View Full Version : PSX on PSP Game Save Solution
shinzaiaku
12-25-2006, 01:56 PM
I wanted to updated this thread to better simpify the process for everyone. Also put both methods in txt's for everyone so you don't have to read a long first post. The hexeditor is still here for everyone who doesn't already have one.
I tried it out and figured out how to make sure you don't overwrite the same gamesave files. I've even included a hexeditor just incase you don't already have one. Again I would like to Dark_Alex for making this all possible! All it took is a small hex edit.
Thou this thread is really outdated since Kinksquitter made a excellet GUI interface conveter for everyone. You can download it i his thread here:
http://forums.maxconsole.net/showthread.php?t=40946
Right now there are 2 methods for not overwriting you psx gamesaves:
- Either hexedit your psx-converted eboot.pbp (Method 1)
- Either hexedit your popstation.exe (Method 2) Fastest
NOTE: In both methods you changing the game identification numbers 94476 to something else, just depends which file your want to edit.
Renamer PSX Game List [Provided by amrod]
http://www.sonyindex.com/PS1_Renamer/dbase.ps1
Use this if you want to use the correct numbers for you PSX games.
You can also find this if you browse through you psx games on your computer.
Change PSX Game Icons
Easy way is to change the icons while converting your PSX game. DA has put this in his readme but alot of people seems to missed it. The files you need to have in the same directory as your popstation.exe are follows:
ICON0.PNG - This is your menu icon.
PIC1.PNG - This is the baccground image.
PIC1.PNG - This is the infomation/overlay image.
NOTE: If you don't include all 3 files it will just use the ones from Hotshots Golf.
Ville Valo
12-25-2006, 01:59 PM
nice again
SupaDawg
12-25-2006, 02:25 PM
It would be nice if the pops conversion software would do this for you. All that is required is to read the real SCUS (or SCES/SCLU...) game model number from the filename inside the psx iso and append it to the eboot.
bickidy bam... no more save problems.
romuloarpini
12-25-2006, 02:26 PM
I didnt make this and with the 2 games I tested, it didnt overwrite.
Is this really necessary?
shinzaiaku
12-25-2006, 02:30 PM
It would be nice if the pops conversion software would do this for you. All that is required is to read the real SCUS (or SCES/SCLU...) game model number from the filename inside the psx iso and append it to the eboot.
bickidy bam... no more save problems.
I agree. Someone will proably make a nice gui version that will do exactly that for you. Just have to give them time since it was only released this morning.
KiLLCraZy
12-25-2006, 02:56 PM
oh snap, I dind't even realize, so any new psx games I play will over write the original Hot shots golf save? lol i didn't know that
thanks
Ammar
12-25-2006, 03:05 PM
When you mean override, are you referring to the psp game hots shots 2? or are you referring to another psx game? Can someone please clarify.
shinzaiaku
12-25-2006, 03:09 PM
When you use DA's DIY PSX converter everything is made the same gamesave location as Hotshots. So say you played Tekken and then same your progress in the game. The say you played Soul Blade and saved your progress of the game. Well the Soul Blade will write over your Teekken savegame. So when you start up Tekken you start bacc nothing earned.
All this does is stop you from losing your gamesaves when playing different psx games.
amrod
12-25-2006, 04:28 PM
database of PSX #'s
http://www.sonyindex.com/PS1_Renamer/dbase.ps1 :)
KiLLCraZy
12-25-2006, 04:36 PM
database of PSX #'s
http://www.sonyindex.com/PS1_Renamer/dbase.ps1 :)
wow, this is a great link, how'd u get this?
shinzaiaku
12-25-2006, 04:44 PM
Thanks amrod. I added the link to the first post.
scarecrow
12-25-2006, 05:03 PM
ive got 3 psx games and all of them save inside the same file.
just like a fake memory card on any other psx emu.
e.g
saved castlevana then when i saved bof 4 it said 1 slot was used/unavailable and when i loaded caslevania back up it said the same one slot used/unavailable
basicly just like saving on a psx memory card, and thats without any hex editing.
so in a way you have 15 slots available between both memory cards meaning 30 slots available total.
i dont think there is a memory stick pro duo big enough to fill up that many save slots
grisser
12-25-2006, 05:29 PM
There are 3 locations where the disc id number shows up. Do I replace all 3 of them?
