

No, I don't. You're telling me Square will make an inferior product b/c they want to make money. How does that make sense to you?

Spnoz
03-05-2009, 12:24 PM
Point is multiplats don't push any limits.

So? Can we settle on having a fun game with decent graphics? Why does everything has to "push the limits"?

I didn't bought a console to play games that "push the limits". I bought one to play fun games on it with better graphics than what was available on last-gen systems. I'm not a freakin graphic wh0re or a fanboy that will feel "cheated" when a game goes multiplatform. Is it fun? Does it has nice graphics? Great. Why should I complain about anything?

THEY ARE F-ING GAMES FOR CHRISSAKE. People are making all of this fuss over a GAME (as in, something not essential to anyone's life) being "limited" in some way (without ever having any details about those limitations, of course) compared to if it was developped for a single system?

What is it with all these people saying a game sucks because it doesn't push any limits? Or people feeling angry because a developper would probably cut some unessecary cr4p no one uses or watch anyway from a game? Aren't we playing games for the... dare I say it... GAMEPLAY or because we're a bunch of graphic tarts that gets hard ons looking at some texture resolution?

Most multiplatform games I've played looked damn fine on both consoles and I never felt like I was "missing on something" because it was not exclusive.

Please people, grow up. These are GAMES. We can all appreciate a nice game, but to nitpick on details such as these, seriously, get a life... And play games for FUN. This is what it's about. Who cares about something being optimized or not so I get 2 more fps or slightly better textures or higher-res CG rendered cutscenes...

Consoles are a mean to play GAMES. Anyone feeling like belonging to a select group of people only because they bought the same console, or feel like they should be loyal to a console brand (hint: those brands don't care about you, why you should care about them? They only want your money.), should go out and seek help.

mg_k
03-05-2009, 12:34 PM
The PC is still another platform in the multiplatform world.
Exactly...I am not saying those games aren't impressive. But it doesn't push any limits on neither console.

Let's talk Crysis, it pushes PC to its limits because its a PC exclusive. It wouldn't be the same if Crytek was thinking of going multiplat in mind. sigh....

I think your infatuation for graphics has clouded your eyes. Gears of War is on the PC. Other than the graphics, what's the big deal with Killzone 2? It's a different type of shooter than Fallout or Bioshock, but it still doesn't do anything different than any other shooter out there.

The big deal is it pushes one console gfx power to a new height and thats a big deal technically....

You mean like when GTA was exclusive to the PS2? Looked great back then, right?

Again GTA 2, 3 and SA are on PC as well. Think of it this way, the PC version could be done even better if it's only on pc? Maybe PS2 versions were the culpit?

No, it doesn't. Gears 2 is an Unreal Engine game. Exclusive or not, it can be done on other platforms (like the PC). Pushing what a console can achieve? If development wasn't so obtuse, it would be easier to push it, no? If graphics is what you care about, then you need to stick to the PC. Consoles are, and have always been, limited to their hardware.

I tend to disagree. Ask any xbot and they most will agree Gears 2 looks the best on 360 up-to-date....You often hear that Criff guy? from Epic saying PS3 cannot handle Gears 2....

Same in Killzone 2's case, what can be done doesn't mean the developer WILL do the same if they are going down the multiplat path due to time/money/effort.

Why shouldn't they be multi-disc? If a developer designs a game to flow properly on multiple discs and wants the space, then what's the problem? No one is complaining about the extra space. It's just funny how people say that it's limited now as if it never was. Space is always limited. If I give you a 2TB hdd, it is "limited" to 2TB, right? It's a terminology thing for me. It's silly to say the 360 is "limited" by it's DVD format.

Well you can change and upgrade your HDD easily. Not console thou...

I never said it's a huge problem to change disc but if that's what you need to do, then yes, i'd say there's a limitation.;)

Again, plenty of great games on both consoles already.

Thats not the point i am trying to make. Great game yes. Pushing limits on console? Not gonna happen if its a multi game.:(

No, I don't. You're telling me Square will make an inferior product b/c they want to make money. How does that make sense to you?

Please don't twist my word, I never use the word 'inferior'...

All i am saying is 'Sure, it's gonna be good but it won't be great.'

mg_k
03-05-2009, 12:48 PM
So? Can we settle on having a fun game with decent graphics? Why does everything has to "push the limits"?

Well because as a gamer, I feel somehow cheated by a lot of half ass multiplats..:(

Moreover, I reckon a lot of multiplats did not archive its full potential. e.g. GTA 4.

