PDA

View Full Version : Sega saturn on the DS is it possible?



Dom29
07-28-2006, 06:09 PM
i want to no if its posible for a Nintendo Ds to emulate a Sega saturn, we already no the graphics are as high as a playstation 1 and nearly an N64, and we no the the saturns graphics were below the ps1 so is it possible?

coldflame152
07-28-2006, 08:48 PM
it looks like it is possible but if you want a simple answer then no
the DS do not have enough speed to emulate the speed of saturn. The DS has 2 CPUs but I don't think both of them will help emulate the sature properly. It maybe possible until some one actually work on it. dunno

Dom29
07-29-2006, 06:51 AM
At first i thought so (that the DS wouldnt have enough speed) but its got a 64mhz and another 33mhz i think, now what if these were overclocked to double what they are now because ive heard someones developing a software which is going to do this, that would be a massive 194mhz, the ps1 runs at 300mhz i doubt that the saturn gos over that?

gama
07-29-2006, 07:36 AM
From here:
http://en.wikipedia.org/wiki/Sega_Saturn#Processors

Sega Saturn has 2 RISC processors running on 28.2MHz. When you compare Saturn's MIPS to DS, DS's processors have more MIPS which means theoretically the DS can emulate Saturn. However, Saturn is a complex machine and up to date, there is no good working Saturn emulator on PC.

Dom29
07-29-2006, 09:51 AM
And i just realised that even if i did or someone else made a workin saturn emulator for the DS there would be a big problem, the games are about 128MB and over, you would have to shell out a lot for memory cards in your flash cart :) but still there could be ways around it thanks for the info

Omegatron
07-29-2006, 03:00 PM
kinda of a side question but i never really played n64...which is the more powerfull console ps1 or n64...and is ds above or below n64

Dom29
07-29-2006, 06:08 PM
kinda of a side question but i never really played n64...which is the more powerfull console ps1 or n64...and is ds above or below n64
the n64 i think i no the n64 had slightly better graphics than the ps1, the DS has better graphics than the ps1 hands down i dont no if it is or has better graphics than the N64 apparently some games on the DS look better then some of the games on the N64 (graphics wise) i dont really no but apparently mariokart DS is better then Mariokart for the n64

DoeDill
07-30-2006, 01:10 AM
if the saturn runs at 28.2 then the DS won't be able to emulate it. Emulation needs AT LEAST 2.5x the power it's emulating. you'll need 71 MHz to emulate it and the ds only has 64 (think the 33 is for graphics only)

True if you overclock the DS by like 10 MHz you could run it, but I've haven't seen or heard of such thing or if the DS would be stable at that point.

N64 is more powerful than the DS simply because it can handle 3D without a problem. DS could do simple 3D, BUT unlike the N64 cartridge, DS could hold double the information. SO, DS could use alot more textures for 3D than the N64 can (N64 mainly use gouraud shading) hence the games look better.
Well that and artist have gotten better at 3D modeling.

Dom29
07-30-2006, 07:16 AM
if the saturn runs at 28.2 then the DS won't be able to emulate it. Emulation needs AT LEAST 2.5x the power it's emulating. you'll need 71 MHz to emulate it and the ds only has 64 (think the 33 is for graphics only)

True if you overclock the DS by like 10 MHz you could run it, but I've haven't seen or heard of such thing or if the DS would be stable at that point.

N64 is more powerful than the DS simply because it can handle 3D without a problem. DS could do simple 3D, BUT unlike the N64 cartridge, DS could hold double the information. SO, DS could use alot more textures for 3D than the N64 can (N64 mainly use gouraud shading) hence the games look better.
Well that and artist have gotten better at 3D modeling.
im sure 64mhz would be alright it doesnt have to be dead on, i think they faced the same problem when putting the N64 emulator on the psp, im sure it could handle the loss of that 7mhz? The 33mhz is for the GBA if im correct it can be used for the ds also, but usually people who are making homebrew on the DS bring the audio through the 33mhz proccesor to save space on the 64mhz one i think?

DoeDill
07-30-2006, 04:03 PM
im sure 64mhz would be alright it doesnt have to be dead on, i think they faced the same problem when putting the N64 emulator on the psp, im sure it could handle the loss of that 7mhz? The 33mhz is for the GBA if im correct it can be used for the ds also, but usually people who are making homebrew on the DS bring the audio through the 33mhz proccesor to save space on the 64mhz one i think?

well yeah it would have to be dead on since 71 Mhz is the bare minimum needed to run saturn emulation. Even n64 emulation on my 1.7 Ghz is slow at times and the bare minimum need is 255 Mhz.

the 33mhz isn't for the GBA, it's for the touchscreen, wi-fi and sound (mic & output) and from what I've read thru homebrew, you can only use one processor at a time.

Dom29
07-30-2006, 04:48 PM
well yeah it would have to be dead on since 71 Mhz is the bare minimum needed to run saturn emulation. Even n64 emulation on my 1.7 Ghz is slow at times and the bare minimum need is 255 Mhz.

the 33mhz isn't for the GBA, it's for the touchscreen, wi-fi and sound (mic & output) and from what I've read thru homebrew, you can only use one processor at a time.
im not sure thats true the person who is making the Quake port to the DS is using both the processors not sure?

DoeDill
07-30-2006, 07:17 PM
im not sure thats true the person who is making the Quake port to the DS is using both the processors not sure?

well you have to if you're using the touchscreen and sound. But you can't use them at the same time together as one processor.

Dom29
08-01-2006, 01:42 PM
Do any of you no of a sega saturn emulator for the PC that actually works, it feels like ive tryed them all but they dont work, the best ive got on a sega saturn emulator is to get the menu working, anyone else found one that works?

gama
08-02-2006, 02:25 AM
Compare to the x86 architecture. What's the speed comparison of ARM processors of DS?

