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View Full Version : bust a groove music lag in psxemu



nebur
12-27-2006, 01:10 AM
anyone notice that halfway through a round it seems like the beat is off to the button presses.

nebur
12-27-2006, 03:56 PM
nobody else have this issue?? i'm using 3.02oe

drew_ish
12-27-2006, 05:00 PM
yea man. I did too. pretty much you have to finish at about 3.5 beats or so. at first i thought i was just off but there seems to be lag for sure

XxPS2MANxX
12-27-2006, 05:04 PM
The PS1 EMU is really good and actualy runs at 222/111.

Use the Pops version of CWcheat to 333/166 it, see if that solves your problem ;)

Dark_AleX
12-27-2006, 05:09 PM
The PS1 EMU is really good and actualy runs at 222/111.

Use the Pops version of CWcheat to 333/166 it, see if that solves your problem ;)


psx emu runs at 333/166.

XxPS2MANxX
12-27-2006, 05:19 PM
psx emu runs at 333/166.

Really? Could of fooled me....Crash runs fullspeed at 222 :confused:

Awe well, If DA says its 333, its 333 :p *shoots self*

Dark_AleX
12-27-2006, 05:27 PM
Really? Could of fooled me....Crash runs fullspeed at 222 :confused:

Awe well, If DA says its 333, its 333 :p *shoots self*

the emulator uses a function to set the speed (it's not the usual function homebrew programmers use). they really needed all psp power to make such a good emulator.

grotesque
12-27-2006, 05:29 PM
I try Bust a groove PAL and the music is slow, but Bust A groove 2 (JAP VERSION) run correct.. I think is the PAL version the error because all my game PAL have audio slow in a video (video with a grapichs games, not FMV video)

XxPS2MANxX
12-27-2006, 05:54 PM
the emulator uses a function to set the speed (it's not the usual function homebrew programmers use). they really needed all psp power to make such a good emulator.

Yes but using such programs still alters the speed of the emu once it is launched, I was able to get 5 fps with 33/11 this way ;)

I was wondering, since the pops prx is decrypted would it be possible for the emu to be optimised further from yourself or other dev's? It is somthing that has got me curious :cool:

nebur
12-27-2006, 05:58 PM
just to note i am using an ntsc copy. btw thanks for the awesome firmware D_A!

nebur
12-27-2006, 08:26 PM
what i don't understand is if the emulator sets a speed, why does the lag appear half way through the round? for example each round begins on pace, then it gets out of sync half way through the round. when you begin the next round it occurs again. if the emulator sets a pace wouldn't it be lagging from there on out.