Exclusives don't necessarily mean 'push the limit', but at least it has a chance to do so, whereas multiplats will never have a chance.

Is it too much to ask for a possible overall decent game because developers can focus on just the one console without any compromise?:confused:

yourM0M1
03-05-2009, 01:31 PM
Moreover, I reckon a lot of multiplats did not archive its full potential. e.g. GTA 4.

GTA4 is superior on the 360 now thanks to DLC....like i said above DLC will fix this "issue" of fitting onto a DVD9 which i still say is crap FMV

faceless
03-05-2009, 01:32 PM
get rid of all this bs FMV and the game would be much smaller.......its a fighter!! OR code the game properly with NO fmv and all in game cut scenes

Tekken without FMV endings?

...

sirxlaughs
03-05-2009, 01:35 PM
Exactly...I am not saying those games aren't impressive. But it doesn't push any limits on neither console.

Fallout 3 pushed the limits of hybrid RPG's. It took elements from the Fallout series and combined them with something similar to Mass Effect. It's different, and it pushing limits of the genre. Bioshock was different with it's immersiveness, unique story, and odd plasmid abilities.

Let's talk Crysis, it pushes PC to its limits because its a PC exclusive. It wouldn't be the same if Crytek was thinking of going multiplat in mind. sigh....

Crytek chose not to release Crysis on consoles b/c they are not capable of reproducing (within their ability) the same game on current generation consoles. It does NOT push PC's b/c of it's exclusivity. What it looked like to me was a small company (like Valve, for example) that did not want to dedicate resources to learn other platforms. It's also a code thing. You'll notice that Warhead generally performs better than the original Crysis. Why is that? Code optimizations. My PC is quite capable of running Crysis in 720p w/o breaking a sweat. I think you're still reading benchmarks that test Crysis at 2560x1600.
Also, when Crysis was first released, it didn't "push" the limits of a PC. It was near unplayable on many PC's. Is that really what you want for consoles? Crytek chose to create a game that could only run on the newest of PC's, and PC hardware still yet to come. You can't do that with a console.

The big deal is it pushes one console gfx power to a new height and thats a big deal technically....

Why is that a big deal? A console can only be pushed as far as it's hardware allows. That's not a new height. The maximum height is predetermined. If you want to talk about "new" heights, you have to look at hardware manufacturers. They are pushing the boundaries of what developers will be able to do.
And I said OTHER than graphics, what's the big deal?

Again GTA 2, 3 and SA are on PC as well. Think of it this way, the PC version could be done even better if it's only on pc? Maybe PS2 versions were the culpit?

The were timed exclusives for the PS2. They were later ported to the PC. Rockstar poured all their efforts into the PS2 first. The exclusivity actually started with 3. My mistake.

I tend to disagree. Ask any xbot and they most will agree Gears 2 looks the best on 360 up-to-date....You often hear that Criff guy? from Epic saying PS3 cannot handle Gears 2....

Same in Killzone 2's case, what can be done doesn't mean the developer WILL do the same if they are going down the multiplat path due to time/money/effort.

Disagree with what, exactly? It looks great on the 360, but there's no comparison. Also, there's a big different with Guerrilla and Epic. Guerrilla is owned by Sony. Epic is not owned by Microsoft. Also, they're Unreal 3 engine is old tech. Guerrilla wrote their engine from scratch.
Cliffy B. had said that Gears (this was years ago when the first was released) could not be done on the PS3 b/c of the memory constraints. Gears uses a lot of memory for textures that people thought was unavailable with the PS3 due it's split memory banks. So, to make it work on the PS3, it would have to be redone. There are very few (if any) games that touch the massive texture work on Gears. The amazing thing is that they were able to do it with their old engine.


Well you can change and upgrade your HDD easily. Not console thou...

Maybe not the 360, but you can on the PS3. It's one of the features people talk about so much.

I never said it's a huge problem to change disc but if that's what you need to do, then yes, i'd say there's a limitation.;)

Then it's been a limitation since floppies.

Thats not the point i am trying to make. Great game yes. Pushing limits on console? Not gonna happen if its a multi game.:(

And the point I've been trying to make is that is doesn't need to push the console hardware to be great.

Please don't twist my word, I never use the word 'inferior'...

All i am saying is 'Sure, it's gonna be good but won't be great because it won't push neither.'

Isn't good inferior to great? I'm not twisting anything. You're saying that Square isn't going to deliver a great product b/c they decided to go multiplatform. I'm saying that if Square can't deliver a great product, it'll be their own fault, not the fault of the game going multiplatform.

the newgod
03-05-2009, 02:19 PM
How many times do we have to hear the same BS story about a dvd-9 not being big enough for modern games? When its been proved time and time again at the moment its the best medium available?

