View Full Version : PS3 the lead platform for Ghostbusters, porting to Xbox 360 is easier
Terminal Reality, the studio developing the next-gen "Ghostbusters" game, has said that the Playstation 3 will be the lead platform for the game as it found that "writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure." They say that the ease in porting means they avoid one platform perform better than the other.
Randell explains the technical reason behind their decision. “The multiprocessing model of the PS3 is not a general-purpose model,” said Randell. “It simultaneously uses one main processor and six specialized co-processors: the Synergetic Processing Units, or “SPU’s.”
That’s not the case with Xbox 360 and traditional modern PCs. “[Those platforms] share a general-purpose multiprocessor coding model,” he continued. “The 360 uses three general-purpose PowerPC processors, and most current PCs use between one and four Intel or AMD processors.”
GhostbustersThe end result: Terminal Reality believes that moving a “Ghostbusters” game developed on hardware with specialized processors (PS3) to general processors (Xbox 360, PC) is much easier than doing it the other way around. Many studios, however, have chosen the other way around, with the PS3 version lagging in performance up until the last few months of development. Or, as the case with a number of mulit-platform games released in 2007, never catching up.
News Source: <a href="http://multiplayerblog.mtv.com/2008/05/02/ghostbusters-developer-prefers-working-on-ps3-first/" target=_blank">multiplayerblog</a>
JordanBlack68
05-03-2008, 03:18 PM
I wonder who produces the Ghostbuster films?
Colombia Pictures?
flightx
05-03-2008, 03:25 PM
I wonder who produces the Ghostbuster films?
Colombia Pictures?
yeah columbia tristar. why did you want you know that lol. and back to the game from the screen shots it looks pretty good at the min.
yusky03
05-03-2008, 03:25 PM
I think the Devs are finally getting the hang of coding for the PS3.
meangreenie
05-03-2008, 03:27 PM
In other words the 360 version gets dumbed down to cater for the ps3 and it's on-board-shared_memory graphics fiasco :mad:
danight
05-03-2008, 03:31 PM
“We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure,” he concluded.
Even though PS3 development is notoriously difficult, most projects still lead on Xbox 360.
Can we say delay? Ghostbusters 3 will probably be out before the game is.
russcarr
05-03-2008, 03:38 PM
In other words the 360 version gets dumbed down to cater for the ps3 and it's on-board-shared_memory graphics fiasco :mad:
these guys also said they would have been able to do a lot more with the game if it was PS3 exclusive but as they were making it multiplatform they will be the same, so if anything it's the PS3 that will suffer!
By the way it's not a fanboy comment, I have both PS3 and 360, that is just what they said.
Trashcat
05-03-2008, 04:22 PM
these guys also said they would have been able to do a lot more with the game if it was PS3 exclusive but as they were making it multiplatform they will be the same, so if anything it's the PS3 that will suffer!
Kindly point out where they said that.
By the way it's not a fanboy comment, I have both PS3 and 360, that is just what they said.
This bullshit is getting old.
Claxiux
05-03-2008, 04:27 PM
Kindly point out where they said that.
This bullshit is getting old.
Looks who's talking. One of the most idiotic and specially radical fanboy of this site.
yusky03
05-03-2008, 04:39 PM
This bullshit is getting old.
If you a 360 fan you will say that to the PS3 fans, and if you are a PS3 fan you are going to says that about the 360 fans. Just voice you opinion, there is always two sides to every story. If you really don't like it that much then leave I am sure there are better news sites to wast your time on then this one.
MadonnaProject
05-03-2008, 04:50 PM
doesnt bother me one bit. ill still be getting the 360 version.
mystic54
05-03-2008, 05:22 PM
I think the Devs are finally getting the hang of coding for the PS3.
I think you misunderstood the article. They are starting with the PS3 first because it is more difficult to code on.
Kamalot
05-03-2008, 05:58 PM
I think you misunderstood the article. They are starting with the PS3 first because it is more difficult to code on.
Exactly.
The gist of it is more like: 'Whatever we can manage to do on the PS3 will be easy to replicate on the 360. That is more efficient than letting our imaginations run wild on the 360 and trying to shoehorn it onto the PS3.'
NexusBurst
05-03-2008, 06:50 PM
saw the tech demo then after they got shot down was so pleased to see they sold their idea. i don't think its funny the wii version is aimed at kids though since it could of been fun. im really hyped for this game without them trying just hope it lives up.
russcarr
05-03-2008, 07:08 PM
Kindly point out where they said that.