That's what I did and the game wasn't able to start with 800somethingsomething error.
A straight conversion without any fiddling boot fine. :3
grisser
12-25-2006, 05:41 PM
ive got 3 psx games and all of them save inside the same file.
just like a fake memory card on any other psx emu.
e.g
saved castlevana then when i saved bof 4 it said 1 slot was used/unavailable and when i loaded caslevania back up it said the same one slot used/unavailable
basicly just like saving on a psx memory card, and thats without any hex editing.
so in a way you have 15 slots available between both memory cards meaning 30 slots available total.
i dont think there is a memory stick pro duo big enough to fill up that many save slots
I just read this. Makes sense :3 I'm gonna try it now.
Lodis
12-25-2006, 05:55 PM
Why does changing those numbers in the Hex Editor work and how does it then decide the saving location?
zshadow
12-25-2006, 05:58 PM
an easyer way to do this is to modify BASE.pbp, it is normally smaller and saves faster.
no, you need to do it from the eboot it creates. since the _SCUS_# will not show up in base.pbp as some files are encrypted. also by using a proper hex editing program such as winhex it should take less than 1sec to save.
StrawHat
12-25-2006, 05:58 PM
It doesn't really matter you don't lose game saves, and you get 2 memory cards , so thats 30 slots, more than enough to last most people for quite a while
MiloFoxburr
12-25-2006, 05:59 PM
Why does changing those numbers in the Hex Editor work and how does it then decide the saving location?
Those numbers are a unique Game ID every game has a different ID. It looks like the save game is created based on that code so different codes means different named files are created
Ooops
12-25-2006, 06:01 PM
Thanks for the tip Shinzaiaku, when I was playing my PSX I wished those stupid memcards were much bigger than 15 slots heheh.
Keep in mind that some games are slot whores: eg Gran turismo itself need 2 or 3 slots for saving options, game progress and such and also one for each replay.
Aztec123
12-25-2006, 06:08 PM
I did this in a different way. I used a HEX editor and edited popstation.exe. What I changed was "Hot Shot Golf 2" to "Metal Slug X". For the remaining spaces left over I just hit the space bar and it got rid of the remaining characters. Then search for 94476, like the 1st post in this thread says.(still in popstation.exe). I changed 94476 to 00009 (9 = my fav. number..).
After I was done with the hex editing, I saved and closed it. I ran the popstation.exe and everything worked fine.
Use PSPBrew to edit the new EBOOT file's ICON0.png and PIC1.png
The only thing that I couldnt figure out was when I try to edit this in PSPBrew it still says Hot Shot Golf 2 (but it doesnt say it on the PSP). BUT, when I save Metal Slug X on PSP it creates the folder in the SaveData folder called "SCUS00009". When you look at the Game save on the PSP, it doesnt say Hot Shot Golf, it says "Metal Slug X"
Hopes this helps you guys :)
Edit:
like Lenmaer (post below this post), also edit the param.sfo
Now everything should work fine without saying Hot Shot Golf 2.
Lenmaer
12-25-2006, 06:14 PM
I did this in a different way. I used a HEX editor and edited popstation.exe. What I changed was "Hot Shot Golf 2" to "Metal Slug X". For the remaining spaces left over I just hit the space bar and it got rid of the remaining characters. Then search for 94476, like the 1st post in this thread says.(still in popstation.exe). I changed 94476 to 00009 (9 = my fav. number..).
After I was done with the hex editing, I saved and closed it. I ran the popstation.exe and everything worked fine.
