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Zeus
02-05-2008, 10:53 AM
Microsoft Game Studios have signed a deal with the creators of SpeedTree RT foliage software that will be appearing in a number of Windows and 360 games yet to be announced. The software delivers highly realistic trees and plants, with adjustable wind effects as seen in Project Gotham Racing.

<center><img src="http://www.maxconsole.net/content_img/demtrees.jpg"></center></a>

<b>Press Releases</b>

Microsoft Game Studios Chooses SpeedTree®RT

COLUMBIA, SC – Interactive Data Visualization recently inked a major agreement with Microsoft Game Studios for use of the SpeedTree®RT foliage software into 2008.

Best selling Microsoft racing game Project Gotham Racing® 3 and the newly-released Project Gotham Racing® 4 feature extensive use of SpeedTree.

IDV’s award-winning technology will also be appearing in a number of Microsoft projects yet to be announced. These new titles will be published on Games for Windows® and Xbox 360™.

“Our partnership with Microsoft ensures that their customers will continue to experience richer, more enjoyable gaming worlds,” said IDV President Michael Sechrest. “We are very grateful that our technology will be included with Microsoft’s offerings.”

SpeedTreeRT, winner of the 2005 Front Line Award for middleware, delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 200 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.

ShinoBboy
02-05-2008, 11:25 AM
PGR??? Realistic??? LOL...oh please:rolleyes:

RiccoNL
02-05-2008, 11:38 AM
PGR??? Realistic??? LOL...oh please:rolleyes:

The trees fanboy, not the game.

*sigh*

ku16610
02-05-2008, 12:00 PM
There were trees in the game ? wished they told me sooner i would have stopped an taken a look.

segaman1977
02-05-2008, 12:01 PM
The trees fanboy, not the game.

*sigh*

Thank you. My thoughts exactly.

xog
02-05-2008, 12:24 PM
ohhhhhhh trees, im going to orgasm, i hope the water will look just as tasty, that reminds me that i need to pay more attention to tress in games and not just consider them to be mindless obstacles which you hide behind, not giving them a second thought. Maybe certain games can be based completely around trees, I introduce to you project gotham tree spectacular: It goes something like this,

Your a tree that drives a realistic tree car produced by the super tree engine, which has tree nitro boost and every level has trees and you race around trees in a forest and you try to beat other trees racing their own realistic tree cars and once you finish the race you orgasm in tree enjoyment. Snore...shoot the idiot that buys this tree engine or else every m$ game in the future will be tree orientated.

That reminds me that i need go kill more trees, those damn trees. :confused:

chucky_uk
02-05-2008, 12:47 PM
Thank you. My thoughts exactly.

He's PS3 all the way, just ignore him.

buggyglint1
02-05-2008, 12:49 PM
The trees in crysis looked pretty good and you could shoot em down with your guns.

ShinoBboy
02-05-2008, 01:19 PM
The trees fanboy, not the game.

*sigh*

exactly that IS what i was referring to.:p

So-Unreal
02-05-2008, 03:28 PM
how about something to get games to market faster?

grapeape
02-05-2008, 08:38 PM
exactly that IS what i was referring to.:p

I agree those ultra realistic X-Trees in GT5 Prologue are so much better....:rolleyes:

ShinoBboy
02-05-2008, 09:51 PM
I agree those ultra realistic X-Trees in GT5 Prologue are so much better....:rolleyes:

yeah and those midtown madness physics and dyed out colorful tracks on Forza 2 are FTW!!!:rolleyes:

Mikeyy
02-05-2008, 10:44 PM
Now now guys, Speedtree is best featured in OBLIVION. using PGR was the most retarded example ever.

Oblivion used Speedtree to the max, and its very nice.