This bullshit is getting old.
"We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features."
Source (http://www.psxextreme.com/ps3-news/2982.html) Yeah the site is probably biased, I'm just quoting what the dev said though.
As for this bullshit is getting old, what do you mean? I own both consoles, I couldn't give a sh!t if you believe me or not. I was just responding to a 360 fanboy by saying what I had heard. If the PS3 fanboys come out with crap about the 360 then I'd do the same.
catfish24
05-03-2008, 07:18 PM
"We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features."
Source (http://www.psxextreme.com/ps3-news/2982.html) Yeah the site is probably biased, I'm just quoting what the dev said though.
As for this bullshit is getting old, what do you mean? I own both consoles, I couldn't give a sh!t if you believe me or not. I was just responding to a 360 fanboy by saying what I had heard. If the PS3 fanboys come out with crap about the 360 then I'd do the same.
Here's the original source (http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/)
Since the guy is obviously a fanboy, he'd say something like, "Coming from a PS fanboy site, I doubt that's true". Lol, fanboys make me laugh. :D
russcarr
05-03-2008, 07:26 PM
Here's the original source (http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/)
Since the guy is obviously a fanboy, he'd say something like, "Coming from a PS fanboy site, I doubt that's true". Lol, fanboys make me laugh. :D
Thanks for the original source :)
hacktek
05-03-2008, 07:52 PM
I don't think that's the point. The lead platform of Burnout Paradise was the PS3 and it turned out to be an awesome game for both the 360 and the PS3, that's exactly what we need: games that look and play great on both platforms so we can stop all this fanboy bs, regardless of the game being developed on one or the other.
russcarr
05-03-2008, 08:00 PM
I don't think that's the point. The lead platform of Burnout Paradise was the PS3 and it turned out to be an awesome game for both the 360 and the PS3, that's exactly what we need: games that look and play great on both platforms so we can stop all this fanboy bs, regardless of the game being developed on one or the other.
the problem is, even when both versions are almost identical, you get stupid sites making comparison videos and thats when the fanboys can amazingly spot huge differences where there are none! lol
Even if every multiplatform game was identical on both consoles, fanboys would claim it was better on their system anyway. It will never change.
Kr155
05-03-2008, 08:04 PM
In other words the 360 version gets dumbed down to cater for the ps3 and it's on-board-shared_memory graphics fiasco :mad:
uhh ps3 uses dedicated memory for graphics and dedicated memory for cpu. Its the 360 that uses shared memory. You are obviously the last person who should be commenting on technical issues.
Kr155
05-03-2008, 08:13 PM
I don't think that's the point. The lead platform of Burnout Paradise was the PS3 and it turned out to be an awesome game for both the 360 and the PS3, that's exactly what we need: games that look and play great on both platforms so we can stop all this fanboy bs, regardless of the game being developed on one or the other.
agreed whole heartedly. Burnout was an excelent game and it turned out great on both systems. xbox fanboys are just as bad as ps3 fanboys when it comes to running protection.
arashb
05-03-2008, 10:17 PM
It would probably be the same on both consoles.
VG247: Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.
They are getting paid to say the PS3 would be better most likely. But I would rather see this as an exclusive instead of a crappy multi-console.
grapeape
05-03-2008, 10:43 PM
"We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features."
Source (http://www.psxextreme.com/ps3-news/2982.html) Yeah the site is probably biased, I'm just quoting what the dev said though.
As for this bullshit is getting old, what do you mean? I own both consoles, I couldn't give a sh!t if you believe me or not. I was just responding to a 360 fanboy by saying what I had heard. If the PS3 fanboys come out with crap about the 360 then I'd do the same.
Ya know just once...I would like to see one of these dev teams that make the bold statements about either console have the balls to drop the version they claim is holding things back and actually deliver something the truly shows that it couldnt be done on any other platform. Seriously if it would be 10x better on PS3 than drop the 360 version and prove it to us...it can only end one of two ways either all of us gamers are completely blown out of the water or the developer is exposed as being nothing but yet another talking head idiot to join the long line on both sides of console war before him.
Am I now to assume we will see at least Dead Rising amounts of baddies on the screen and environments at least as rich as say Bioshock right? After all that would be the "limitations" that they would be faced with....anything less should be concidered a complete disappointment right??
