Zeus
12-03-2008, 09:17 AM
Kudo Tsunoda, who worked at Electronic Arts producing games likes Fight Night and moved on to become Microsoft Games Studio's General Manager, has implied that Microsoft Games Studio's is a better place for creative people than Sony.
It seemed to me that Sony needed you more than Microsoft. Phil Harrison left, and at the time you joined Microsoft, they had not announced a replacement. Phil is also taking recognised staff with him to Atari. Could you have been tempted to Sony?
Tsunoda: Yeah, and you know, certainly in leaving EA... it's not even a question of "tempted", because you're obviously just doing good due diligence on anywhere that you could go and work. And I just feel like MGS as a whole is like the best place where as a creative person you can really be supported by the people making the games. Out of everywhere, I felt like this was the best place... like, when you have an idea in your head, where's the best place to be working where you can get all of the cool creative ideas into the final shipping product? MGS is really nurturing and supportive of creative people, so it's like, why the heck would I not want to come and work here?
News Source: <a href="http://games.kikizo.com/news/200812/kudo-tsunoda-microsoft-game-studios-interview.asp" target=_blank">kikizo</a>
It seemed to me that Sony needed you more than Microsoft. Phil Harrison left, and at the time you joined Microsoft, they had not announced a replacement. Phil is also taking recognised staff with him to Atari. Could you have been tempted to Sony?
Tsunoda: Yeah, and you know, certainly in leaving EA... it's not even a question of "tempted", because you're obviously just doing good due diligence on anywhere that you could go and work. And I just feel like MGS as a whole is like the best place where as a creative person you can really be supported by the people making the games. Out of everywhere, I felt like this was the best place... like, when you have an idea in your head, where's the best place to be working where you can get all of the cool creative ideas into the final shipping product? MGS is really nurturing and supportive of creative people, so it's like, why the heck would I not want to come and work here?
News Source: <a href="http://games.kikizo.com/news/200812/kudo-tsunoda-microsoft-game-studios-interview.asp" target=_blank">kikizo</a>