8 gig not big enough for a beat em up? Yeah right sure its not. :rolleyes:

mg_k
03-05-2009, 02:22 PM
Fallout 3 pushed the limits of hybrid RPG's. It took elements from the Fallout series and combined them with something similar to Mass Effect. It's different, and it pushing limits of the genre. Bioshock was different with it's immersiveness, unique story, and odd plasmid abilities.

Ha ic. If thats how you define my definition of 'pushing the limit', why didn't Bethesda release the game on PS2 and Wii for example?;)

Crytek chose not to release Crysis on consoles b/c they are not capable of reproducing (within their ability) the same game on current generation consoles.

Exactly....And that proves my point. Crytek wouldn't archive what they have if they'd planned it for multiplatform. Same as SE won't push any boundaries with FFXIII as it's now on 360 and PS3 because they need to make sure they can REPRODUCE on both platform.:rolleyes:

It does NOT push PC's b/c of it's exclusivity.

Like you said, Crysis/Warhead cannot be reproduced on console. If it was a multiplats, the gfx will get a huge hit across the board. Thus its the exclusivity that made the game look the way it is which is aimed to test the most powerful PC.

Why is that a big deal? A console can only be pushed as far as it's hardware allows. That's not a new height. The maximum height is predetermined. If you want to talk about "new" heights, you have to look at hardware manufacturers. They are pushing the boundaries of what developers will be able to do.
And I said OTHER than graphics, what's the big deal?

Sigh, i think your just acting dumb. Yes max height is predetermined, but developers are nowhere near using the full power of either console. There is a lot of untapped and potential power in them. And Killzone 2 did reach a new height graphically on console to date.

Disagree with what, exactly? It looks great on the 360, but there's no comparison. Cliffy B. had said that Gears (this was years ago when the first was released) could not be done on the PS3 b/c of the memory constraints. Gears uses a lot of memory for textures that people thought was unavailable with the PS3 due it's split memory banks. So, to make it work on the PS3, it would have to be redone.

Like what you said, say if EPIC made Gears 2 on PS3 as well, it wouldn't look/run as well on PS3 due to memory constraints. Therefore if that's what they have done, corners would have cut to run well on both platforms. That's why I support exclusives and it should remain that way.

If every game is made with multiplatform and compatibility in mind, it's not going to achieve anything higher/further or it will be at a much slower pace.

splattered
03-05-2009, 03:07 PM
There is absolutely NO WAY a fighting game cant fit on a DVD-9 disc and the media can't stream fast enough... what a load of crap.

What they really meant to say is they cant fit in all their bloated FMV and uncompressed HD audio on the 360.

Give us slightly compressed FMV(I love tekken fmv endings!) and regular 5.1 audio and we will be happy!

Also, they are probably comparing the PS3 with mandatory HDD install to a 360 DVD only environment.

Give HDD install as an option and it would probably be FASTER than the PS3 version.

sirxlaughs
03-05-2009, 03:10 PM
Ha ic. If thats how you define my definition of 'pushing the limit', why didn't Bethesda release the game on PS2 and Wii for example?;)

Using your argument to mine, every game should be released on Intellivision. If there is something that Square wants to do with FF13 that they can't do on the 360, then they won't be able to do it on the PS3 either. They'll have to make it for the "future." It's not your definition, it's my definition. I would rather push the limits of a genre than worrying about pushing the limits of the hardware. I think pushing the hardware should be an afterthought, not a design decision. Mario Galaxy pushed the limits of platformers. Metroid Prime pushed the limits of FPS's. The Wii is pushing the limits of what "gaming" even is. Goofy balance games and such. It's a daring move that's rare in the industry by a big company.

[quote]Exactly....And that proves my point. Crytek wouldn't archive what they have if they'd planned it for multiplatform. Same as SE won't push any boundaries with FFXIII as it's now on 360 and PS3 because they need to make sure they can REPRODUCE on both platform.:rolleyes:[/quote

How does that prove your point? You want Square Enix to make a PS3 game that won't run until the next generation Playstation comes out? Crytek decided to make a game catered to PC's (Dx10 and such) b/c current generation consoles are incapable of this. Bethesda pushed boundaries on three platforms, didn't they?

[quote]Like you said, Crysis/Warhead cannot be reproduced on console. If it was a multiplats, the gfx will get a huge hit across the board. Thus its the exclusivity that made the game look the way it is which is aimed to test the most powerful PC.