AceMilo
05-03-2008, 11:40 PM
Take this whole article with a grain of salt. Ghostbusters is owned by columbia pictures which is owned by sony.
someoldguy
05-04-2008, 12:04 AM
saw the tech demo then after they got shot down was so pleased to see they sold their idea. i don't think its funny the wii version is aimed at kids though since it could of been fun. im really hyped for this game without them trying just hope it lives up.
Actually, those early demo videos were produced by an entirely different studio. They were not given the okay, and are instead making another game called TimeO or something with that engine.
SSChevy2001
05-04-2008, 01:06 AM
So the goal now is for developers is to start with the PS3 and port to the PC and 360? Guess the PS3 really is the weakest link. Just look at GTA4 where the 360 version is 720P with 2xAA, while the PS3 can only handle 640P with no AA. GTA4 built ground-up for the PS3 didn't help much I guess.
kneehighspy
05-04-2008, 01:39 AM
"We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features."
Source (http://www.psxextreme.com/ps3-news/2982.html) Yeah the site is probably biased, I'm just quoting what the dev said though.
As for this bullshit is getting old, what do you mean? I own both consoles, I couldn't give a sh!t if you believe me or not. I was just responding to a 360 fanboy by saying what I had heard. If the PS3 fanboys come out with crap about the 360 then I'd do the same.
the ps3 doesn't have seven 'processors', they are more like co-processors, not full processors. the 360 has 3 'full' processors. the ps3 is more like a machine with 1 full processor and seven co-processors (six since one is dedicated to the os / xmb).
Tempos
05-04-2008, 02:00 AM
the ps3 doesn't have seven 'processors', they are more like co-processors, not full processors. the 360 has 3 'full' processors. the ps3 is more like a machine with 1 full processor and seven co-processors (six since one is dedicated to the os / xmb).
Yup.
Re: to the comment earlier about 'this **** is getting old', I believe the poster was referring to the ever popular 'I'm no fanboy I own both consoles argument'. In reality, it holds no weight and there are fanboys on this forum who own both consoles, yet there are also people who may only own one console but can appreciate all formats. It's a shame these people make up the minority.
pangbulle
05-04-2008, 03:57 AM
...why dont they make the game for both consoles simultaneously instead of making one first and then porting to another? because they suck and so will the game okhxbiye
Claxiux
05-04-2008, 04:55 AM
Take this whole article with a grain of salt. Ghostbusters is owned by columbia pictures which is owned by sony.
So why is it coming to the xbox too? :confused:
Mutdog
05-04-2008, 05:05 AM
All the dev says in the first post is to stop any of the game being buggy is they coded it on the buggiest machine so that when perfect it will work on the rest, the ps3 is far superior to the 360 in terms of proccessing work its capable of, but its because of that why the ps3 is still having issues, once ironed out im sure the ps3 will be the machine to make benchmark games on, oh and thats if and when tho ps3 pr boy's.
Evolution
05-04-2008, 06:37 AM
Looks who's talking. One of the most idiotic and specially radical fanboy of this site.
You looking in the mirror again?
Claxiux
05-04-2008, 07:17 AM
You looking in the mirror again?
You are defending trashcat? Wow! Now THATS dumb.
NexusBurst
05-04-2008, 08:19 AM
Actually, those early demo videos were produced by an entirely different studio. They were not given the okay, and are instead making another game called TimeO or something with that engine.
for real? well i hope this is just as good those videos blew me away.
timeO uses the xubl engine so i guess i'll be looking at that one too.
Trashcat
05-04-2008, 09:39 AM
"We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features."
Source (http://www.psxextreme.com/ps3-news/2982.html) Yeah the site is probably biased, I'm just quoting what the dev said though.
Not surprisingly this quote exist only on a few sites which makes me doubt its genuine, but if it so happens that it is genuine that would be a reason to doubt that guy's integrity, would a so-called developer tell a blatant lies like "7vs3 processors" and claim that ps3 can push double amount of objects on the screen, either he was paid by sony or, which is unlikely, hes just very clueless.
As for this bullshit is getting old, what do you mean? I own both consoles, I couldn't give a sh!t if you believe me or not. I was just responding to a 360 fanboy by saying what I had heard. If the PS3 fanboys come out with crap about the 360 then I'd do the same.
Owning 2 or more consoles doesn't mean you are not a fanboy but when you people say it like a prayer it makes it seem like you already need to excuse yourself for what you just said.
Evolution
05-04-2008, 11:02 AM
You are defending trashcat? Wow! Now THATS dumb.