Use PSPBrew to edit the new EBOOT file's ICON0.png and PIC1.png
The only thing that I couldnt figure out was when I try to edit this in PSPBrew it still says Hot Shot Golf 2 (but it doesnt say it on the PSP). BUT, when I save Metal Slug X on PSP it creates the folder in the SaveData folder called "SCUS00009". When you look at the Game save on the PSP, it doesnt say Hot Shot Golf, it says "Metal Slug X"
Hopes this helps you guys :)
It says Hot Golf 2 because you haven't change the param.sfo with hexedit
You can rename your game with pspbrew and it will update the param.sfo
Aztec123
12-25-2006, 06:15 PM
It says Hot Golf 2 because you haven't change the param.sfo with hexedit
You can rename your game with pspbrew and it will update the param.sfo
cool thanks for the info
romuloarpini
12-25-2006, 06:26 PM
I did this method and I cant load my savegame.:(
MrViewtiful
12-25-2006, 06:27 PM
I thought the readme said not to use pspbrew for the new eboot... so we can?
romuloarpini
12-25-2006, 06:34 PM
oh, can I do anything to recover my savedata? I renamed again to 94476 but it cant see my savegame. :(
spark9990
12-25-2006, 06:45 PM
For games like Final fantasy 7 do you keep the same number for all disks because your meant to use the the same save as disk on(when you finish disk 1 and save before switching).
LiquidKal
12-25-2006, 06:49 PM
For games like Final fantasy 7 do you keep the same number for all disks because your meant to use the the same save as disk on(when you finish disk 1 and save before switching).
Yes, i think you should.
Because the save directory contains 2 memory card .dat files. You'll need the same code so that both discs are looking in the same directory for the memory card.
Lenmaer
12-25-2006, 06:50 PM
For games like Final fantasy 7 do you keep the same number for all disks because your meant to use the the same save as disk on(when you finish disk 1 and save before switching).
Yes I keep the same number for the 3 disks
romuloarpini
12-25-2006, 06:54 PM
oh, can I do anything to recover my savedata? I renamed again to 94476 but it cant see my savegame. :(
No one have this problem? :(
shinzaiaku
12-25-2006, 07:01 PM
an easyer way to do this is to modify BASE.pbp, it is normally smaller and saves faster.
I tried it and it didn't work. I'm guessing bebuase since the base.pbp is compressed you can't edit the right location.
sudeki300
12-25-2006, 07:11 PM
i have never used hex editor before can someone tell the steps on how to find and change the numbers for the gamesave.thanks and merry xmas.........sudeki300
sudeki300
12-25-2006, 08:16 PM
could someone make a save game converter for us people who have not used hex editor before,so all we have to do is put the number of the game save we want to use.thanks...................sudeki300
MrViewtiful
12-25-2006, 10:17 PM
this is cool not only can you change the saving but you could change the folder so you could have more than one at atime
outphase
12-25-2006, 10:24 PM
could someone make a save game converter for us people who have not used hex editor before,so all we have to do is put the number of the game save we want to use.thanks...................sudeki300
It doesn't hurt to learn. It might even lead to you providing this app to people.
Ammar
12-26-2006, 12:46 AM
I'm confused, I hex edited my ps1 game to scus 00001 and it creates a save game by the name of hot shots 2. Even if I change the game's name with PSPBrew, it still displays hots shots 2. How do I get around this? Hex editing param.sfo (in the savedata folder) causes the saved game to display as corrupt.
B4tm4n
12-26-2006, 01:12 AM
I'm confused, I hex edited my ps1 game to scus 00001 and it creates a save game by the name of hot shots 2. Even if I change the game's name with PSPBrew, it still displays hots shots 2. How do I get around this? Hex editing param.sfo (in the savedata folder) causes the saved game to display as corrupt.
Hexedit the eboot.
Just did it with Gran Trusimo 2 and the saves are showing up named correctly. Searched for Shots and changed the title to Gran Trusimo 2.
Ammar
12-26-2006, 01:53 AM
My save game still displays hot shots rather than crash bash. Yeah I edited the eboot of crash bash and changed the name as well as the scus number.
B4tm4n
12-26-2006, 02:11 AM
Did you change all occurances and did re-save ?
TheShadowRunner
12-26-2006, 02:12 AM
just make a backup of the exe for future use and hexedit it instead.
Perfect for game saves.
