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posted by malloc at 04:03 pm on 2008-03-08

Tom Clancy's EndWar key features

Some key features have been revealed for real-time strategy wargame Tom Clancy’s EndWar. The game has been built from the ground up to be a console game and will feature persistent-world online multiplayer battles, with 40 battlefields set in Europe and the United States, and massive battles with more than 1000 units.



quote:


You Are in Control

This is paired with a chillingly relevant storyline that pits superpower against superpower in all-out war, with you in command. You'll take control of the US-led Joint Strike Force, the European Enforcer Corps, and the Russian Spetznaz Guard Brigades, in both a single-player campaign and online against your friends in the persistent-world Theater of War mode. EndWar goes beyond other wargames by letting you use your own voice to control your units, for strategy at the speed of thought.

Putting You in the Battle.
Instead of the traditional top-down/isometric view, EndWar uses a unique third-person camera that puts you in the heart of the battle. Thousands of units can be engaged at a time in fully destructible 3D battlefields. Flanking, cover, suppression, and all the basics of combat are taken into account as you battle your way across Europe and the United States.

Key Features
-A new Tom Clancy franchise
-An RTS game unlike any other
-Built “from the ground up” to be a console game
-Revolutionary voice command system
-Set in the year 2020
-Features near-future weaponry based on real-world research being done today
-Persistent-world online multiplayer battles
-40 battlefields set in Europe and the United States
-Fully destructible environments
-Massive battles with more than 1000 units

Sound interesting? You can find out more by checking out http://endwargame.us.ubi.com/. You can also check out this blog as we'll be posting anything and everything EndWar-related. We'll have posts straight from the development team, sneak peeks at concept art, and commentary about the game itself. Basically, if it has something to do with EndWar, we'll be talking about it right here.

To get this blog kicked off, here's an introduction and short interview with Michael de Plater, Creative Director for EndWar. Enjoy!



News Source: ign.com/Ubisoft_EndWar






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