It wasn't made to test powerful PC's. They wanted to provide a dynamic and immersive experience. With all the physics, lighting, etc involved in Crysis, it takes a decent PC to run properly. Nowadays, even a modest PC can run Crysis. It doesn't work that way with consoles. You don't buy a console, then buy a game that runs at 2fps, and wait for the next gen to come out so you can play it at 30fps. Proof of this is Crytek's dedication for the next generation (after 360 and PS3) of consoles. Their next engine is being targeted for the the next generation of consoles.

Sigh, i think your just acting dumb. Yes max height is predetermined, but developers are nowhere near using the full power of either console. There is a lot of untapped and potential power in them. And Killzone 2 did reach a new height graphically on console to date.

That is your opinion, and you are entitled to it. Unless you are a developer, you can't say for sure. The only thing you can talk about is Killzone 2's graphics. What other heights did the game reach? Did it add a new element to FPS's? Repackaging the same crap doesn't make it smell different. If someone remade the original Super Mario Bros. by making it look photo-realistic, I'd still get bored from playing the same game. You have to push more boundaries than just graphics. Stop talking about graphics already.

Like what you said, say if EPIC made Gears 2 on PS3 as well, it wouldn't look/run as well on PS3 due to memory constraints. Therefore if that's what they have done, corners would have cut to run well on both platforms. That's why I support exclusives and it should remain that way.

I didn't say that. Now you're twisting words. Cliffy B. said it. Since he made that claim, developers have found ways of accessing memory on the PS3. Gears is most likely possible on the PS3, it would just have to be coded differently.

If every game is made with multiplatform and compatibility in mind, it's not going to achieve anything higher/further or it will be at a much slower pace.

Again, this is your opinion. And it's been disproven plenty of times. How many people are saying that CoD 4 is still the top shooter this gen?

gooki
03-05-2009, 03:37 PM
Thats not the point i am trying to make. Great game yes. Pushing limits on console? Not gonna happen if its a multi game.

All i am saying is 'Sure, it's gonna be good but it won't be great.

Someone sounds like a hypocrite. How can some companies make great multi platform games, yet you seem sure that SquareEnix can't?

Cue
03-05-2009, 06:08 PM
Why won't it be great? For the only reason that it went multiplatform? So, the incentive that Squaresoft may make more money will make them produce an inferior product? Or is it b/c there hasn't been a "great" Final Fantasy game in years? I don't understand how people haven't gotten tired of playing the same game over and over again. I guess we all have different tastes.



What is hindering a game? Creating an obtuse architecture to create a learning curve that will take years for developers to take advantage of? What's the point of buying a PS3 now, if all the great games will come out in 5 years? Developers that ***** about storage capacity are doing something wrong. Cramming more garbage into a game doesn't necessarily make it better.

edit:
Anyone else notice that when a developer can't get something to work on the PS3, people cry "lazy devs!" Now, a developer that catered a game to the PS3 is having trouble coding on the 360 and it's "crappy 360 hindering the PS3." What the hell is going on here? :eek:
But also notice that when its a developer complaining about the limitations/difficulties of the 360 then the developer must be doing something wrong but when the developer complains about the limitations/difficulties of the PS3 then it's the PS3s fault.

DanASBO
03-05-2009, 06:13 PM
But also notice that when its a developer complaining about the limitations/difficulties of the 360 then the developer must be doing something wrong but when the developer complains about the limitations/difficulties of the PS3 then it's the PS3s fault.

Blame Sony for that, not the fanboys. Sony openly admitted they made the PS3 difficult to code for, whereas the 360 is supposedly a piece of cake. So, yeah, lazy devs.

Cue
03-05-2009, 06:18 PM
Blame Sony for that, not the fanboys. Sony openly admitted they made the PS3 difficult to code for, whereas the 360 is supposedly a piece of cake. So, yeah, lazy devs.

lol true but that was a long time after and it was a childish "we did it on purpose" though I do think the statement got blown out of proportion like many Sony statements do these days.

sirxlaughs
03-05-2009, 06:19 PM
But also notice that when its a developer complaining about the limitations/difficulties of the 360 then the developer must be doing something wrong but when the developer complains about the limitations/difficulties of the PS3 then it's the PS3s fault.

It is the PS3's fault. It was admitted by Sony themselves. haha

DanASBO
03-05-2009, 06:25 PM
lol true but that was a long time after and it was a childish "we did it on purpose" though I do think the statement got blown out of proportion like many Sony statements do these days.

