Zeus
06-30-2008, 01:18 PM
Speaking to IGN, Dave from EA's All Play brand was asked if he felt like they've gotten past the enhanced PS2 ports stage for Wii games. He remarked that it's true to say content that we're starting to see in FIFA, Madden and Tiger is truly original and there are game modes you will only find on Wii and you'd be hard pressed to argue that the same presentation can be found elsewhere.
IGN: We got the feeling that in the beginning of the Wii's lifecycle, a lot of Wii games were very obviously PS2 ports that were slightly enhanced. Do you feel like you've gotten past that in the Wii?
Dave: It's really accurate to say that the content that you're starting to see in Tiger, Madden, NCAA, FIFA, are a lot of original content. Those are game modes you can only find on that platform, there are control schemes you can only find on that platform, and I think you'd be hard pressed to argue the presentation is indicative of anything you'd find on another platform. Madden or NCAA are great examples where play calling, we can provide multiple levels of interface for the user there. If I want everything picked for me at the touch of a button I can do that. If I want a mid-level play menu I can do that, or if I want the full in-depth stuff I can do that. I stay in the huddle, I don't have to go to a pause menu to do that. It's snappy. We talked a lot about having arcade style gameplay that is still true to the sport. All the moves are there, the rules are there. We may turn some off if it enhances the social play experience. There are cues from arcade gameplay that make for a really different experience than on the 360 or PS3. It's snappy. To do a drive down the field is a hell of a lot faster on the Wii than it is on the 360 or PS3.
News Source: <A href="http://wii.ign.com/articles/884/884737p1.html" target="_blank">IGN</a>
IGN: We got the feeling that in the beginning of the Wii's lifecycle, a lot of Wii games were very obviously PS2 ports that were slightly enhanced. Do you feel like you've gotten past that in the Wii?
Dave: It's really accurate to say that the content that you're starting to see in Tiger, Madden, NCAA, FIFA, are a lot of original content. Those are game modes you can only find on that platform, there are control schemes you can only find on that platform, and I think you'd be hard pressed to argue the presentation is indicative of anything you'd find on another platform. Madden or NCAA are great examples where play calling, we can provide multiple levels of interface for the user there. If I want everything picked for me at the touch of a button I can do that. If I want a mid-level play menu I can do that, or if I want the full in-depth stuff I can do that. I stay in the huddle, I don't have to go to a pause menu to do that. It's snappy. We talked a lot about having arcade style gameplay that is still true to the sport. All the moves are there, the rules are there. We may turn some off if it enhances the social play experience. There are cues from arcade gameplay that make for a really different experience than on the 360 or PS3. It's snappy. To do a drive down the field is a hell of a lot faster on the Wii than it is on the 360 or PS3.
News Source: <A href="http://wii.ign.com/articles/884/884737p1.html" target="_blank">IGN</a>