Later,
TSR
superart
12-26-2006, 04:07 AM
hmm i created an ff7 eboot file and i tried opening it with hexeditor. it takes about 3min to open up the eboot file but then hexeditor crashes right away. shuold i wait out on a gui release?
AngelTK
12-26-2006, 04:39 AM
yes you should hexedit popstation.exe instead like TheShadowRunner said, much easier and quicker :)
lopoz
12-26-2006, 05:15 AM
ive got 3 psx games and all of them save inside the same file.
just like a fake memory card on any other psx emu.
e.g
saved castlevana then when i saved bof 4 it said 1 slot was used/unavailable and when i loaded caslevania back up it said the same one slot used/unavailable
basicly just like saving on a psx memory card, and thats without any hex editing.
so in a way you have 15 slots available between both memory cards meaning 30 slots available total.
i dont think there is a memory stick pro duo big enough to fill up that many save slots
Is there someone who can confirm this? I'd hate to try and lose all my MGS progress ;)
superart
12-26-2006, 05:39 AM
yes you should hexedit popstation.exe instead like TheShadowRunner said, much easier and quicker :)
How do you hexedit the popstation.exe?
thank you
TheShadowRunner
12-26-2006, 05:45 AM
check the bottom post:
http://forums.maxconsole.net/showthread.php?t=40549&highlight=popstation.exe
LiquidKal
12-26-2006, 06:46 AM
Is there someone who can confirm this? I'd hate to try and lose all my MGS progress ;)
Yes, it behaves like a real PS1 memory card. The different games won't overwrite each other. Only limitation is you only have 30 blocks to work with.
Just backup your MGS save to PC before you mess around with other games and you won't lose your progress if anything goes wrong.
TheShadowRunner
12-26-2006, 12:59 PM
If you hexedit popstation.exe, it seems you have 30 slots PER game! :D
Later,
TSR
mokyurin
12-26-2006, 01:02 PM
an easyer way to do this is to modify BASE.pbp, it is normally smaller and saves faster.
It wasn't BASE.PBP.
It was popstation.exe you have to hex edit to modify savedata folder and hot shot golf@2 strings. lol
Edit. TheShadowRunner, you beaten me lol.
It wasn't BASE.PBP.
It was popstation.exe you have to hex edit to modify savedata folder and hot shot golf@2 strings. lol
Edit. TheShadowRunner, you beaten me lol.
That's how I did it. As long as my replacement text for Hot Shots was of equal characters... so that it wouldn't corrupt.
Lodis
12-26-2006, 01:45 PM
That's how I did it. As long as my replacement text for Hot Shots was of equal characters... so that it wouldn't corrupt.
If your replacement text was longer and you inserted 00, do you think that would corrupt it?
I haven't done any longer but im just curious.
mokyurin
12-26-2006, 01:52 PM
If your replacement text was longer and you inserted 00, do you think that would corrupt it?
I haven't done any longer but im just curious.
I dunno, try it.
can someone make GUI to load iso and auto-edit popstation.exe?
so we don't have to hex-edit popstation.exe to change savedata path and game name.
im lazy cat.:p
mydevil
12-26-2006, 03:08 PM
why do you all use fucking hex edit what al the noobs dont understand
use psp brew you can edit you eboot icons and name so this fixes gamesave to
and yes i tested this and it works
Rubric
12-26-2006, 03:17 PM
why do you all use fucking hex edit what al the noobs dont understand
use psp brew you can edit you eboot icons and name so this fixes gamesave to
and yes i tested this and it works
Probably because we aren't all as l337 as you. No need to be an ass about it. Thanks for the advice though, I'll give psp brew a try.
TheShadowRunner
12-26-2006, 03:23 PM
he's not l337, he's ignorant.
Hexediting the exe makes it so that the game save folder name will be altered so that each game has a different save folder.
Later,
TSR
mydevil
12-26-2006, 03:24 PM
Probably because we aren't all as l337 as you. No need to be an ass about it. Thanks for the advice though, I'll give psp brew a try.
man psp brew is easyer that al the rest
XshikamaruX
12-26-2006, 03:35 PM
Does hex-editing take brackets? I tried "Final Fantasy VII® [Disc1of3]" in place of all the Hot Shots Golf® 2, but when I save game it just shows up under Save Data Utility as "Final Fantasy VII" excluding all that extra goodness that I wanted. Someone care to provide assistance? :p
kane2007uk
12-26-2006, 03:41 PM
how do we edit the GAME_ID with pspbrew to change the SCUS code?