At least I know somebody has a sense of irony in this thread. :D

rone85
03-05-2009, 06:39 PM
geez, talk about all the fanboys coming out to defend whatever console, and attack whatever console...

sorry if that isn't true, because i tried to read all the bullshit from page 1 but gave up because it's just been a volley back and forth between Sonyboys and Xboys

ANYWHO
with what some people have said already - PS3Fanboys, get over it! And listen to fact! The game was made on ps3 architecture already! So how the hell is the game going to be crippled graphically? The engine, the fighting - it's already there! stop whining geez.

and now you think "OmGosh, what about the other modesh? the FMV's, the super secret awesomeness!?" dude... as if the VERSUS mode wouldn't make it to the game JUST because it's going to 360. As if OPTIONS mode wouldn't be there? AS IF THE TITLE SCREEN WOULDN'T BE THERE JUST COS IT'S GOING TO 360.

Geez grow up. The developers aren't stupid...

And stop bringing FF13 into the table.. And once again - LISTEN. The square enix guys said that they would focus on the ps3 version first and try to use all of what the PS3 has got since they're releasing in JAPAN FIRST. THEN that's when they'll work on FF13 for the global release, and start work on the PORT to 360.

keyword PORT to 360 - if they've already spent their time trying to do whatever they could on PS3 for the japan release, then they wouldn't need to change much for the PS3 - so how the **** is 360 hindering the development of FF13!!!!????

besides could you blame people owning a 360? I'd say most people who have one were people who had a ps2 back in the day - and look at the obvious fact for owning one, next gen power with cheaper cost...

grow up, and read the articles about what developers say in regards to a game they're making...

otherwise if you cared so much about a game going to 360, why don't you raid the offices of Bandai Namco, and Square Enix tropic thunder style and pretend you're in a movie! And destroy all their 360 Devkits, OR call on the power of God to miraculously delete everything Xbox?

(sorry I don't mean to offend anyone with that last comment about God - it's just a joke)

And like I said before. Is all this multiplatform stuff going to matter when you're old, and you have a family?

or imagine this scenario - It's your wedding day. The bride or groom are at the church before you - and end up waiting for you. And then suddenly you don't turn up. You call someone up to pass on a message. They pass the message "Guys the wedding is cancelled".

Everyone asks "Oh my God How come?"

the messenger says "Because Tekken 6 just went multiplatform, I'm sorry, I know it's hard to bear and hear that the (bride or groom) is a retard for cancelling their own wedding for this weird news"

lostn
03-05-2009, 10:03 PM
hang on if the issue is data trasfer rate of DVD (which is faster than blueray :D )

No it's not.

Blu-ray is higher density, which means in one spin more data is being read than in one spin of a DVD. Spin speed is always the same and measured in RPM, but actual data read rate depends on the density of the disk.

A DVD read at 1x is equivalent to a CD being read at 10X. And a Blu-ray read at 1X is equivalent to a DVD read at 6X.

Don't be confused by the 1x or 2x -- those refer to spin rate, not data rate.

And also don't talk out of your ass, like DVD data transfer rate faster than blu-ray. A load of nonsense and completely meaningless since you didn't provide parameters for your comparison. It's about the same as saying CD data rates are faster than DVD.

lostn
03-05-2009, 10:06 PM
God you people know how to whine. And what the f*** is with all the GFX whores all of the sudden? A game should have great gameplay, especially while discussing a fighting game. Graphics are way less important. If they made some kind of action/adventure game you may whine about it, and still I will find it BS.

Just my 2cts.

So why not go back to Killer Instinct on your N64 and Virtua Fighter 3 on your Saturn?

This argument completely misses the point: Which is that graphics and gameplay are independent. One being good doesn't mean the other has to be crap. It's possible for both to be good, believe it or not. And a game with good gameplay AND good graphics is better than a game with good gameplay and crappy Atari 2600 graphics. Simple.

lostn
03-05-2009, 10:16 PM
One off the best RPG's ever was on 3cd's, MGS 1 was multi cd, and allot more games where multi disk, so why can't a game be multi disk for a console???

That was 11 years ago though.. 12 years for the 3CD RPG.

Things have progressed a long way since then. PS2/Xbox did not need multi disc (with some very rare exceptions) because it was enough. Suddenly we're going back to the way things were 10+ years ago?

Things advance far in a decade. Why should 3 or 4 DVD games be the future? MS better not still be using DVD in Xbox3.

