Zeus
10-21-2008, 09:15 AM
Peter Molyneux has commented that freedom is a purely design ethos in Fable II. He noted that you can do literally anything as a virtual player, so if you want to spend three hours chatting up women and then having protected or unprotected sex, then it is entirely up to you and Fable II will support this. He compared this to Oblivion, in which you were just a hero and couldn't be anything other than a hero.
T3: But it is still an 'open world' type game? The player can do what they like?
Peter Molyneux: With Fable 2 if you want to spend three hours chatting up women and then getting married and having protected (or unprotected) sex and starting a family any buying a house and decorating that house, then you can do that. What I'm trying to give you - as either a casual or a core gamer - is freedom.
This is purely a design ethos. You have the freedom to say "I don't want to go and explore" as you walk along the 'Yellow Brick Road' style golden path in the game. But if you are someone that says, "hey, I wonder what happens if I go over here," then you can do. Fable 2 is a game that allows you to do these kinds of things that you have just never been able to do before in computer games.
In Oblivion you were just a hero. You couldn't do anything else, other than be a hero. In Fable 2 if you want to be a gigolo and go out and chat up everybody in the world, and have three wives (or 'one in every port') and have sex all over the place, then fine! Of course, you will have consequences to that. You might pick up a social disease. You might end up getting married twice and having your two wives meet and then find yourself in a divorce situation, in which you lose half of your money. But just imagine playing a game where all of those things were actually possible. It is important to give those people that are NOT hardcore gamers that freedom, instead of the usual killing skeletons and whatever else...
News Source: <A href="http://www.t3.com/feature/interview-peter-molyneux-on-fable-2" target="_blank">T3.com</a>
T3: But it is still an 'open world' type game? The player can do what they like?
Peter Molyneux: With Fable 2 if you want to spend three hours chatting up women and then getting married and having protected (or unprotected) sex and starting a family any buying a house and decorating that house, then you can do that. What I'm trying to give you - as either a casual or a core gamer - is freedom.
This is purely a design ethos. You have the freedom to say "I don't want to go and explore" as you walk along the 'Yellow Brick Road' style golden path in the game. But if you are someone that says, "hey, I wonder what happens if I go over here," then you can do. Fable 2 is a game that allows you to do these kinds of things that you have just never been able to do before in computer games.
In Oblivion you were just a hero. You couldn't do anything else, other than be a hero. In Fable 2 if you want to be a gigolo and go out and chat up everybody in the world, and have three wives (or 'one in every port') and have sex all over the place, then fine! Of course, you will have consequences to that. You might pick up a social disease. You might end up getting married twice and having your two wives meet and then find yourself in a divorce situation, in which you lose half of your money. But just imagine playing a game where all of those things were actually possible. It is important to give those people that are NOT hardcore gamers that freedom, instead of the usual killing skeletons and whatever else...
News Source: <A href="http://www.t3.com/feature/interview-peter-molyneux-on-fable-2" target="_blank">T3.com</a>