Kettenhund
12-26-2006, 03:48 PM
I wouldn't recommend to edit the psx eboot.pbp with pspbrew. After i changed the icons with it, my MemoryStick LED on the PSP flashes endlessly when playing the game. That's annoying. :D This doesn't happen, when you put the icons in the popstation folder and let popstation do that.
kane2007uk
12-26-2006, 04:08 PM
we need a converter that will load a pbp and let us enter the game id and name then pack it back up
or could we rename the SCUS94476 in savedata folder to the game we're playing?
PSPBREW takes about 20 mins to open a PSX .pbp and then it freezes/locks up .. hrmm , need a better tool for this job.. I'm workin on it
svtstang
12-26-2006, 04:13 PM
Excuse my noobness, have a question about psp brew. Hexediting is easy enough, but i wanted to use this to change the PIC1 and ICON0 as well as create individual save directories. Is the only thing i need to fix the save problem is enter a new title? Just erase HotShotGolf2 and type in the name of my game? Thanks for the help.
Edit
bx_
must be your comp, takes 0 time for me to open a pbp and only a few secs to save a new pbp.
Liriel
12-26-2006, 05:40 PM
mmh i have create a psp version of final fantasy 1,2,4,5 and 6
at all version are the rendering sequenz without sound an part 4 has no sound
i would say popstation is in the beta phase, it must be speend time in it for a final version
Dany23
12-26-2006, 06:31 PM
i just tried your method, it was easier, and worked fine, i have now both Diablo and Silent Hill saves on a separate slot on my memory card, with the correct names too...no more overwritings :D great find
Dany25
I did this in a different way. I used a HEX editor and edited popstation.exe. What I changed was "Hot Shot Golf 2" to "Metal Slug X". For the remaining spaces left over I just hit the space bar and it got rid of the remaining characters. Then search for 94476, like the 1st post in this thread says.(still in popstation.exe). I changed 94476 to 00009 (9 = my fav. number..).
After I was done with the hex editing, I saved and closed it. I ran the popstation.exe and everything worked fine.
Use PSPBrew to edit the new EBOOT file's ICON0.png and PIC1.png
The only thing that I couldnt figure out was when I try to edit this in PSPBrew it still says Hot Shot Golf 2 (but it doesnt say it on the PSP). BUT, when I save Metal Slug X on PSP it creates the folder in the SaveData folder called "SCUS00009". When you look at the Game save on the PSP, it doesnt say Hot Shot Golf, it says "Metal Slug X"
Hopes this helps you guys :)
Edit:
like Lenmaer (post below this post), also edit the param.sfo
Now everything should work fine without saying Hot Shot Golf 2.
Ooops
12-26-2006, 06:33 PM
Haha, talking about a free dev improving Sony proprietary software, what a funny situation.
As I saw, hexediting is complementary with pspbrew, to make sure each game will create its own save folder. 2 memcards per game are surely more than enough but hey civilization needs a whole memcard (15 slots) for its savegame.
XshikamaruX
12-26-2006, 06:38 PM
Edit: Nevermind, didn't see aztec's solution
Snoppydude
12-26-2006, 06:41 PM
Works perfect.
I recommend using winhex. Much faster and doesn't load the whole file into memory. Also, only change the line that reads _SCUS_94476 to the desired number. No need to change the others.
BTW. In order to facilitate changing background pics I suggest using the base.pbp as the file you modify since it takes up such a small amount of space. Do this every time you create a new eboot since editing them after the conversion is a bit tedious.
B4tm4n
12-26-2006, 06:43 PM
You could also use the original ID of the game your hexediting.
http://www.sonyindex.com/PS1_Renamer/dbase.ps1
TheShadowRunner
12-26-2006, 07:00 PM
winhex ftw
Later,
TSR
vansslipon
12-26-2006, 07:12 PM
hm .. i dont get one thing... how to rename save game ... pspbrew just freeze ... is where other way to rename this golf save to mortalkombat save :D:D:D???
thanx!