EL_CAD
03-05-2009, 10:19 PM
so I suppose the PS3 version will suffer, because of the 360 version...

or will the PS3 version be better, and have more content, just for a change... how about the devs do what they do with Wii games converted from 360...

eg. shitty 360 version, good ps3 version loaded with extras... dont see why PS3 owners should get a crippled version because the 360 cannot handle it... I wouldnt expect anything less if it was the other way round...

Happened all the time when the PS2 was king. Plenty of games were ported to cube and Xbox that did not take advantage of their superior graphics abilities.

spook727
03-05-2009, 11:31 PM
Let me try to bring up this point as others have tried: This is a fighting game we're talking about. There is NO way that it won't fit on a DVD9.

So that brings us back to FMV's filling up the space. My take on these is that, while in the previous generation, it was always exciting to see an incredibly rendered FMV intro for a game (which also served to point out to you how bad the graphics are for the actual game), starting with the current generation, it's actually a hinderance. Who actually cares about the FMV intro for each character in SFIV?

Drawbacks for FMV's is that they don't scale well and take up way too much space. So if an FMV was rendered at a lower resolution, and has to be upsampled to 1080p, they look pretty pixelated and don't look good. If it was rendered for a 16:9 resolution but you play on a 4:3 screen, black bars are added to keep the aspect ratio. If the rest of the game played fine in 4:3 but during cut scenes, black bars are added, the FMV's just seem out of place. FMV's are also fixed. You can't look around while the action is going on. As we've seen from MGS, this helps to immerse you into the movie itself.

So I argue that FMV's are nice but I think we can safely leave them to the full-length movies. I'd rather have a fully immersive cut-scene using the game's graphics engine that are seamless with the rest of the game.

Mikeyy
03-06-2009, 12:08 AM
I personally don't mind that a game goes Multi-console, thats great, all my friends have 360's, so Its great that I can still discuss the game with them, because they can play it.

What Pisses me the **** off is that after it goes Multi-Console, MS throws the moneybags at the developer and gets a **** ton of Exclusive DLC. I have a bad, really bad fucking feeling MS will do this **** on FF13. I will cry.

Here have a Bite MS, WTF you just ate the entire Peice. **** you.

n0rthstar
03-06-2009, 12:16 AM
So let me get this right. Namco has always been in bed with Sony for their arcade hardware. Tekken 6 (Arcade) plays on Playstation 3 hardware. If you own a PS3, you really have nothing to worry about. It is a straight port. I do not understand how the Xbox 360 version is going to hinder the PS version. I also find it hard to believe they are having trouble getting a fighting game on an 8 Gig DVD..... really?

Yeah exactly. Show me a game on the PC that is 8gig+ then i will believe this nonsense. A fighting game can surely fit into 8 gig. Lower the cutscenes quality, remove some music/lower the quality, its quite simple im sure.

NewBeginning
03-06-2009, 01:05 AM
Soul Calibur IV. Street Fighter IV. Both available on both platforms with the 360 version being as good if not better than the PS3 version.

This story has been rubbished.

QrafTee
03-06-2009, 01:15 AM
Soul Calibur IV. Street Fighter IV. Both available on both platforms with the 360 version being as good if not better than the PS3 version.

This story has been rubbished.

Neither of those franchises were exclusive to Sony though.

Taft
03-06-2009, 01:19 AM
Is anyone else having a hard time believing a fighting game is pushing the 360s limits? I don't care if you are talking hardware limits or the DVD capacity limits...it still sounds like bs to me. My guess is that it's due to cutscenes or unnecessarily uncompressed audio or something.

As for the transfer speed....it isn't like the loads are going to have to be streamed while you are in the middle of a round or something and as someone else said the 360 DVD transfers quicker than the PS3 Blu Ray does anyway.

I have hard time to believe games pushing console to limit. Devs always claim there games are pushing console to limit. It is pure bullsh*t to me.
It better be damn good looking fighting game then, I wouldn't be surprise after Tekken 6 it will come a better looking game both for 360 and Ps3.
So damn annoying and boring with there claims.

unreal maniac
03-06-2009, 02:07 AM
Er... since Final Fantasy XIII is not an exclusive... what's your point? _Using that logic Final Fantasy VII and upwards should have existed only on Nintendo consoles, not on your beloved Sony products...
Plus the latter 2 games are produced by Microsoft. :p


no they arent. bungie (creator of halo) left microsoft and epic (creator of gears of war and unreal tornament) are 3rd party developers

unreal maniac
03-06-2009, 02:25 AM
I tend to disagree. Ask any xbot and they most will agree Gears 2 looks the best on 360 up-to-date....You often hear that Criff guy? from Epic saying PS3 cannot handle Gears 2.....'

how can it not unreal tornament 3 uses the same engine (unreal engine 3) as gow 1 and 2 and it is on ps3 infact epic actualy said the ut3 on ps3 looked better than gow on xbox 360

yes i know the ut3 is on pc and 360 also because i have it on pc.

