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poomex
02-05-2007, 01:27 PM
I'd like to ask if making DAX compression plugin for OE is technically possible and if so what's the difficulty level of that kind of project?

Khameleon
02-05-2007, 01:49 PM
Dax's are slower then CSO's and only slightly smaller, why are people obssessed with this idea? This is like the eight topic since yesterday.

russcarr
02-05-2007, 01:51 PM
Dax's are slower then CSO's and only slightly smaller, why are people obssessed with this idea? This is like the eight topic since yesterday.

EXACTLY! I don't understand why people want dax support either. cso's run better and there is hardly any difference in size anyway

Briggzy11
02-05-2007, 03:03 PM
...All my games are DAXe'd so yeh I think im somebody that would like DAX to work :) just because people use CSO's mainly doesnt mean DAX isnt used ok :)

Murd0ck
02-05-2007, 03:07 PM
wouldn't it just be easyer and just convert your dax to cso.
thats what the other ppl with dax does..

russcarr
02-05-2007, 03:17 PM
wouldn't it just be easyer and just convert your dax to cso.
thats what the other ppl with dax does..

thats what i was going to say.

Convert your dax to cso then there is no need for a dax plugin

poomex
02-05-2007, 03:25 PM
Dax's are slower then CSO's and only slightly smaller, why are people obssessed with this idea? This is like the eight topic since yesterday.

I guess that when it comes to GTA:LCS Dax's are faster and smaller.

But my question was if such plugin is possible to be written, does OE plugin system will permit such intrusion - I'm just curious about that.

Murd0ck
02-05-2007, 03:52 PM
I guess that when it comes to GTA:LCS Dax's are faster and smaller.

But my question was if such plugin is possible to be written, does OE plugin system will permit such intrusion - I'm just curious about that.

ofcourse such a plugin would be posseble..
but who would make it since everybody got .cso and .iso support..

you gonner ask for .jso plugin next then.. some ppl still got those on there hdd's :p

Sousanator
02-05-2007, 05:12 PM
im one of those people who want dax support because, even if it is a few mb's smaller, you still have that saved spaced to fit another game

ive seen dax conversions that save you more than 100mb,
that space is valuable

celyst
02-08-2007, 09:50 PM
Like what I've said before, get a bigger memory stick and you wouldn't be so bothered with the space saved from DAX compression :)

Sousanator
02-08-2007, 09:57 PM
i have a 4gb, but i like to save as much space as i can
i like it as full as it can be

russcarr
02-08-2007, 10:14 PM
im one of those people who want dax support because, even if it is a few mb's smaller, you still have that saved spaced to fit another game

ive seen dax conversions that save you more than 100mb,
that space is valuable

what game was that on? I've only ever noticed a few MB's difference, never anything like 100mb! :eek:

mokyurin
02-08-2007, 10:54 PM
okay, for dax support, dax decoder must be in memory to decode every daxed isos.
if memory is occupied by those decoders, it will kill the PSP game's compatibility.
some games might not run, or crashes randomly in game by insufficient memory.

do you still want dax?

LrdShaper
02-09-2007, 01:16 AM
he mentioned before in 2.71seb that dax is not yet implemented for technical reasons so i think there's a very good reason why its not included until now

Khameleon
02-09-2007, 01:35 AM
More room=stupid argument.

1. 4GB are $60-$80, stop being cheap bastards.
2. If you save like 2MB average per game you turn into a .dax, what are you going to fit on your memory stick for that extra 20MB? A couple ROM's? Big deal.
3. Is more lag worth the extra 2MB? No.
4. Should Dark Alex waste his time on an essentially useless function? No.

pimpmaster5000
02-09-2007, 01:44 AM
More room=stupid argument.

1. 4GB are $60-$80, stop being cheap bastards.
2. If you save like 2MB average per game you turn into a .dax, what are you going to fit on your memory stick for that extra 20MB? A couple ROM's? Big deal.
3. Is more lag worth the extra 2MB? No.
4. Should Dark Alex waste his time on an essentially useless function? No.

100% agree.

tiamatloc
02-09-2007, 03:44 AM
im one of those people who want dax support because, even if it is a few mb's smaller, you still have that saved spaced to fit another game

ive seen dax conversions that save you more than 100mb,
that space is valuable

Another reason people like dax files is because of the non-compressed areas function. You can force audio and video files to be non-compressed which helps prevent lag you sometimes see playing back videos and audio if using cso compression.

MasterP
02-09-2007, 05:44 AM
I have used DAX games in the past and the space saved can be very different from ISO to ISO, some well over 100Mb. But when you have almost full ISO and CSO support, I agree, splash out on a bigger memory card and stop complaining. You cant wait for people to provide us with all the hacks, downgraders, upgraders etc, then complain on the small things you haven't got.

patrikmuse
02-09-2007, 05:55 AM
JSO is better, fastest than CSO and DAX...