Drathian
12-26-2006, 07:31 PM
I recommend HxDHex its free and its fast loading.....
BTW I noticed you can change the name of the game under game information also on the created eboot by editing Hot Shots (R) 2 line, you can add letters too it too, but the system can only display so long of a title. One thing though always overwrite what you do, never add or delete hex values as that will change the file size.... but overwriting works, and if you want an empy space then use 00 in the appropriate bye place. I couldn't find anywhere to change the game save text though but who cares about that for now anyways.
Great info guys.
vansslipon
12-26-2006, 08:14 PM
I now i get it .. just need to edit
there is 2 lines with "Hot Shots (R) 2 line" first one name and second save game!
Justinxpx109
12-27-2006, 01:02 AM
94476 shows up more than once. Do I only edit just the _SCUS_94476 or all of them?
alienbiker99
12-27-2006, 01:12 AM
im wondering if this will work if we have a saved game already. does changing the save data id to the id of the ps1 iso work?
ProjectNemesis
12-27-2006, 01:44 AM
Yes, it behaves like a real PS1 memory card. The different games won't overwrite each other. Only limitation is you only have 30 blocks to work with.
Just backup your MGS save to PC before you mess around with other games and you won't lose your progress if anything goes wrong.
so how do you go about doing this? the 30 slot virtual memory card.....im confused
lastxcallforsin
12-27-2006, 03:02 AM
So lets say I am playing FFVII. I finish DISC 1 and save. I start DISC 2 and Popstation instantly overwrites my original save before I can load it. Is that correct? Would it be safe to assume multiple disc games require different ID's in order to avoid this?
EDIT: nvm, I figured it out. When I play a game on Popstation a save file is instantly created for that game's ID number (Hot Shots Golf 2). When I play a different game Popstation recognizes it as the same ID number (Hot Shots Golf 2) so doesn't instantly overwrite or make a new save file. However if I manually save on that second game my first game's save data will be overwritten because Popstation is using only the same save file (Hot Shots Golf 2). In order to avoid this without making a modified PBP I can simply back up the save file on my computer before playing a different game. And whenever I want to come back to first game just back up the new game's save file and transfer the first game's save file back to the PSP. Hope that made sense...lol.
1. Playing Game 1
2. Want to play Game 2
3. Back up Game 1 save
4. Playing Game 2
5. Want to play Game 1
6. Back up Game 2 save
7. Transfer Game 1 save to PSP
Complicated, but that process should work right?
BlacKnight52
12-27-2006, 06:11 AM
I've tried both hexedit solutions and it always gives me a 80010002 error after the black&white screen... Any solution ?
PS : it's FFIX cd1
EDIT: strange... Even if I don't hexedit the files it gives me a 80010002 error...
EDIT: sooory I just saw that I put the PBP in the GAME302 folder insted of GAME150 ^^ Now works perfect ^^
dodge_this_yo
12-27-2006, 07:16 AM
worked great thx for the tip, appreciate it:cool:
DjoeN
12-27-2006, 08:58 AM
I'm no programmer, but wouldn't it be easy to make a program
Asks to give the EBOOT.PBP then
1. First asks to change the _SCUS_XXXXXX code, Then you can type in a Code -> _SLUS_000797 (For Example (this is the RR4 cdcode))
Click OK
Saves it
2. Then asks for the Name of the game to change, Then you can enter a name (max same amount as the Hot Shots 2 name)
Click OK
Saves it
3. Then asks to change the SCUSXXXXXX to change, Then enter the Code (SLUS000797 for example)
Click OK
Saves it
Done
Just thinking :D since i can't program i depend completly on other people with those skills ;)
shinzaiaku
12-27-2006, 10:20 AM
I'm updating the first post putting all methods on these as well as other solutions dealing with PSX on PSP.