Im not defending anybody. I was merely making an observation. Think of it as a pot and kettle scenario.
kneehighspy
05-04-2008, 12:37 PM
uhh ps3 uses dedicated memory for graphics and dedicated memory for cpu. Its the 360 that uses shared memory. You are obviously the last person who should be commenting on technical issues.
the ps3 has two banks of memory, each 256mb in size. of course both consoles memory can be considered shared (ie: used for video, os, etc, the 360's processor has 10mb of dedicated ram and it also has 32mb of dedicated ram for the desktop and i/o) it's a little simpler to have one continuous bank of ram than two seperate banks, then you need to write a routine that can either pull from each bank seperately or make the different banks appear contigous.
Kamalot
05-04-2008, 08:13 PM
Seven is more than three!
Seven is better! I know the maths
Dur dur dur!
:rolleyes:
put4558350
05-04-2008, 10:05 PM
I think. port ps3's game to xbox360 is easyer might be correct. but not on something like this one faster.
when codeing you can't calculate memory used in game as well as cpu used.
please stop something like ps3 have 7 core xbox360 have only 6 stream or xbox360 using manageable single memory pool ps3 using 2 memory pool one is faster but unmanageable. It's not in the code.
port game using opengl to directx is easyer than port directx to opengl. that point.
mssv19
05-04-2008, 11:15 PM
Exactly.
The gist of it is more like: 'Whatever we can manage to do on the PS3 will be easy to replicate on the 360. That is more efficient than letting our imaginations run wild on the 360 and trying to shoehorn it onto the PS3.'
Good games doesn't depend on CPU only. But on developer creativity and how to make use of each hardware available no matter how constricted...look at ICO & Shadow of Colossus both on Sony platform. You've been fed with too much Microsoft nonsense...failure design hardware can be still accepted by millions....if that is not an idiot, I don't know what is. And what's more, the very same game can be play on PC with much more option & run better.....why buy Xbox? a cheap 9600GT can play the same game much better.:p
JoMacHo
05-04-2008, 11:30 PM
Yeah, a 9600GT is cheap, but how do you connect it? You'll need the rest of the PC and that doesn't come cheap at all, especially when u have to purchase hardware every 6 months to play the recent games. Consoles dominate in videogaming.
kilodelta
05-05-2008, 12:02 AM
yeah columbia tristar. why did you want you know that lol. and back to the game from the screen shots it looks pretty good at the min.
Colombia Tristar is owned by Sony.
Claxiux
05-05-2008, 05:33 AM
Im not defending anybody. I was merely making an observation. Think of it as a pot and kettle scenario.
huh? Who are you trying to fool? If you replied that way it means trashcat is not like that, but myself. That is defending him. But I know why you are pissed, I knew you would be, and I won't be playing your game.
sirxlaughs
05-05-2008, 10:40 AM
All the dev says in the first post is to stop any of the game being buggy is they coded it on the buggiest machine so that when perfect it will work on the rest, the ps3 is far superior to the 360 in terms of proccessing work its capable of, but its because of that why the ps3 is still having issues, once ironed out im sure the ps3 will be the machine to make benchmark games on, oh and thats if and when tho ps3 pr boy's.
How does processing cabability relate to "issues" with the PS3? The Gamecube and Xbox were both "far superior" to the PS2, yet the PS2 was the most difficult platform to code on. It's more to do with the architecture, and other complicated things beyond my understanding, than just number crunching abilities.
Oh yea - and please define "far superior".
kneehighspy
05-05-2008, 11:01 AM
i don't see the ps3 as being 'far superior' to the 360, obviously this is your fanboy comment and 'you' need to own 'or' use both systems on a daily basis to judge them equally. i've seen nothing that can't be done on one console or the other, nothing.
fanboys don't want to hear it, but mgs4 can be done on 360, but disc size does hamper the 360. mgs4 apparently uses an ungodly amount of uncompressed audio, but most cutscenes should be using the 'in game' engine. if the audio was compressed, i'm sure the title could be put onto 3 or 4 discs easily (which will probably happen in early '09, giving the ps3 version one year exclusivity).
but there is nothing that makes one console better than the other, the only obvious thing on ps3 is storage (hd and bd), other than that, there is nothing that puts it heads or tails above the 360, your opinions will differ.
i'm sure most ps3 fanboys (the sobots, or sony die hards) will have posted a reply to this comment to defend their system before even making it this far into my post, "but i will be picking up mgs4 in june for my ps3", so no, i'm no xbot since i do own the 360, ps3 and wii, i'm just an equal opportunity gamer and don't consider one console mightier than the other.
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