Isamu_Dyson
03-06-2009, 08:26 AM
no they arent. bungie (creator of halo) left microsoft and epic (creator of gears of war and unreal tornament) are 3rd party developers

I mistranslated a word... Microsoft published. There. :rolleyes:
But Microsoft did take part, even if indirectly, on the production of both games.

ThreeDog
03-06-2009, 08:50 AM
Yeah exactly. Show me a game on the PC that is 8gig+ then i will believe this nonsense. A fighting game can surely fit into 8 gig. Lower the cutscenes quality, remove some music/lower the quality, its quite simple im sure.

Easy one, Sacred 2 12.1gb released on 2 dvds. World of Warcraft + 2 expansions (3 dvds or 12 cds) another 12gb+ near enough unpatched in its current state. Gears of War on the hdd takes up 10gb and oblivion with the isles expansion is over 8gb, you're welcome to believe this now.

yourM0M1
03-06-2009, 09:14 AM
Easy one, Sacred 2 12.1gb released on 2 dvds. World of Warcraft + 2 expansions (3 dvds or 12 cds) another 12gb+ near enough unpatched in its current state. Gears of War on the hdd takes up 10gb and oblivion with the isles expansion is over 8gb, you're welcome to believe this now.



LMAO major FAIL

you do realize all but GoW are RPG's right (huge rpg's at that)....and we all know rpg's have been multi disc for years on consoles......the topic is about a FIGHTING game, nothing more.....i will continue to believe that Namco has just loaded the **** out of this game with **** FMV that i hate anyways.....as i said above dc vs mk is horrible with all the fmv, that you cant even skip WTF

sirxlaughs
03-06-2009, 09:19 AM
I personally don't mind that a game goes Multi-console, thats great, all my friends have 360's, so Its great that I can still discuss the game with them, because they can play it.

What Pisses me the **** off is that after it goes Multi-Console, MS throws the moneybags at the developer and gets a **** ton of Exclusive DLC. I have a bad, really bad fucking feeling MS will do this **** on FF13. I will cry.

Here have a Bite MS, WTF you just ate the entire Peice. **** you.

Did you cry when Sony was doing it? Why would you cry about developers getting paid and staying in business?

sirxlaughs
03-06-2009, 09:21 AM
That was 11 years ago though.. 12 years for the 3CD RPG.

Things have progressed a long way since then. PS2/Xbox did not need multi disc (with some very rare exceptions) because it was enough. Suddenly we're going back to the way things were 10+ years ago?

Things advance far in a decade. Why should 3 or 4 DVD games be the future? MS better not still be using DVD in Xbox3.

It's not the future. It's the present. And what's wrong with it?

ThreeDog
03-06-2009, 11:06 AM
LMAO major FAIL

you do realize all but GoW are RPG's right (huge rpg's at that)....and we all know rpg's have been multi disc for years on consoles......the topic is about a FIGHTING game, nothing more.....i will continue to believe that Namco has just loaded the **** out of this game with **** FMV that i hate anyways.....as i said above dc vs mk is horrible with all the fmv, that you cant even skip WTF

Are you dense? nowhere in his post did he say fighting game, he said show him a game over 8gb so i did!. For all i care after the SC4 ripoff of selling vader and yoda unlocks namco can stick my money up their arse.

Yeah exactly. Show me a game on the PC that is 8gig+ then i will believe this nonsense
Read it then reply!

FYI i will add another 2, Crysis warhead steam install 11.1gb, Fear 2 shipped on 2 dl dvds another 11.3gb we're approaching a limit where one dvd is not enough, hehe wing commander 1-6 cds ftw.

Discounts
03-06-2009, 12:35 PM
It's not the future. It's the present. And what's wrong with it?

the future is now idiot. stop denying it. DVD is only "trying"to prevent it but consumer will today (most likely now) realize how futile their 360 is. Check this video out below & stop living fantasies.


http://www.youtube.com/watch?v=uYmiekKYwKQ

Spnoz
03-06-2009, 01:34 PM
People, please grow up.

sirxlaughs
03-06-2009, 01:35 PM
the future is now idiot. stop denying it. DVD is only "trying"to prevent it but consumer will today (most likely now) realize how futile their 360 is. Check this video out below & stop living fantasies.


http://www.youtube.com/watch?v=uYmiekKYwKQ

Wow. Just wow at that video. :eek:

Spnoz
03-06-2009, 02:31 PM
Wow. Just wow at that video. :eek:

I couldn't stand more than 2 minutes. So I don't know if there's anything special near the end. I mean, one minute more and I was killing myself.