RE_T-Virus
12-27-2006, 12:54 PM
That hex edit program on the first page freezes for me and so does pspbrew. I saw at least one guy here mention the same thing. Does anybody know of a way to getting around that?
ixenn
12-27-2006, 01:45 PM
is it just me , or am i the only one who isn't having problems saving without changing a damn thing.. or is it that people just want it to say the correct game under Saved data utility on the xmb ?
shinzaiaku
12-27-2006, 02:44 PM
That hex edit program on the first page freezes for me and so does pspbrew. I saw at least one guy here mention the same thing. Does anybody know of a way to getting around that?
depends on what you are editing. If you editing the PBP file and its a big game it does sometime take a while. If you editing the exe not sure why it would take so long. Never had it crash on me yet.
shinzaiaku
12-27-2006, 02:45 PM
is it just me , or am i the only one who isn't having problems saving without changing a damn thing.. or is it that people just want it to say the correct game under Saved data utility on the xmb ?
That's part of it. Plus some games will overwrite teh saves, depends on the game.
neoshihiro
12-28-2006, 05:27 AM
It works greatly. thanks all for this super tool Hexedit !
1.Just open Hexedit and choose your popstation.exe file
2.Then search for _SCUS_94476 and modify this number (ex: 00007)
You may want to change the name too so modify it (by scrolling down, it's under _SCUS_94476 line)
3. "Saves as" a new popstation.exe (replace the old one) and build your iso !
:D
PDDestro
12-28-2006, 05:36 AM
is it just me , or am i the only one who isn't having problems saving without changing a damn thing.. or is it that people just want it to say the correct game under Saved data utility on the xmb ?
You're not the only one. The the PSX emu creates a virtual memory card on the PSP memory stick. I've played and saved 8 games already and not a single save has been overwritten or lost. Hex editing just adds more virtual memory cards to your PSP XMB. I guess people really like having over 30 saves per game.
jtultima
12-28-2006, 04:14 PM
If u do method two(editing the popstation #), willn u need to do it every time u are gonna convert a new game?
pspyoshi101
12-28-2006, 04:47 PM
say if i use method 2......do i hav to re-hexedit my popstation everytime to a new number to create a new hexedited game??? cuz if i don't wouldn't the previous game that i created wud hav same codes wen create a new one w/o changin the code
AltarEgo
12-29-2006, 05:41 PM
anyone know if it's possible to import saves from other psx emus (pcsxbox, epsxe, etc) or export saves from this emu to other emus?
would be nice to play the same game/save on my PSP and XBOX or PC
Ammar
12-29-2006, 05:56 PM
Is there anyway to separate the game name from the save game name? For example I can call my game crash bash but save it to PSX Virtual memory card 1. This would provide more use so that once my 30 slots on my first memory card are full I may create another for the new games.
tehdvd
12-29-2006, 06:09 PM
hrmm i tried psx2psp and it didnt work. I dropped in the base.pbp(the 160mb ish hotshot golf pbp) and the keys.bin. When I try to start gran turismo, I would get game could not start after that copyright/warning screen.
just curious, other than winhex is there good hex editor that do big files w/o re-saving the whole files ?
Change PSX Game Icons
Easy way is to change the icons while converting your PSX game. DA has put this in his readme but alot of people seems to missed it. The files you need to have in the same directory as your popstation.exe are follows:
ICON0.PNG - This is your menu icon.
PIC1.PNG - This is the baccground image.
PIC1.PNG - This is the infomation/overlay image.
Hi! Is it me, or I see two "PIC1.PNG"? Doesn't make sens... What's the right thing to do then? :rolleyes:
PIC1.PNG - This is the background image.
PIC0.PNG - This is the infomation/overlay image. (on some program UNKNOWN.PNG)
swisstony123
12-30-2006, 09:29 AM
So correct me if I'm wrong but do you need an original hotshots save file to save your own games!?(if this is so could someone please post the gamesave or point me i the direction of one thanks in advance) Sorry for the noobish question but everytime i save a game and go back to play it the save is not there!?:confused:
flesh5thdog
02-11-2007, 04:45 AM
Thanks for the lil guide. Helps out a lot.
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