Dom29
08-02-2006, 03:39 PM
dont have a clue, help me out with my question over the page someone please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Dom29
08-02-2006, 07:12 PM
One of you on this forum said that it is possible for the DS to emulate the saturn so im assuming if there was a good emulator for the PC then following on would be one for the DS..... well ive done some research and you say its possible but while i was looking i noticed that the ps1 had almost identical specs, so if its possible for the DS to emulate the saturn why not the ps1 ?


SEGA SATURN
CPU: 28.6 MHZ
RAM: 2MB - Video RAM 1.5MB
COLOURS: 16.7 MILLION
RESOLUTION: 704 times 480


PLAYSTATION 1
CPU: 33.9 MHZ
RAM: 2MB - Video RAM1MB
COLOURS: 16.7 million
RESOLUTION: 640 times 480


as you can see theyre almost identical so why is ther no emulator, the only reason i can see is the DS has 120,000 polys and the ps1 has 360,00 so i dont no if there is a way around this but if any one would or could make a ps1 emulator for the DS they would be classed as a homebrew god :) i dunno?

yo_
08-02-2006, 11:30 PM
Dude I doubt we will ever see a good playable saturn emu for pc anytime soon. So I think the DS is out of the question.

I think you just need to stick with what emu's we've got now and not worry about ps1 emu's on a DS. Not to mention thier is no analog stick and emulating a 700MB cd can't be fun with 4MB of RAM.

EDIT: Some more specs for the Saturn you missed.
Saturn also has two SH2 processors clocked at 28.7.
CPU RAM 2 MB
Video RAM 1.54 MB
Sound RAM 540 KB
CD-ROM Cache RAM 512 KB

Dom29
08-03-2006, 07:17 AM
But is it possible?, the PS1 dont have 2 prossecors and the ram is lower than that of the saturns, the saturn used CDs just like the PS1, the ps1 had better graphics than the saturn, but better than the DS? the PS1 has 1 prosessor and the saturn has 2, the saturn has higher RAM than the PS1, and on so if the DS can emulate the saturn why oh why cant someone make an emulator for the DS,
and to answer the question above "I think you just need to stick with what emu's we've got now and not worry about ps1 emu's on a DS. Not to mention thier is no analog stick and emulating a 700MB cd can't be fun with 4MB of RAM"
1 the same way the PS1 did with 2Mb of ram, and the games WOULD not be 700MB in size thats crazy talk with the exception of games like final fantasy (avereage ps1 games are 70MB i could compress that to half = 35MB) especially when some DS games are 50MB :) although when looking at the saturn games they dont look that far from the PS1 graphics - the only reason im on about this is because we would all love to play final fantasy!!!! on are DS (yer we will have to get a big SD or whatever but still) and what about crash and ridge racer AND GTA2 !!! we no its possible? or is it give me some real evidence :) this is not to mention the supercards RAM

gama
08-03-2006, 10:57 AM
Actually, Saturn's graphic is better than PS1 but it's a hell to program with (maybe due to dual processor).

Dom29
08-03-2006, 12:01 PM
so do u think its possible for a DS to emulate a PS1?

yo_
08-03-2006, 03:22 PM
CPU
R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
Clearing capacity: 30 MIPS
Bus bandwidth: 132 Mb/sec

3D Geometry Engine
High speed matrix calculator
Clearing capacity: 66 MIPS
1.5 million flat-shaded polygons/sec
500,000 texture-mapped and light-sourced polygons/sec

Memory:
Main RAM: 2 Megabytes
VRAM: 1 Megabyte
Sound RAM: 512 K
CD-ROM buffer: 32K
Operating System ROM: 512K
RAM cards for data save: 128K EEprom

I won't say yes or no because i'm not the one writing the emus but maybe one day good debuggers will be widely available and Flubba will move on from GBA to DS.

DoeDill
08-03-2006, 05:27 PM
DS cannot emulate Saturn or PS1.
Emulation requires AT LEAST 2.5 times the processing power of the console it is trying to emulate. DS just don't have the processing power to emulate those consoles.

Who ever said it was possible to emulate the saturn on DS is wrong.

Dom29
08-03-2006, 07:25 PM
the reason i brought this subject up was because there is a ps1 emulator for PDAs with windows mobile 2003 homebrew of course and the prossecing power doesnt have to be powerful, works with any PDA with windows mobile and the upper version, i thought if this can emulate on a 25-40MHZ on a PDA the DS would have no problem handling it, Sure the PSX emulator for the PDA would run slow at 25MHz but it works and its playable the reason is because some games dont use the PS1s prossecor to its full potential, if only someone ported over this psx emu for the PDA over to the DS? i wonder - it runs quite alot of games all the most common ones and popular ones, the ps1 runs at 30 something MHz and the DS runs at 67MHz not including the other 33MHz it has set aside for the touchscreen, maybe someone could port this to the DS, try and make it work with the supercard or another flashcart i dont no? or someone could port windows mobile 2003 or the higher version you never no that might work? it is surely possible everything as you see someones ported this psx emu for a PDA- CMON!, my exuse is i dont no how to code java, and im still learning HTML which im crap at by the way, someone needs to get there brain in gear theres loads of people out there who no how to code java why not give it a go, try making a psx emu for the DS and hey if something happens on the DSss screen or the Graphics are very glitchy then consider overclocking the prossecor another 10MHz this idea apealed to me one because the DS is so like a PDA and the the graphical abilities of the DS are higher to that of an average PDA if it then is two slow why not try configure the 33MHz prossecor to work in conjunction with the 67MHz one ? as it will not be in use as there is not need for a touchscreen on a ps1 :) and that is possible, if you want to find this PDA psx emulator do a search on google for it as far as i no there is only one.