This is a joke, right? I mean, no one can be as stupid as this, right? Well, apparently, plenty of people are, looking at all the stupid fanboy flamewar that that ensued (and all of those fanboys on Maxconsole posting in this thread too).

Reminds me of an old roommate I had many years ago. I couldn't stand how much of a low-life looser he was so I kicked him out of the appartment for good.

Again, I'll repeat myself. People, please grow up.

Is it too much to ask about 80% of the people who posted in this thread to elevate their discussion to above kindergarten level (my father is stronger than yours), or is it too much to ask?

Because by looking at most of the posts in here, one would think that buying a videogame console actually make you loose many braincells.

JonathanD
03-06-2009, 09:31 PM
Let me try to bring up this point as others have tried: This is a fighting game we're talking about. There is NO way that it won't fit on a DVD9.

So that brings us back to FMV's filling up the space. My take on these is that, while in the previous generation, it was always exciting to see an incredibly rendered FMV intro for a game (which also served to point out to you how bad the graphics are for the actual game), starting with the current generation, it's actually a hinderance. Who actually cares about the FMV intro for each character in SFIV?

Drawbacks for FMV's is that they don't scale well and take up way too much space. So if an FMV was rendered at a lower resolution, and has to be upsampled to 1080p, they look pretty pixelated and don't look good. If it was rendered for a 16:9 resolution but you play on a 4:3 screen, black bars are added to keep the aspect ratio. If the rest of the game played fine in 4:3 but during cut scenes, black bars are added, the FMV's just seem out of place. FMV's are also fixed. You can't look around while the action is going on. As we've seen from MGS, this helps to immerse you into the movie itself.

So I argue that FMV's are nice but I think we can safely leave them to the full-length movies. I'd rather have a fully immersive cut-scene using the game's graphics engine that are seamless with the rest of the game.

I have to say I disagree and its not often I do so :)

The Tekken series has always been great for the FMV the back story it gives, I beat all the Tekken games with all the characters just to watch the FMV's ! Other wise why would I care to play as a drunk old man ? or a school girl ?

Also if they did render the FMV's in HD then yeah I can see DVD holding this game back.... (its not very often I can say that with a straight face lol)

But if they used some really good compression like H.264 then it should be fine just a bit cramped.

I am waiting for this game with much anticipation!!!

Also do not get me wrong I love Street Fighter and Mortal Kombat (older ones at least) and they had no FMV. Its just that Tekken always felt like the developers put that extra touch in and made it a great fighting game with a story too.

Cue
03-06-2009, 09:45 PM
I have to say I disagree and its not often I do so :)

The Tekken series has always been great for the FMV the back story it gives, I beat all the Tekken games with all the characters just to watch the FMV's ! Other wise why would I care to play as a drunk old man ? or a school girl ?

Also if they did render the FMV's in HD then yeah I can see DVD holding this game back.... (its not very often I can say that with a straight face lol)

But if they used some really good compression like H.264 then it should be fine just a bit cramped.

I am waiting for this game with much anticipation!!!

Also do not get me wrong I love Street Fighter and Mortal Kombat (older ones at least) and they had no FMV. Its just that Tekken always felt like the developers put that extra touch in and made it a great fighting game with a story too.

To be honest I use to laugh at the stories especially their reason for joining the king of iron fist tournament. Me and my brothers use to make silly jokes about it while playing. good times those. But I completely agree Tekken without FMVs is like killer instinct without combos or DOA without bouncing ta-tas.

KainXS
03-07-2009, 11:58 PM
this is not a bad thing, this is a good thing, the more these consoles reach their limits the harder sony, nintendo, and microsoft will try when developing their new consoles. the 360 has been out for about 4 years now, whether you like it or not, the 360 dosen't have much longer now, 2 years tops, and im pretty sure the next console will be announced this year, the wii was just a money machine for nintendo though and boy did it succeed, as for the ps3, well the ps3 was well . . . . .odd.

at this point consoles are dragging down pc games as well, look at most of the pc games today, the only one that really stresses hardware still is crysis which is old now, and even the newer cards like the 4870 and GTX285 run crysis at high res with max settings easy now.


we need somethin new.