Where is uncle jam???????

celyst
02-09-2007, 07:35 AM
JSO isn't even widely used and it's pretty obscure now that OE firmware has come into the scene. Besides most games work fine with CSO compression so why would they need JSO compression? The only game I can think of that might want to use JSO is GTA:LCS since it lags when compressed, but even so there's no guarantee that it doesn't lag when compressed to JSO.

TheGame1594
02-09-2007, 02:18 PM
More room=stupid argument.

1. 4GB are $60-$80, stop being cheap bastards.
2. If you save like 2MB average per game you turn into a .dax, what are you going to fit on your memory stick for that extra 20MB? A couple ROM's? Big deal.
3. Is more lag worth the extra 2MB? No.
4. Should Dark Alex waste his time on an essentially useless function? No.


1.
**** you and your arguments.You and other cheap bastards that mentoin this **** can suck my balls.
2.
every free mb is a free mb
3.
there is less lag than cso files.Play gta games and try. It's the better format.There was some problem with dax filling up to much memory and makes some games crashes.
4.
so stfu and i don't want people pissing off about others because they want dax support.And the guys that does that are people who have registered 2 month's ago and have some posts.And they have never tryed dax on there psp's to know something about it.So they say what all says because there is only cso support.I want to chose for my self what im using and what not.

StoneCut
02-09-2007, 03:11 PM
I want to chose for my self what im using and what not.
Then choose a format you cannot play :p

TheGame1594
02-09-2007, 05:42 PM
how funny idiot grow older.This forum is full guys that make stupid comments.This wasn't here where i come new to the forum and every day it goes sicker.Why not help the people and not make **** comments like throw your psp to a wall and see if it work's.That's was an example of this thing.People cool down and help guys that need help.

celyst
02-09-2007, 09:37 PM
Well the case now is either DAX and Devhook or CSO and OE. You guys should just make your choice. You can't have the best of both worlds. Maybe in the future, but definitely not now.

Kobazz
02-10-2007, 04:29 AM
Hek, i think DA should just replace cso with JSO support. It has the most advantages of all compression formats. No lag with realtime streaming games like GTA and a lot of other games compressed with level 9. It uses less resources and when using the right commandline attributes you can save a couple of mb's more than other formats

celyst
02-10-2007, 05:27 AM
I don't think dark_alex would change support to a format that is pretty obscure. JSO was made by Uncle Jam and that was a long time ago... until now there's been no new news about it. I think it's better to support a format that has more exposure like CSO.

Unless we can have Uncle Jam back and work together with dark_alex, then if JSO format is that good maybe dark_alex might change support for CSO to JSO.

Eddie25
02-10-2007, 08:03 AM
Hek, i think DA should just replace cso with JSO support. It has the most advantages of all compression formats. No lag with realtime streaming games like GTA and a lot of other games compressed with level 9. It uses less resources and when using the right commandline attributes you can save a couple of mb's more than other formats

As I recall, JSO didn't compress nearly as much as CSO or DAX (although it did give faster access). Since lag isn't much of a problem with the vast majority of games, and for the few games for which it is a problem (notably GTA:LCS) if you want to play those as CSOs, just overclock to 333 .

nobody2004
02-10-2007, 10:08 AM
From my experience, dax at lvl 6 compression are slightly smaller than cso at lvl 9 compression, yet dax is a lot faster, + dax offers the added value of NC areas, so it's really valuable.

D_A mentionned he would consider DAX support in some futur FW, so it's legit to hope for it.
Now D_A also mentionned memory problems in supporting it, so I don't know IF he still considers it possible at all.

I hope D_A takes the time to jump in one of those dax related threads and makes a short comment wether or not dax is still under consideration, that would put an end to the speculation.

I for myself could live without it, yet would very much appreciate it.

Now maybe dax could also be added as a plug-in.
I remember someone (was it "Uncle Jam" ?) jumping out of nowhere and offering us dax support for Wedge's dlx mod.

So who knows, never loose hope :)

celyst
02-10-2007, 08:52 PM
Now maybe dax could also be added as a plug-in.
I remember someone (was it "Uncle Jam" ?) jumping out of nowhere and offering us dax support for Wedge's dlx mod.

However, that was back when we were still on Devhook. Now that we've switched to OE, we can't just add in plugins just like that. The ISO/CSO loading directly from the GAME menu was coded into the OE firmware and not loaded with plugins I believe, so to allow DAX support we have to edit the coding. Whereas for Devhook, it was just a matter of replacing one of the prx with Uncle Jam's one to allow DAX support.

Xenogears V
02-11-2007, 07:51 AM
If Dark Alex has not done anything thin to today, he/she wants to say that a great advantage doesn't exist!.:rolleyes: