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View Full Version : How can we help the scene?



Topho
11-25-2006, 04:14 PM
How can a person interested in the promotion of the Wii scene help?

Which languages are most relevant to the Wii scene?

I think that the ability to actually RUN unsigned code right out of the shoot via the Gamecube side of the Wii is absolutely unbelievable, coming from a familiarity with the Xbox scene. With this development, it seems logical that further advancements could be done with just software rather than hardware(mods).

In general, I'm interested in getting in on the scene. Any good leading edge forums? Anything the community could do to help?

From this point, with the AR hack and the ability to run unsigned in Gamecube mode, Where does the scene go from here? I've heard talk to drive codes? What are these, and how do we get them and later implement them?

The xbox has XboxHacker. What does the Wii/Gamecube have?

Slowking
11-25-2006, 04:50 PM
The biggest problem of the cube scene allway was, that there was no such site and there is still none for the wii.
But there is tehwii http://tehwii.tehskeen.com/ wich could become something like xbox hackers. Wii will see.

{{909}}
11-27-2006, 08:55 AM
the xbox had a much larger interest for hackers, it was driven at a professional level due to xbox linux, getting linux to run on M$ hardware was a big thing at the time. If i recall there was even a cash incentive offered tot he first people to do it.

Added to that the fact that nobody liked M$, hacking it was something everyone wanted. There was litterally no games for the thing at the time it was hacked, i remember doing mine with the very first beta chip and then thinking, well now what? it went under the telly and wasnt used for months.
The homebrew scene also helped things with the xbox, developing emus was easy and fun and a new thing for many console owners. I know a few people who ended up buying an xbox for their parents and it was used for nothing other than mame

The cube on the other hand wasnt really so attractive, the big money in hacking was still in the xbox and ps2. Things may be different this time arround, hacking is going nowhere on the 360 and i dont think there is anything like the same interest as there was before. The wii is set to reach a much larger market than the PS3 for the first few years atleast and it already showing that its going to sell a hell of alot more then the cube ever did so we may see hacks for the wii much quicker this time.

Im not too fussed at the mo, im happy to buy games for the time being, there isnt many releases worth while yet anyway.

Topho
11-27-2006, 07:21 PM
Well....so far I think that http://www.tehskeen.com/ has the most technical Gamecube info I have seen. It just seems: We can run unsigned code right out of the shoot!, backups would be an easy progression.

Another thing, can Gamecube mode tap into the new power available on the Wii or it totally isolated in Gamecube mode? Is there even a mode?