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posted by malloc at 11:54 am on 2008-04-18 |
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High Voltage Software try to make 360 looking game on Wii
High Voltage Software has created a futuristic first-person shooter designed from the ground up called Conduit for Wii. The game uses an advanced 3D engine to make the most of the Wii's hardware, however the game is badly in need of a publisher if it is ever to get past the demo stage. The company says they the game currently runs at 30 fps but they are aiming for 60 fps, they say they want to make the game that looks like a 360 game on the Wii.
quote:
It's called The Conduit and it takes place during present day. Washington D.C. finds itself the epicenter of an extraterrestrial attack and it's up to gamers, as the secret service's Agent Ford, to discover the truth hidden behind the invasion. To do that, he'll need a variety of guns and the skills to use them. High Voltage calls The Conduit a straightforward first-person shooter in the style of Halo, Medal of Honor Heroes 2 or Resistance: Fall of Man – basically, fast, run-and-gun battles and stylized weapons. The Conduit also features advanced enemy artificial intelligence enabling "human-like behavior" and a special device called the All Seeing Eye (or ASE), which, according to the studio, allows players to "reveal concealed objects and enemies, providing a deeper level of puzzle-solving."
"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers," seconds Kerry Ganofsky, CEO and founder, High Voltage Software. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."
Nofsinger takes it a step farther. "Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."
News Source: uk.wii.ign.com
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